Victor spent a decade at NASAs Jet Propulsion Laboratory leading a software incubator that brought cutting-edge industry capabilities into space exploration. He has honed his product strategy expertise at Amazon, GoogleX, and Toyota Research, and now drives space innovation full-time with NASA/JPL, ...
Jennifer is a Los Angeles native of Polish-American heritage and an ArtCenter Graphic Design graduate. Her sensibility and aesthetics have been influenced through lifelong travel, her unique cultural perspective, and from a family deeply immersed in the fields of art and design. At VANS, she oversee...
Tommy Honton is a Los Angeles-based designer who creates immersive experiences blending storytelling, game mechanics, and innovation across escape rooms, theme parks, theater, museums, and video games. Born in Wichita, Kansas, Honton graduated from Washington University in St. Louis with a double ma...
Commercial/music video director.
Alexia Mandeville is a game designer who has been working at the intersection of games and technology including augmented reality, virtual reality and location-based mobile games. Mandeville got her Master of Science in Modeling Simulation with a focus on designing location-based games. She spent h...
Born in Los Angeles, Richard Mahon studied illustration at Art Center College of Design in Pasadena. He was an award winning Illustrator from 1977 until 1998 before transitioning to Visual Effects for film and TV. He has worked on approximately 85 movies and TV shows as an Art Director, Matte Painti...
Originally from Mexico, Franco Corralattended Pasadena City College out of high school and went through its Art and Design Program before being accepted to ArtCenter College of Design. He graduated from ArtCenter in 2009 with a degree in Transportation Design, doing internships at Renault Design Par...
Eric Ryan has been Head of Illustration, an Art Director and Senior Concept Artist with over 21 years experience in the film, television and video game industry. He attended the University of California, Berkeley with a degree in Molecular and Cell Biology, and subsequently made a career change in 2...
Bren is an environmental designer with a background in spatial and experience design. She started her creative endeavors by studying Environmental Design at ArtCenter College of Design. Since graduating, she has created fun, fresh, and whimsical spaces for brands including Vans, Production Club, Am...
Graphic designer specializing in narrative-based visual storytelling, with a focus on short storydriven film and video projects.
Production designer, working in feature film, commercial and music video productions.Clients include: FIAT, Expedia, Warner Music Group.
Joshua Gilman is a multifaceted Creative Director with a diverse background in Communication Arts. After a decade of working on integrated marketing campaigns, he is currently focused on creating compelling and authentic work for brands in the digital, social, and content spaces. Craft, Concept, a...
Kenneth Castillo is a director/writer who grew up in the shadow of The Vincent Thomas Bridge in the small harbor town of Wilmington, Ca., aka-The Port of Los Angeles. To date he has written and directed seven feature films and several short films including his short film series The Misadventures of...
Hi, I'm Liz! I graduated summer of 2022 with a BS in Interaction Design and a double minor in Research and Design Matters. I currently work at an Agency as a Jr UX Designer and Researcher as my day job in sunny South Pasadena.
Peter Lam graduated from ArtCenter College of Design in 2003 with a degree in Illustration. Since graduating, Lam has been working in the video game industry and is currently working for Treyarch in Santa Monica as the lead concept artist. Lam's game credits include the Spiderman 3 Movie Game, Call ...
Andre Bermudez is a 12-year veteran of the video game industry, having worked on titles that include "Ghostbusters," "Alone in the Dark," "Epic Mickey," and "Infinity." His origins begin in the publishing industry, as a writer and reviewer for PC Magazine, but then transitioned to business developme...
Originally from the San Francisco Bay Area, Jason Louie moved to Pasadena to study Transportation Design at ArtCenter. After graduating, his career started as a concept artist at Walt Disney Imagineering, R&D. Since then, his diverse range of experience has grown to include concept art in video game...
Theresa Latzko (she/her) is a technical art director at Chromosphere, specializing in creating stylized real-time visuals and solving complex technical challenges across animation and interactive projects. She has led real-time workflows and look development for productions such as Yuki 7, Mall Stor...
Brian Allgeier is best known as the longtime director of the Ratchet & Clank series, starting as a lead designer on the first Ratchet & Clank released in 2002. He has worked in the games industry as an artist, designer, and director for over 30 years. Brian led the design and creative direction on ...
Fernando Olmedo is a concept designer and ArtCenter alum from the Entertainment Design department. He has worked on a variety of projects for Disney including Marvel and Star Wars titles and a varied body of work in video games and theme park design. In addition to larger studio work, Fernando has h...
Bonnie holds a B.A. in Studio Art from Scripps College and an MA + MFA in Fine Art from Claremont Graduate University. She has taught multiple subjects through art at inner-city schools for over ten years in Downtown Los Angeles. Motivated by her students to learn, Bonnie went back to school to earn...
With a passion for visual storytelling and a career spanning26 years, Roger has established themselves as a versatile and accomplished professional in the VFX and previs industry. Specializingin previsualization they have contributed to the success of numerous high-profile projects, from blockbuster...
A graduate of UC San Diego, in a mouthful degree, Interdisciplinary Computing & the Arts major, Ivan Gozali has been working in the entertainment industry since 2004 in the field of documentary, scripted and non-scripted live-action, commercial, VFX, and animation industry. For the past 10 years, h...
I've worked as a creative professional specializing in the creation of highly polished imagery for motion pictures, video games, and interactive visuals for over 16 years. I've made major, creative contributions as an art director or painter on productions both big and small for numerous studios inc...
Cecil Kim has worked in the video game industry as a concept artist, and art director since he graduated from ArtCenter in 1996. He has worked on multiple million-selling projects such as Final Fantasy IX, Parasite Eve, Twisted Metal Black, and award-winning God of War 1, 2, and 3 and won BAFTA Best...