Program Learning Outcomes

Animation Track

Thinking Process & Conceptual Methodology

Graduates will be able to:

  • take assignments and add their originality to it, creating fun and interesting worlds, environments, characters, etc.
  • come up with fun and entertaining story lines
  • work within someone else’s storyline/world

Storytelling

Graduates will be able to:

  • recognize and evaluate narrative flow and a three-act story arc
  • create and convey their own story/worlds
  • interpret/support/expand/communicate existing (others') stories
  • identify and understand audience
  • apply consistent scope of design within world-building (environment, characters, props, etc.)

Communication Skills

Graduates will be able to:

  • demonstrate mastery of relevant traditional media
  • demonstrate mastery of relevant digital media
  • clearly express concepts in presentations, in own portfolio, and in pitching
  • utilize effective interpersonal skills

2D & 3D Proficiency

Graduates will be able to:

  • apply the fundamentals of 2D & 3D animation
  • understand the 2D on-paper workflow
  • understand Harmony and the 2D digital workflow
  • stay “on model”
  • apply the fundamentals of figure drawing
  • create appealing, anatomically correct drawings
  • add your own “line” and “style”
  • create fluid, appealing animation
  • demonstrate understanding & mastery of Maya and ZBrush software
  • apply the fundamentals of 3D modeling
  • create appealing 3D models
  • take a 2D concept and model it in 3D

Painting & Lighting Skills

Graduates will be able to:

  • observe and absorb real-world realities to influence conceptual creation
  • understand and master the use of lighting for storytelling
  • demonstrate traditional painting mastery
  • demonstrate digital painting mastery
  • apply the fundamentals of Concept Art & Design
  • create appealing and original Concept Art

Design Knowledge & Critical Thinking

Graduates will be able to:

  • recognize challenges and have a systematic approach to possible multiple solutions
  • find solutions that are repeatable, adjustable, and professionally deployable
  • confidently create their own problem-solving processes
  • understand and solve others' (clients) visual storytelling problems
  • internalize the concept "the past informs the present which makes the future" to inform design choices
  • make both past and future inferences for credible formation of cohesive world-building

Professional Awareness

Graduates will be able to:

  • show a positive, definite growth from where they started both creatively and technically
  • behave like a professional and work well in group
  • take notes and apply them in a professional manner
  • show up to class & meetings on time
  • identify core strengths and build upon them, while also challenging themselves in lesser-developed areas

Concept Track

Mission Statement

The Entertainment Design - Concept Track prepares students to be the next generation of entertainment designers by teaching creative and technological skills needed to bring stories to life, creating conceptual worlds, memorable animated characters, and immersive gaming experiences.

Thinking Process & Conceptual Methodology

Graduates will be able to:

  • Understand and demonstrate proficiency in story creation, interpretation, production design methodologies and presentation, and balance real-world constraints with imaginative needs.

Storytelling

Graduates will be able to:

  • Be fluent in narrative structures (films and written material), non-narrative structures (games or VR experiences), and other information/language structures in relating content, understanding audiences, and world-building, while being able to both interpret and expand one’s own stories, and those of others.

Communication Skills

Graduates will be able to:

  • Achieve mastery of both traditional and digital media that is relevant to the student’s chosen track as well as clearly and professionally express themselves visually, verbally, and interpersonally.

2D Proficiency

Graduates will be able to:

  • Demonstrate fluency in identifying and applying the principles of design with 2D artwork as well as mastery in the use of pipelines to create the artwork.

3D Proficiency

Graduates will be able to:

  • Demonstrate fluency in identifying and applying the principles of design with 2D artwork as well as mastery in the use of pipelines to create the artwork.

Painting Understanding

Graduates will be able to:

  • Develop traditional painting mastery as well as digital painting mastery. Observe and absorb real-world realities to influence conceptual creation and master the powerful use of lighting, composition, and color for storytelling.

Lighting Understanding

Graduates will be able to:

  • Master the powerful use of lighting for storytelling and to direct the viewers' focus.

Design Knowledge & Critical Thinking

Graduates will be able to:

  • Recognize challenges and have a systematic approach to exploring multiple solutions. Find solutions that are repeatable, adjustable, and professionally deployable. Confidently create personalized problem-solving processes to be able to solve clients’ visual storytelling challenges.

Professional Awareness

Graduates will be able to:

  • Understand and implement practical employment skills/knowledge. Develop curiosity as life-long learners by identifying core strengths to build upon while also challenging themselves outside their comfort zone. Interact thoughtfully with people and cultures to cultivate originality and responsibility. Learn to navigate peer-to-peer, client, and team dynamics with collaboration and competence. Understand the pipelines of production in their respective fields of entertainment design.

Game Design Track

Mission Statement

The Entertainment Design – Game Design Track prepares students to be the next generation of game designers by teaching creative and technological skills needed to bring stories to life, creating immersive gaming experiences.

Thinking Process & Conceptual Methodology

Graduates will be able to:

  • Integrate and utilize in-depth understanding of story creation, game mechanics, and presentation
  • Understand methodologies to create a game based on the initial idea/story/IP
  • Have the capacity and methods to invent truly original games
  • Develop their own design language
  • Show iterative process of ideation to final design
  • Easily and skillfully move from micro to macro, and macro to micro

Storytelling

Graduates will be able to:

  • Recognize and evaluate the narrative and engagement flows of a game
  • Create and convey their own game concepts
/stories/worlds
  • Interpret/support/expand/communicate existing (others') game concepts
  • Apply consistent scope of design within world-building (environment, characters, levels, etc.)

Communication Skills

Graduates will be able to:

  • Demonstrate mastery of relevant interactive media
  • Flow smoothly between art and programming design languages & expression
  • Clearly express concepts in presentations, in own portfolio, and in pitching
  • Utilize effective interpersonal skills

Game Development Skills

Graduates will be able to:

  • Acquire and synthesize the technical skills necessary for competency in prototyping and game design
  • Understand the skills required in the production of art and audio
  • Demonstrate fluency in the various phases of the production process of a game
  • Demonstrate fluency in the production pipeline and game development workflow

Game Production Skills

Graduates will be able to:

  • Demonstrate fluency in identifying and applying the principles of design for interactive experiences
  • Understand and use efficiently new technologies
  • Identify their audience and assess their concepts from the user’s perspective
  • Balance the game in order to optimize the player’s experience
  • Balance and sort the constraints between the familiar (industry standards and references) and the innovative
  • Identify and understand the business aspects of a game and their effect on its design

Design Knowledge & Critical Thinking

Graduates will be able to:

  • Recognize challenges and have a systematic approach to possible multiple solutions
  • Find solutions that are repeatable, adjustable, and professionally deployable
  • Confidently create their own problem-solving processes
  • Understand and solve others' game design problems
  • Internalize the concept "the past informs the present which makes the future" to inform design choices
  • Make both past and future inferences for credible formation of cohesive world-building and game design

Professional Awareness

Graduates will be able to:

  • Identify core strengths and build upon them, while also challenging themselves in lesser-developed areas
  • Internalize identity as a designer and innovator
  • Interact thoughtfully with people and cultures, whether familiar or unfamiliar
  • Cultivate uniqueness of mind and scope of experience
  • Appreciate their responsibility for keeping the quality of their work high and staying current in their field
  • Navigate peer-to-peer, client, and team dynamics with collaboration and competence
  • Develop a growth mindset as a life-long learner
  • Understand and engage with issues that directly influence the profession
  • Understand and implement practical employment skills/knowledge