Student will learn the principles/fundamentals of animation through assignments such as bouncing balls and pendulums.
Course number: EANI-104
Prerequisite: n/a
Continuing from 2D 1 Fundamentals This course will focus on the basics of human mechanics with a primary focus of bipedal locomotion.
Course number: ENTD-154
Prerequisite: n/a
Continuing from 2D 1 Fundamentals This course will focus on the basics of human mechanics with a primary focus of bipedal locomotion.
Course number: EANI-154
Prerequisite: Take EANI-104, 2D 1 Fundamentals -AND- EANI-112, CG 1 Fundamentals
Continuing from 2D 2 Mechanics 1 This course will focus on the basics of animal mechanics with a primary focus on quadrupedal locomotion.
Course number: EANI-204
Prerequisite: Take EANI-154, 2D 2 Mechanics 1 -AND- Take EANI-200, 3rd Term Review concurrently/previously EANI-161, CG 2 Mechanics 1
Continuing from 2D 3 Mechanics 2 This course will focus on acting basics with a primary focus on pantomime performance.
Course number: EANI-254
Prerequisite: Take EANI-201, Layout 1 EANI-204, 2D 3 Mechanics 2 EANI-207, Shorts Prep EANI-211, CG 3 Mechanics 2 AND EANI-215, Modeling 1
Continuing from 2D Acting 1 Students will learn how to animate a dialog, acting performance.
Course number: EANI-304
Prerequisite: Take EANI-200, 3rd Term Portfolio Review and EANI-254, 2D 4 Acting 1
This course focuses on the technical skills required for 3D cloth simulation for animation, gaming, and costume concept design, and explores contemporary, science fiction, and fantasy design. Emphasizing garment construction and model fit, the course examines the process of building 3D costumes from flat fabric to finished product, as well as costume styling and breakdown.
Course number: ECPT-264
Prerequisite: n/a
Students will be reviewed and assessed on the progress of their work and advised on future class choices.
Course number: EGAM-200
Prerequisite: n/a
Students will be reviewed and assessed on the progress of their work and advised on future class choices.
Course number: EANI-200
Prerequisite: Take EANI-153,Storyboard 1 -AND- EANI-154, 2D 2 Mechanics 1 -AND- EANI-155, Concept Art 2 -AND- EANI-161, CG 2 Mechanics 1 -AND- EANI-201; Previz 1
3rd Term Portfolio Review
Course number: ECPT-200
Prerequisite: ECPT-107, Concept 1, AND ECPT-152, Lighting Fundamentals, AND ECPT-153, Figure Painting, AND ECPT-154, Painting 1, AND ECPT-158, Intro to 3D
4th Term Portfolio Review
Course number: ECPT-300
Prerequisite: ECPT-105, Animal Anatomy AND ECPT-158, Intro to 3D AND ECPT-221, Architechtural Design AND ECPT-262, costume Design AND ECPT-315, Character Design
During the 5th term review meeting, the student's overall progress and artwork done in 3rd, 4th and 5th term is reviewed. A determination will be made whether the student is able to move onto 6th, 7th and 8th term.
Course number: EANI-300
Prerequisite: Take EANI-305, Shorts 1-2 concurrently Take EANI-200, 3rd Term Portfolio Review
6th Term Portfolio Review
Course number: ECPT-350
Prerequisite: Take ECPT-200, 3rd Term Portfolio Review AND ECPT-304, Painting 3, AND ECPT-315, Character 1 AND ECPT-316, Color Theory AND ECPT-314, Vehicles and Props or ENT-402, Vehicles & Props
Students will be assessed on the chosen direction of their work and advised on their final two terms classes. Appropriate Career possibilities will be discussed.
Course number: EGAM-350
Prerequisite: Take EANI-200, 3rd Term Portfolio Review
During the 8th term review meeting, the student's overall progress and artwork done in 6th, 7th and 8th term is reviewed. Recommendations will be made on career development, job applications, internships and portfolio development.
Course number: EANI-450
Prerequisite: Take EANI-451, Animation Thesis concurrently Take EANI-300, 5th Term Portfolio Review
During 8th term review, the student's overall progress and artwork done in 6th, 7th and 8th term is reviewed. Recommendations will be made on career development, job applications, internships and portfolio development.
Course number: ECPT-455
Prerequisite: Take ECPT-471, Senior Show Take ECPT-350, 6th Term Review or ENT-350, 6th Term Portfolio Review
Students will be assessed on the chosen direction of their work and advised on their final term classes. Appropriate Career possibilities will be discussed.
Course number: EGAM-460
Prerequisite: n/a
This course explores the connection between narrative and the visual experience in the game design realm. Its goal is to provide students an in-depth framework for how to approach crafting a narrative in this interactive medium, along with an understanding of how game design mechanics are connected with developing player agency, and how visuals support these elements. This framework includes the development of visuals that fall outside the formal gameplay setting, such as designing the visual branding of your game. Branding will include an iconic title that will be present at the game's start, and will follow through on the student designed cover art for the game box, promotional poster, splash screen, and app icon. This visual aspect of the game may go further to include maps, selection screens, and any typographic interstices. Additional topics will include how the narrative experience transcends text; sound design; visual themes; animation choices; and core game design decisions. Students will utilize a combination of hands-on-gameplay, lecture and discussion, in-class exercises, and creative writing workshops to foster a greater understanding of the connection between narrative and visual elements with the process of game development. The student will finish the term with a visual display of how the game will be promoted, including all of the elements mentioned above.
Course number: TDS-371
Prerequisite: n/a
Advanced 3D deepens knowledge of 3D software.
Course number: ECPT-258
Prerequisite: Take ECPT-158, Intro to 3D
In this course, students will learn the language and elements of architectural design as applied to both exterior and interior projects. Students can utilize their knowledge of architectural styles, rules, and shape language to create their own unique designs, but aren't limited by historical references. This class will focus on encouraging imagination with students developing their original ideas and projects. Genres can range from space/sci-fi to historical and the shape language from realistic to heavily stylized. Fundamentals and elements of each style will be discussed, including scale, proportions, play of light and shadows, and believable functionality. Students will create floor plans, elevations, sections, and final rendered images in full color.
Course number: ECPT-321A
Prerequisite: Take ECPT-221, Architectural Design -OR- ENT-312, Architecture Design 1
Advanced Digital Painting deepens painting capabilities to develop skills and strategies to create compelling imagery. Advanced techniques such as photobashing are covered with a goal of painting in different styles and achieving industry standard speed and quality.
Course number: ECPT-354
Prerequisite: Take ECPT-200, 3rd Term Portfolio Review -OR- ECPT-300, 4th Term Portfolio Review
The student will learn how to work within a team on a concept that is not necessarily theirs. First part of senior project. Students will form teams and develop an original game through the entire pre-production phase. Students are encouraged to recruit students from other programs (concept, animation, etc.) Course Learning Outcomes: The student will acquire a hands-on experience of transforming a concept into a fully playable game. The student will learn how to work within a team on a concept that is not necessarily his.
Course number: EGAM-411
Prerequisite: EGAM-350, 6th Term Review
Second part of senior project. Students will finalize their game and deliver a version that could be published. Final product will be presented to a panel of industry professionals. Course Learning Outcomes: The student will acquire the experience of turning a playable version of a game into a final version, ready to launch.
Course number: EGAM-412
Prerequisite: EGAM-411, Adv Game Proj 1
Advanced Perspective covers perspective techniques and rules for visualizing environments.
Course number: ECPT-201
Prerequisite: Take ECPT-101, Perspective 1
This class provides experiences for students to explore alternative applications of game design and gaming peripherals. Through case studies, students will leverage their game development knowledge in unconventional ways; through research and development, rapid prototyping, and exposure to new tools and methods. Course Learning Outcomes: Students will be exposed to real-world applications and developing client-based deliverables.
Course number: EGAM-353
Prerequisite: Take EGAM-300, 3rd Term Review
Animal Anatomy provides an intensive study of animal anatomy. Covering the principles of foreshortening, observation of animals in motion, the visual viewpoint, and understanding of muscle and bone structure.
Course number: ECPT-105
Prerequisite: n/a
Coninuing from Layout 3 Thesis Students will animate their entire thesis film.
Course number: EANI-451
Prerequisite: Take EANI-300, 5th Term Portfolio Review AND Take EANI-405, Assets Thesis
This course will enable the artist to understand the rich historical and contextual visual styles of animation from all over the world. A wide variety of styles and aesthetics will be studied and evaluated against current design trends. The artist will then apply their visual research to their own portfolio work. This is a unique part-lecture / part-studio class that challenges the artist's own preconceptions and design boundaries.
Course number: ENTD-224
Prerequisite: n/a
This course will enable the artist to understand the rich historical and contextual visual styles of animation from all over the world. A wide variety of styles and aesthetics will be studied and evaluated against current design trends. The artist will then apply their visual research to their own portfolio work. This is a unique part-lecture / part-studio class that challenges the artist's own preconceptions and design boundaries.
Course number: ECPT-224
Prerequisite: n/a
In this course, many architectural styles will be presented and design elements will be analyzed. Students will be expected to create architectural designs, expressing the specific styling guidelines for each genre.
Course number: ECPT-221
Prerequisite: Take ECPT-201, Advanced Perspective
This course focuses on designing fictional architectural places that adhere to the concept of credible fantasy. The placemaking process will involve research to provide grounding in historical and cultural precedent. The designs will be story-driven and take into consideration the physical realities of environmental placement. Techniques covered can be applied to live action film, animation, video game, and theme park projects. Class assignments will include research boards, ground plans, elevations, and interior and exterior concept illustrations.
Course number: ECPT-321
Prerequisite: Take ECPT-221, Architectural Design -OR- ENT-312, Architecture Design 1
Art Direction 1 focuses on engaging in a collaborative project pipeline. Interdisciplinary studies with other departments and how to interface with Animation/Game/Film/VR productions. The students will work as a team to research, conceive, and develop short projects. This class can be continued as a 2 term project in Art Direction 2 if needed for a senior project.
Course number: ECPT-419
Prerequisite: Take ECPT-256, Storyboarding
Art Direction 2 is an extension of Art Direction 1 for project completion as needed. Focusing on a collaborative project.
Course number: ECPT-469
Prerequisite: Take ECPT-419, Art Direction 1
Students create an original IP and learn how to pitch it on the internet to get attention online! For presentation on Kickstarter, YouTube and other social media. Students will work in 2 person teams to create a pitch video to use on the internet. Open to Animation and Concept students.
Course number: ECPT-317
Prerequisite: Take ENT-200, 3rd Term Portfolio Review AND ENT-202, VC3: Photoshop Rendering AND ENT-206, Advanced Perspective AND ENT-259, Digital Landscape
Students create an original IP and learn how to pitch it on the internet to get attention online! For presentation on Kickstarter, YouTube and other social media. Students will work in 2 person teams to create a pitch video to use on the internet. Open to Animation and Concept students.
Course number: EANI-317
Prerequisite: n/a
Continuing from Concept Art 3 Thesis Students will create all assets needed for their thesis film, whether it is 3D models, 2D backgrounds, rigging characters, model sheets, etc.
Course number: EANI-405
Prerequisite: Take EANI-300, 5th Term Portfolio Review
Overview of the various technologies and their design implications. Students will build several prototypes. Course Learning Outcomes: The student will understand how these new technologies change the design of games and how to take advantage of them. The student will design and prototype several AR, VR and MR game concepts.
Course number: EGAM-256
Prerequisite: EGAM-200, 3rd Term Review
This course covers the process of designing and drawing background artwork for animated TV series and feature productions. Often working from storyboard panels, a background designer utilizes their composition, shape language, and stage design skills to create beautiful background drawings that are then passed on to the background painter.
Course number: ECPT-357
Prerequisite: n/a
This course covers the fundamentals of creating professional, story-oriented background paintings according to industry standards for tv and feature animation productions. Students will work with diverse painting techniques, narration-based study of color and light to represent moods and atmospheres, creation of illusion of space and depth, and exploration of surfaces and textures.
Course number: ECPT-358
Prerequisite: Take ECPT-201, Advanced Perspective and ECPT-203, Digital Painting
With games such as "Hearthstone", "Magic: The Gathering Arena", and "Star Wars Imperial Assault", board and trading card games have seen a boom in development and production. Amongst these games there are many that share both the physical and digital space, creating an interesting social and immersive hybrid experience. In this course students will learn how to think through the user experience and create artwork that both describes the look and feel of the game as well as conveys crucial information for functional play. Topics covered will include: marketing art, key art, user interface, maps, and icons.
Course number: ECPT-281
Prerequisite: n/a
With games such as "Hearthstone", "Magic: The Gathering Arena", and "Star Wars Imperial Assault", board and trading card games have seen a boom in development and production. Amongst these games there are many that share both the physical and digital space, creating an interesting social and immersive hybrid experience. In this course students will learn how to think through the user experience and create artwork that both describes the look and feel of the game as well as conveys crucial information for functional play. Topics covered will include: marketing art, key art, user interface, maps, and icons.
Course number: ENTD-281
Prerequisite: n/a
Student will learn about the fundamentals of CG animation. Students will get familiar with the animation software, using character rigs, ets.
Course number: EANI-112
Prerequisite: n/a
Continuing from CG 1 Fundamentals This course will focus on the continued fundamentals of 3D software using Maya in regards to animating. Students will be introduced to animation assignments such as the bouncing ball, sack of flour and walk cycles. They will execut what they learned from CG 1 Fundamentals.
Course number: EANI-161
Prerequisite: Take EANI-104, 2D 1 Fundamentals -AND- EANI-112, CG 1 Fundamentals
Continuing from CG 2 Mechanics 1 Students will focus on animation mechanics, coming to grips with constraints, learning about FK versus IK, storytelling poses and simple set of actions.
Course number: EANI-211
Prerequisite: Take EANI-154, 2D 2 Mechanics 1 -AND- Take EANI-200, 3rd Term Review concurrently/previously EANI-161, CG 2 Mechanics 1
Continuing from CG 3 Mechanics 2 This course will focus pantomime acting and how to clearly express emotional intent through body language without dialog.
Course number: EANI-261
Prerequisite: Take EANI-201, Layout 1 EANI-204, 2D 3 Mechanics 2 EANI-207, Shorts Prep EANI-211, CG 3 Mechanics 2 AND EANI-215, Modeling 1
Continuing from CG 4 Acting 1 Students will learn how to create a sequence of shots using an interesting, contemporary technique. What technique is used depends on the students' choice and what is frequently used in the animation industry. An example of a technique could be VR, AR, stop-motion, etc.
Course number: EANI-311
Prerequisite: Take EANI-200, 3rd Term Portfolio Review and EANI-261, CG 4 Acting 1
Course for lower term Animation students and non-major students to help on short films in EANI-375: CapStone Preproduction 2.
Course number: EANI-375C
Prerequisite: n/a
Students will form teams and create a short animated film in any medium of their choosing. Students can NOT make a film individually. The team aspect is essential to ALL CapStone classes. In this 1st part of the CapStone film production, students will create pitches and present them in front of a panel. After which the panel will pick the winning films, after which teams will be formed and production on a 1st pass of the storyreel will start. The end goal of this class is a solid 1st pass of the story animatic with temp music and sound FX.
Course number: EANI-374
Prerequisite: Take EANI-300, 5th Term Portfolio Review Take EANI-255, Shorts 1-1
Students will form teams and create a short animated film in any medium of their choosing. Students can NOT make a film individually. The team aspect is essential to ALL CapStone classes. In this class students will focus on creating a final story animatic with temp music, dialog (if necessary) and sound fx.
Course number: EANI-375
Prerequisite: Take EANI-300, 5th Term Portfolio Review AND EANI-374, CapStone PreProduction 1
Students will form teams and create a short animated film in any medium of their choosing. Students can NOT make a film individually. The team aspect is essential to ALL CapStone classes. In this class students will focus creating ALL visual development (character/prop/environment design, look of film, etc) for their CapStone film.
Course number: EANI-376
Prerequisite: Take EANI-255, Shorts 1-1 AND EANI-300, 5th Term Portfolio Review
Course for lower term Animation students and non-major students to help on short films in EANI-376: CapStone Preproduction 3.
Course number: EANI-376C
Prerequisite: n/a
Students will form teams and create a short animated film in any medium of their choosing. Students can NOT make a film individually. The team aspect is essential to ALL CapStone classes. In this class students will focus on production of their film, be it modeling, rigging, previz, background layouts, animating, etc. These tasks will vary greatly depending on what medium the film is in (2D, 3D, stop-motion, etc).
Course number: EANI-474
Prerequisite: Take EANI-300, 5th Term Portfolio Review AND EANI-305, Shorts 1-2
Students will form teams and create a short animated film in any medium of their choosing. Students can NOT make a film individually. The team aspect is essential to ALL CapStone classes. In this class students will focus on production of their film, be it finalizing layout, animation, rigging, modeling, etc. Tasks will vary depending on the medium of the film.
Course number: EANI-475
Prerequisite: Take EANI-300, 5th Term Portfolio Review AND EANI-474, CapStone Production 1
Students will form teams and create a short animated film in any medium of their choosing. Students can NOT make a film individually. The team aspect is essential to ALL CapStone classes. In this class students will focus on production of their film, mainly ink & paint, lighting, painting backgrounds, adding fx, compositing. End goal in this class is final the shots to a professional standard.
Course number: EANI-476
Prerequisite: Take EANI-300, 5th Term Portfolio Review AND EANI-474, CapStone Production 1
Students will pitch capstone story ideas to a professional panel. After the winning stories are selected, teams are formed. Each team will work on one of the winning stories. Students will develop the script, a 1st draft of the story reel and record temporary voice-over.
Course number: EANI-373
Prerequisite: Take EANI-200, 3rd Term Review -AND- EANI-303, Story 2 -AND- EANI-307, Shorts 2-1
This course covers the many stages of the character concept development process for the video game industry including: character analysis, reference, ideation, color/texture variation, prop design, production drawings, and so on. Students gain a strong understanding of how to design characters based on story and gameplay and have the opportunity to produce portfolio pieces based on their style preference.
Course number: ECPT-362
Prerequisite: Take ECPT-315, Character Design
In this course, students will be introduced to the design features that make up iconic good and evil characters. The course will focus on the design of human characters for stories both existing and imagined.
Course number: ECPT-315
Prerequisite: Take ECPT-215, Dynamic Character Drawing -OR- Take ECPT-262, Costume Design
Clay Modeling is an introduction to 3D sculpting. This course reinforces understanding of 2D to 3D design translation, finish quality by creating a hard model.
Course number: ECPT-213
Prerequisite: ECPT-213W, Clay Modeling Workshop
Clay Modeling is an introduction to 3D sculpting. This course reinforces understanding of 2D to 3D design translation, finish quality by creating a hard model.
Course number: ENTD-213
Prerequisite: n/a
This workshop will be a five hour demonstration of the proper methods, materials and tools used for clay sculpture. We will demo using the types of clay available to students and show the procedure of how to properly build up anatomical forms on per-designed armatures for students in the clay modeling class, ECPT-213. Students will have the opportunity to touch and experiment with different clays so they may choose one they feel comfortable with in class. We will have, on hand, different tools available that are used for sculpting in clay. This workshop is designed to give the students ample opportunity to learn the proper direction to take in clay sculpture for the bust as well as the figure for the Clay Modeling class.
Course number: ECPT-213W
Prerequisite: Take ECPT-213, Clay Modeling concurrently
Concept 2 introduces teamwork to create a visually compelling and distinct story with relevent solutions.
Course number: ECPT-207
Prerequisite: Take ECPT-107, Concept 1
This class focuses on the PROCESS of creating meaningful visual assets that designers bring to the table is the design process and the rigor to which we apply our methods to the creation of meaningful products and concepts. The processes and techniques that you learn in this class will apply to the Entertainment Design profession whether you are designing props, vehicles, environments, characters or creatures.
Course number: ECPT-257
Prerequisite: Take ECPT-207, Concept 2 and ECPT-200, 3rd Term Portfolio Review
Students will learn the fundamentals of color and shape design, while also developing into simple character design and screen compositions.
Course number: EANI-105
Prerequisite: n/a
Continuing from Cancept Art 1 Students will learn how to design simple characters, props and environments.
Course number: EANI-155
Prerequisite: Take EANI-102, Perspective -AND- EANI-105, Concept Art 1 -AND- EANI-107, Figure Drawing & Anatomy 1
Continuing from Cancept Art 1 Students will learn how to design simple characters, props and environments.
Course number: ENTD-155
Prerequisite: n/a
Continuing from Concept Art 2 Students will create all concept art necessary for their thesis film.
Course number: EANI-355
Prerequisite: Take EANI-200, 3rd Term Portfolio Review AND Take EANI-155, Concept Art 2 AND Take EANI-307, Shorts 2-1
This course covers the concept art process as applied to video games, following the entire game development cycle from pre-production key art and art bible creation through to production sketches and marketing images. Focus will be placed on applying design principles to the functional and aesthetic needs of practical game production.
Course number: ECPT-251
Prerequisite: Take ECPT -206, Concept Design 2 -OR- ECPT-207, Concept 2
This course covers the concept art process as applied to video games, following the entire game development cycle from pre-production key art and art bible creation through to production sketches and marketing images. Focus will be placed on applying design principles to the functional and aesthetic needs of practical game production.
Course number: ENTD-251
Prerequisite: n/a
Concept Design 1 is about big picture conceptual thinking process. It covers introduction to visual composition, story analysis and basics of the design process to produce 2D representation in the form of storyboards and compositions to drive the narrative.
Course number: ECPT-107
Prerequisite: n/a
This class focuses on the PROCESS of creating meaningful visual assets and the rigor to which designers apply methodology to the creation of meaningful concept design. The processes and techniques that you learn in this class will apply to the Entertainment Design profession whether you are designing props, vehicles, environments, characters or creatures.
Course number: ENTD-206
Prerequisite: n/a
This class focuses on the PROCESS of creating meaningful visual assets and the rigor to which designers apply methodology to the creation of meaningful concept design. The processes and techniques that you learn in this class will apply to the Entertainment Design profession whether you are designing props, vehicles, environments, characters or creatures.
Course number: ECPT-206
Prerequisite: Take ECPT-107, Concept Design 1
This course focuses on analyzing and creating costumes to support and enhance story. In this course students will be introduced to the design strategies and techniques employed when designing costumes for a wide range of characters. The course will focus on the design of costumes for human characters for stories both existing and imagined by the students. Design exercises will not only cover a wide range of costumes specific to the purpose of the character they are for but for time periods, past, present and future.
Course number: ECPT-262
Prerequisite: Take ECPT-200, 3rd Term Portfolio Review -OR- ECPT-215, Dynamic Character Drawing
The Graphic novel is one of the most complex yet efficient storytelling tools in the world. In this course, students will write, design, layout, letter, pencil, ink and color an eight-page story, creating characters and worlds of their own in the process. In addition, students will learn how the storyboarding process for film and television is analogous to comics and use that skill to help layout their original story. Individuality rules, yet much hard work will result in a newfound skill invaluable in the workplace.
Course number: ECPT-223
Prerequisite: n/a
The Creature Design class covers the creation of believable creatures for stories, games and film, both existing and imagined. Students will be able to create believable fictional creatures based on lectures centered on storytelling, functionality and imagination. A strong understanding of comparative and creative anatomy, and the role of each creature will be of particular focus.
Course number: ECPT-365
Prerequisite: Take ECPT-105, Animal Anatomy
Overview of the specific design challenges when creating a free 2 play game (including acquisition, retention and monetization) and the tools used for live operations. Overview of the specific design challenges when creating a game for a mobile device (smartphone, tablet). Course Learning Outcomes: The student will understand the specificities of creating a free 2 play game and a mobile game. The student will create several concepts and prototype their core mechanics.
Course number: EGAM-257
Prerequisite: EGAM-200, 3rd Term Review
Design Adaptation develops the design skills to create interiors as an extension of an original entertainment property. Students will use existing entertainment properties to identify the established design language, and then use this information to create original designs as an extension of the original entertainment property. The students will take on design challenges for film, video games, animation, and themed environmental spaces. This will be a sketching and drawing intensive class.
Course number: ECPT-367
Prerequisite: Take ECPT-314, Vehicles and Props
The students will participate to the development and design of one of the Capstone projects. They will collaborate with the other designers.
Course number: EGAM-325
Prerequisite: Take EGAM-200, 3rd Term Review
Overview of the specific design challenges when creating a multiplayer game. Study of local, online and massively multiplayer online games, including eSports. Course Learning Outcomes: The student will understand the specificities of creating a multiplayer game. The student will design and prototype several multiplayer game concepts.
Course number: EGAM-253
Prerequisite: EGAM-200, 3rd Term Review
This course covers the use of color and lighting, as a powerful tool for visual storytelling.
Course number: ECPT-316
Prerequisite: Take ECPT-203, Digital Painting -OR- ECPT-204, Painting 2 -AND- ECPT-152, Lighting Fundamentals
This course builds a foundation of digital painting skills with a focus on color and light and their relation to storytelling.
Course number: ECPT-203
Prerequisite: Take ECPT-202, Rendering and Lighting
Dramatic Narrative is a senior level class to practice all learned skills and knowledge through group or individual projects.
Course number: ECPT-422
Prerequisite: Take ECPT-350, 6th Term Portfolio Review OR ENT-350, 6th Term Portfolio Review
In this advanced course each student will propose their own in depth, term long project with a clear objective to help them explore and further develop their ability to use characters in their artwork. Media choice is open and will be determined based on the project. All proposals are to be approved by the instructor. This includes weekly deadlines as well as clear learning objectives and goals by the end of the term. Only projects that are specific to this class will be considered. The class will meet each week for a group critique on zoom where each student shares their progress.
Course number: ENTD-216
Prerequisite: Take ECPT-215, Dynamic Character Drawing -OR- ENTD-215, Dynamic Character Drawing
In this advanced course each student will propose their own in depth, term long project with a clear objective to help them explore and further develop their ability to use characters in their artwork. Media choice is open and will be determined based on the project. All proposals are to be approved by the instructor. This includes weekly deadlines as well as clear learning objectives and goals by the end of the term. Only projects that are specific to this class will be considered. The class will meet each week for a group critique on zoom where each student shares their progress.
Course number: ECPT-216
Prerequisite: Take ECPT-215, Dynamic Character Drawing
This course is designed to help students draw better dynamic characters both from life and from their imagination. Students will learn from a series of exercises emphasizing various approaches and materials to achieve expressive, compelling characters. Different storytelling considerations will be explored leading to a deeper personal understanding and point of view.
Course number: ENTD-215
Prerequisite: n/a
This course is designed to help students draw better dynamic characters both from life and from their imagination. Students will learn from a series of exercises emphasizing various approaches and materials to achieve expressive, compelling characters. Different storytelling considerations will be explored leading to a deeper personal understanding and point of view.
Course number: ECPT-215
Prerequisite: Take ECPT-104, Human Anatomy
At the heart of entertainment design there is one thing that all aspects of development serve: the story. It is our job to be able to command the fundamental principles of design (e.g. perspective, composition, visual communication, etc.) in order to tell a compelling narrative. This course strives to emulate the collaborative and dynamic storytelling and concept design process using tabletop roleplaying games as a backdrop for narrative development. Students will create dynamic options for their characters to experience and roll the dice to see where they go and what they do. The dynamic nature of multiple possibilities seeks to creatively parallel the curve balls we experience in the field on a daily basis. It is the goal of this course to teach our students how to strengthen their technical skills alongside their narrative ability. Through research, iteration, and critique, students will design characters and environments and show where they intersect and interact in their story. Students will be given the tools necessary to take an audience on a heroic journey.
Course number: ENTD-126
Prerequisite: n/a
At the heart of entertainment design there is one thing that all aspects of development serve: the story. It is our job to be able to command the fundamental principles of design (e.g. perspective, composition, visual communication, etc.) in order to tell a compelling narrative. This course strives to emulate the collaborative and dynamic storytelling and concept design process using tabletop roleplaying games as a backdrop for narrative development. Students will create dynamic options for their characters to experience and roll the dice to see where they go and what they do. The dynamic nature of multiple possibilities seeks to creatively parallel the curve balls we experience in the field on a daily basis. It is the goal of this course to teach our students how to strengthen their technical skills alongside their narrative ability. Through research, iteration, and critique, students will design characters and environments and show where they intersect and interact in their story. Students will be given the tools necessary to take an audience on a heroic journey.
Course number: ECPT-126
Prerequisite: Take ECPT-101, Perspective 1 OR Take EANI-102, Vis Comm Fundamentals 1 OR Take IDFN-101, Viscom Fundamentals 1
Continuing from Layout 3 Thesis Students will learn how to edit their thesis film, while also focusing on sound editing and creating a soundtrack. Publishing the final product through social media will also be part of the class.
Course number: EANI-452
Prerequisite: Take EaNI-458, Lighting 3 Thesis concurrently Take EANI-300, 5th Term Portfolio Review AND Take EANI-405, Assets Thesis
This course will be waived with an Entertainment Design elective based on the student's area of specialization.
Course number: ECPT-351
Prerequisite: Take ECPT-300, 4th Term Review
This course will be waived with an Entertainment Design elective based on the student's area of specialization.
Course number: ECPT-352
Prerequisite: Take ECPT-300, 4th Term Review
This course will be waived with an Entertainment Design elective based on the student's area of specialization.
Course number: ECPT-353
Prerequisite: Take ECPT-300, 4th Term Review
Life within the institution of Art Center is unlike any other. It is full of daunting tasks, sleepless nights, and thought provoking information. This course attempts to address a facet of professionalism beyond Art Center. Life after commencement can be scary, but if properly prepared, it can be exciting as well as challenging. Together we will take a philosophical and practical approach to learning where and how to find employment in the entertainment industry.
Course number: ECPT-450
Prerequisite: Take ECPT-350, 6th Term Portfolio Review OR ENT-350, 6th Term Portfolio Review
This studio class is taught on a mentorship basis for Entertainment Design students. The students will be mentored to create their portfolio to professional standards, preparing them for their job or internship search and career.
Course number: ENTD-225
Prerequisite: n/a
This studio class is taught on a mentorship basis for Entertainment Design students. The students will be mentored to create their portfolio to professional standards, preparing them for their job or internship search and career.
Course number: ECPT-225
Prerequisite: n/a
This course addresses graphic design from a world building perspective. Design elements will be created and discussed. Students will be expected to communicate through drawings of their own design expressing the specific styling guidelines for that genre. Entertainment Graphics is intended to ground the information rich environments our Entertainment students work to create. Graphic design is an environmental element just as important as perspective, topography, atmospheric perspective, cultural, style or costume. The class will also address the use of graphics to assist in more professional presentations and posters.
Course number: ECPT-368
Prerequisite: Take ECPT-200, 3rd Term Portfolio Review -OR- ECPT-300, 4th Term Portfolio Review
On location sketching / Drawing from observation / Using studies to inspire creative designs / composing a sketchbook / photographing reference with relevance to entertainment design.
Course number: ENTD-213E
Prerequisite: n/a
On location sketching / Drawing from observation / Using studies to inspire creative designs / composing a sketchbook / photographing reference with relevance to entertainment design.
Course number: ENT-213
Prerequisite: Take ECPT-101, Perspective 1
Students will be exposed to the process of creating 3d models, assets, and environments specifically for video games. Utilizing software like Maya, Substance Designer/Painter, and the Unreal Engine, the focus will be on refining fundamental modeling, shading, and world building skills in the context of creating game-ready art. Students will collaborate with the game design track to create actual playable levels.
Course number: EANI-331
Prerequisite: Take EANI-215, Modeling 1 -AND- EANI-200, 3rd Term Review
In this course, students create unique interior and exterior environment designs based on a selected story. Aspects to explore may include: imaginary worlds, fantasy landscapes, architectural and non architectural environments, organics, climate and weather influence, geographic and topographic reference, etc.
Course number: ECPT-222
Prerequisite: Take ECPT-201, Advanced Perspective
Students will learn about the fundamentals of figure drawing and anatomy. Students will get familiar with drawing models and how to translate live observations to paper.
Course number: EANI-107
Prerequisite: n/a
This intermediate figure and anatomy course will continue the understanding of muscle and bone structure and movement by studying the figure through live models and demo.
Course number: EANI-156
Prerequisite: Take EANI-102, Vis Comm Fundamentals 1 EANI-104, 2D 1 Fundamentals EANI-105, Concept Art 1 EANI-106, Figure Drawing & Anatomy 1 AND EANI-111, CG 1 Fundamentals
Continuing from Figure Drawing & Anatomy 2 This course is designed to enhance your analytical understanding of the human form. This will facilitate your ability to design and create from imagination and have a better grasp of movement, form, and function. Analysis is essential to learning accurate anatomy in order to be better able to animate and create human and animal forms and to more convincingly draw from life.
Course number: EANI-306
Prerequisite: Take EANI-200, 3rd Term Portfolio Review and EANI-156, Figure Drawing & Anatomy 2
This course deals with the stylization and rendering of the figure in context of the practice of Entertainment Design. Students will be completing a number of assignments from imagination and observation.
Course number: ECPT-153
Prerequisite: ECPT-103, Analytical Anatomy
Learn the terminology of 3D; learn the processes used to produce art assets (modeling, texture, animation, lighting, visual effects); learn the production workflow techniques, learn the main industry-standard tools (Maya or Max, Photoshop); import assets in a game engine. Course Learning Outcomes: The student will acquire practical knowledge of all the different steps required to create art assets for a game.
Course number: EGAM-120
Prerequisite: EGAM-110, Graphic Design & Games
Introduction to fundamentals of music and sound effects creation. Overview of the techniques used for creating and implementing sound effects and music in games, including concepts of interactive music, 3D audio. Course Learning Outcomes: Student will understand all the different aspects of audio in games. Student will be able to provide basic artistic direction for scoring a game and recording voice-overs as well as design and implement sound effects.
Course number: EGAM-310
Prerequisite: EGAM-200, 3rd Term Review
Development of a complete game concept from an idea to a fully pitchable concept, including prototypes. Final project: The concepts will be presented to a jury of industry professionals. The selected pitches will be developed during Advanced Gaming Project 1 & Advanced Gaming Project 2. Course Learning Outcomes: The student will have a practical knowledge of the entire concept development process.
Course number: EGAM-352
Prerequisite: Take EGAM-302, Game Development 4 (Adv Prototyping)
This course is an opportunity for students to explore many different topics, themes, and gaming structures- exposing them to a variety of game development scenarios. Building upon a base knowledge of game design, students will be able to utilize and apply those skills as they are prompted to face both juxtaposing constraints and open-ended challenges. Students will explore mental frameworks for creative thinking as develop their own methodologies to generate original ideas.
Course number: EGAM-265
Prerequisite: Take EGAM-200, 3rd Term Review
This course is an opportunity for students to explore many different topics, themes, and gaming structures- exposing them to a variety of game development scenarios. Building upon a base knowledge of game design, students will be able to utilize and apply those skills as they are prompted to face both juxtaposing constraints and open-ended challenges. Students will explore mental frameworks for creative thinking as develop their own methodologies to generate original ideas.
Course number: EGAM-203
Prerequisite: EGAM-200, 3rd Term Review
Creation of design documents, from initial concept to Game Design Document (GDD). Overview of their purpose and how they are used and maintained. Final: Pitch an original concept. The selected pitches will be developed during Advanced Gaming Project 1 & Advanced Gaming Project 2. Course Learning Outcomes: The student will have a practical knowledge of all the different types of documents expected from a game designer.
Course number: EGAM-301
Prerequisite: n/a
Overview of the theory of Game design (formal, dramatic and dynamic (systems) elements), its development process (iteration, prototyping, playtesting) through digital and non-digital games. Course Learning Outcomes: The student will understand the fundamental theory of Game Design.
Course number: EGAM-115
Prerequisite: n/a
An introduction to the technical and creative aspects of game development, including the prototyping and creation of 2D games. The student will learn to use an industry standard development engine, reproduce classic 2D games, and prototype their own original 2D concept. Course Learning Outcomes: The student will be able to create a prototype of a simple 2D game using standard development tools.
Course number: EGAM-102
Prerequisite: n/a
This course will reinforce the key skills for developing 2D games and introduce 3D game development. The student will also design and prototype elaborate game concepts. Course Learning Outcomes: The student will acquire the fundamental technical skills to create a game prototype in 3D using industry standard development tools. The student will have a practical knowledge of advanced concepts in game design and game theories.
Course number: EGAM-202
Prerequisite: EGAM-102, Game Development 1
Course Description: A follow-up to the Game Development 3 class, this course will introduce more advanced concepts in 3D game development such as AI (artificial intelligence) and sandbox gameplay. Students will also be introduced to other industry standard game engines. Course Learning Outcomes: The student will be able to create a prototype of a more sophisticated 3D game using industry standard development tools. The student will have a practical knowledge of sophisticated concepts in game design and game theories.
Course number: EGAM-302
Prerequisite: Take EGAM-262, Game Development 3 - Intermediate Prototyping
A follow-up to the Game Development 2 class, this course will introduce more advanced concepts in 3D game development. Course Learning Outcomes: The student will be able to create a prototype of a more sophisticated 3D game using industry standard development tools. The student will have a practical knowledge of advanced concepts in game design and game theories.
Course number: EGAM-262
Prerequisite: EGAM-202, Game Development 2 (3D Prototyping)
Games are software. Students will learn how software works, how to think about problems logically and how to translate solutions into algorithms and code. Course Learning Outcomes: The student will be literate in computer programming, understanding all its fundamentals.
Course number: EGAM-101
Prerequisite: n/a
Analysis of game genres; overview of the different aspects of video game development (concept, pre-production, production, post-production; roles of artists, programmers, designers, and producers, etc.); , core principles of game design. Course Learning Outcomes: The student will understand how a video game is developed and managed, how a team is structured, what are the different genres of games, what are the different gaming platforms and what are the core components of a video game.
Course number: EGAM-105
Prerequisite: Take ENT-100, Introduction to Entertainment Design concurrently
Overview of Project Management methodologies (Agile, SCRUM, etc.), Asset management systems, tracking systems, etc. Overview of all business aspects of traditional games (publisher, licensor, business models), look into other businesses (Gamification, Serious Games). Course Learning Outcomes: The student will have a deep understanding of the tools and techniques used within a development team in order to insure an efficient development pipeline. Student will understand the business components of video and mobile games.
Course number: EGAM-405
Prerequisite: Must have completed EGAM-350 6th Term Review
Games as a service (GaaS) are ways to monetize video games either after their initial sale, or to support a free-to-play model. They typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This class will explore the challenges and the opportunities offered by this new approach to gaming. Course Learning Outcomes: The student will understand the principles and techniques used in order to keep the player engaged with the game.
Course number: EGAM-361
Prerequisite: Take EGAM-231, Mathematics, Economics and Games
Students with an interest and focus in entertainment design will develop game design and themed entertainment skill sets in conjunction with a community partner and guided by faculty. From reenvisioning classic analog games, to exploring the latest in industry standard technologies, students will explore real-life applications by focusing on the needs of a case study example partnership, as they go from concept, to product testing, and to final advanced prototype/product-developing for out-of-home visitor attractions and experiences. This is the Lab portion.
Course number: EGAM-354L
Prerequisite: Take EGAM-354, Game Design for Themed Entertainment Take EGAM-353, Alternative Controllers
Students with an interest and focus in entertainment design will develop game design and themed entertainment skill sets in conjunction with a community partner and guided by faculty. From reenvisioning classic analog games, to exploring the latest in industry standard technologies, students will explore real-life applications by focusing on the needs of a case study example partnership, as they go from concept, to product testing, and to final advanced prototype/product-developing for out-of-home visitor attractions and experiences.
Course number: EGAM-354
Prerequisite: Take EGAM-354L, Game Design for Themed Entertainmnent - Lab Take EGAM-353, Alternative Controllers
Participating in the Grad Show takes planning, preparation, and coordination. This class provides the support for Entertainment Design students to successfully mount their Grad Show display.
Course number: ENT-450P
Prerequisite: n/a
Grad Show Preparation
Course number: EGAM-455
Prerequisite: EGAM-401, Individual Game Project
It is important for students to have an intuitive understanding of how products function in various ways, in order that design solutions be intelligent. For this class, each student is required to select a product which is then taken apart, the constituents analyzed, information recorded, and then reassembled. The wide range of products examined provides useful information & understanding of things from motors to materials. Deliverables consist of a notebook of research material, sketches & notes of the process, plus one large exploded view drawing of the product that was examined. Course Learning Outcomes: The student will develop the introductory skills required to become a professional game designer: research, sketching, process.
Course number: EGAM-109
Prerequisite: n/a
This course covers the study of human anatomy as it relates to its representation in the field of entertainment design. Analysis is essential to learning accurate anatomy in order to be better able to create human forms. Fundamentals of muscle and bone structure, proportion, how the body moves, and dynamic form will be covered. How the body moves through leverage and weight will also be studied through demo and live models. There will be a particular emphasis on how the musculoskeletal system affects the human form from the artist's point of view.
Course number: ECPT-104
Prerequisite: n/a
Description: A photograph is one of many materials that can hold an image. Images can exist as text, sound, imagination, frequencies and more. The way we process and store images has a great deal of influence on our physiological beings, shifting the way we interface with the worlds around and within us. How does it inform our practice when we consider the anticipated ontology of the images imbued within our work and the way they shape our worlds? What do our current worlds consist of and what are the realities we aspire toward? After contextualizing ourselves in our contemporary environment, we will learn how to locate, identify and place information, with constructive intentions, in our own works. The semester will include various learning models, included but not limited to lectures, field trips, collaborative exercises, and critique. Students will be asked to propose an image based project that thematically relates to the course. At the end of this course, students will understand how to employ these techniques within their own practices and begin to anticipate the way their making will materialize in the world and be intentional about the world they're building.
Course number: ENT-270
Prerequisite: n/a
Games are immersive. This class will explore all the different tools and techniques used by game designers to keep the player fully immersed (audio, visual effects, animation,...) Course Learning Outcomes: The student will understand the principles and techniques used in the game to provide feedback and keep them immersed.
Course number: EGAM-311
Prerequisite: Take EGAM-221, User Experience for Games
The student will acquire a hands-on experience of translating their own ideas into a fully playable prototype. Students will develop their own original project from concept to a playable state. Course Learning Outcomes: The student will acquire a hands-on experience of translating his own ideas into a fully playable prototype.
Course number: EGAM-401
Prerequisite: EGAM-350, 6th Term Review
Great character designs are three-dimensional in more ways than one. From innocent and lovable, to dark, funny, or dangerous, unforgettable characters are complex beings with goals and dreams, backstories, emotional wounds, negative flaws & fears, positive traits & skills, and a wide range of personal emotions that define every aspect of their visual design and body language..from the inside out. Whether your focus is concept design or animation, this immersive and heartfelt course will inspire and transform the way you see, express, move, and design your characters and the special environments that unveil their innermost worlds. We'll incorporate unique, psychological design-tools and fun methodologies for expertly revealing the inner backstories that will guide your outer designs of emotive characters, environments and stories that leap into viewers' hearts and carry your art, visual storytelling skills, and your portfolio, to new heights and depths.
Course number: ECPT-315A
Prerequisite: Take ECPT-215 or ECPT-315 or EANI-155
Intro to 3D is an introduction to using an industry standard 3D software package. The primary goal of this class is to build a solid foundation to integrate 3D software into design practice.
Course number: ECPT-158
Prerequisite: Take ECPT-107, Concept Design 1
This class will introduce students to a digital sculpting workflow. The students will learn the essential tools (such as ZBrush) to create a digital character sculpt including soft body dynamic costuming elements and hard surface accessories. The class covers understanding virtual 3D objects, application of anatomical forms and hard surface techniques to properly produce a believable character. Through tutorials, exercises and critique this course will help develop the skills required for the creation of high-resolution virtual models for game, animation, and film concept development. This is a design-driven class focused on storytelling where students will need to convey a story through their character.
Course number: ECPT-319
Prerequisite: n/a
An introduction to the Entertainment Design Department for the Concept, Animation, and Games tracks. How things work in the department as well as at Art Center will be covered. Topics include: how to add/drop or sub/waive classes, curriculum overviews, term planning, time management, department policies, Art Center policies, degree audits, term reviews, entertainment industry overview, etc.
Course number: ENT-100
Prerequisite: n/a
This introductory class focuses on the shifting entertainment marketplace, the convergence of technology platforms and the strategy needed to extend an existing property across multiple platforms in ways that both drive revenue and increase audience engagement. Topics Covered: " Transmedia Fundamentals " Definitions and Transmedia Styles " Current and Historical Transmedia Case Studies " Storyworlds and Worldbuilding " Narrative Strategies for IP Expansion " Narrative Strategies for Increased Engagement " Medium Differences and Platform Planning " Transmedia Final Project - Extending Existing IP Course Learning Outcomes: The student will learn the basic creative strategies required to be successful across multiple mediums.
Course number: EGAM-153
Prerequisite: n/a
This class will introduce students to ZBrush, a modeling, sculpting, and digital design program. The students will learn the essential tools to create a virtual sculpture focused on character creation and props. The class covers understanding of three-dimensional forms, hard surface, and anatomy to properly produce a believable character. Tutorials and exercises will help develop the skills required for the creation of high-resolution virtual models, high fidelity meshes for use in film, or high-res meshes for video games. This is a design driven class focused on storytelling where students will need to convey a story through their character. 3D sculpting is an important skill in many industries and can be the most efficient method for artists to design and present their creations.
Course number: ENT-414
Prerequisite: n/a
This class will introduce students to ZBrush, a modeling, sculpting, and digital design program. The students will learn the essential tools to create a virtual sculpture focused on character creation and props. The class covers understanding of three-dimensional forms, hard surface, and anatomy to properly produce a believable character. Tutorials and exercises will help develop the skills required for the creation of high-resolution virtual models, high fidelity meshes for use in film, or high-res meshes for video games. This is a design driven class focused on storytelling where students will need to convey a story through their character. 3D sculpting is an important skill in many industries and can be the most efficient method for artists to design and present their creations.
Course number: ENTD-414
Prerequisite: n/a
Overview of all components of eSports games, from core mechanics to level design and anti-cheat techniques. Course Learning Outcomes: Students will learn the unique aspects of eSports games.
Course number: EGAM-254
Prerequisite: EGAM-253, Design for Multiplaey Games EGAM-200, 3rd Term Review
In this course, students will analyze the production design of Korean films and music videos and then apply cultural and design principles found in Korean media to their own design projects. The class will discuss story arc, performance, visual symbolism, light, sound, costume, and production design.
Course number: ECPT-252
Prerequisite: Take ECPT-257, Concept 3 -OR- ECPT-204, Painting 2 -OR- ECPT-203, Digital Painting
Continuing from Story 3 Thesis Students will create a 2D animatic and/or 3D previz reel for their thesis.
Course number: EANI-401
Prerequisite: Take EANI-300, 5th Term Portfolio Review
Overview of the different components used to create levels (obstacles, triggers, rewards, etc.). Students will create levels for multiple genre of games. Course Learning Outcomes: The student will understand the principles and techniques used to create compelling levels in games.
Course number: EGAM-251
Prerequisite: Take EGAM-120, Game Art Fundamentals
This course will continue from Level Design 1. Overview of the different components used to create levels (obstacles, triggers, rewards, etc.). Students will create levels for multiple genres of games. Course Learning Outcomes: The student will understand the principles and techniques used to create compelling levels in games.
Course number: EGAM-252
Prerequisite: Take EGAM-200, 3rd Term Review -AND- EGAM-251, Level Design 1
Students will learn to light a CG animated scene, focusing on light, color, comping, shadows, highlights, depth, etc.
Course number: EANI-258
Prerequisite: Take EANI-154, 2D 2 Mechanics 1 -AND- EANI-161, CG 2 Mechanics 1
Continuing from Lighting 1 Students will learn to light a CG sequence, focusing on light, color, comping, shadows, highlights, depth, etc.
Course number: EANI-358
Prerequisite: Take EANI-200, 3rd Term Portfolio Review and EANI-258, Lighting 1
Continuing from Lighting 1 Students will light and comp their entire thesis film.
Course number: EANI-458
Prerequisite: Take EANI-300, 5th Term Portfolio Review OR EANI-350, 6th Take EANI-451, Term Portfolio Review
Lighting Fundamentals will introduce the funadmentals of lighting and its storytelling power. Utilizing different lighting set ups to invoke different genres/moods, horror, romantic, comedy, mystery, etc. and analyze light properties to support visual storytelling.
Course number: ECPT-152
Prerequisite: n/a
Overview of the various mathematics and economics principles used in the games (probabilities, scoring systems, resources management, etc.) Existing games (digital and non digital) will be deconstructed and new concepts will be developed. Course Learning Outcomes: The student will understand the mathematical principles used in games and how to work with them. The student will also understand the core rules of economics and how to apply them to a game design.
Course number: EGAM-231
Prerequisite: Take EGAM-115, Game Design Fundamentals
This course covers advanced digital painting techniques as applied to the craft of matte painting.
Course number: ECPT-303
Prerequisite: Take ECPT-203, Digital Painting -OR- ECPT-204, Painting 2
This is an industrial design-inspired course focusing on hard surface concept design for entertainment with a special emphasis on Mechs and Robots.
Course number: ECPT-270
Prerequisite: Take ECPT-200, 3rd Term Portfolio Review -OR- ECPT-315, Character Design
The students will study some of the IPs (movies, books, TV shows, games, etc.) that influenced the Video Game industry.
Course number: EGAM-131
Prerequisite: n/a
Students will learn how to model basic character, prop & environment models that they will design. Course Learning Outcomes: The student will be able to utilize industry-standard tools to create simple 3D models of characters, objects and environment. The student will be able to create his own 3D assets in order to prototype his game concepts.
Course number: EGAM-205
Prerequisite: EGAM-120, Game Art Fundamentals
Students will learn how to model basic character, prop & environment models (students will use their designs from Concept Design 1).
Course number: ENTD-215A
Prerequisite: n/a
Students will learn how to model basic character, prop & environment models (students will use their designs from Concept Design 1).
Course number: EANI-215
Prerequisite: Take EANI-155, Concept Art 2 -AND- EANI-161, CG 2 Mechanics 1 -AND- EANI-201; Previz 1
This class continues from Modeling 1. Students will learn how to model more advanced character, prop and environment models. Also focusing on basic texturing of the characters, props and environment models.
Course number: EANI-265
Prerequisite: Take EANI-201, Layout 1 EANI-204, 2D 3 Mechanics 2 EANI-207, Shorts Prep EANI-211, CG 3 Mechanics 2 AND EANI-215, Modeling 1
This course will continue from Modeling 1. Students will learn how to produce more sophisticated prop & environment models that they will design. Course Learning Outcomes: Students will be able to utilize industry-standard tools for establishing shapes and exploring design, create 3D models of objects and environments, light their models.
Course number: EGAM-305
Prerequisite: EGAM-200, 3rd Term Review & EGAM-205, Modeling 1
Continuing from Modeling 2 This class will focus on modeling human character and/or creatures. The student will be able to pick what kind of modeling he/she wants to focus on as well.
Course number: EANI-365
Prerequisite: Take EANI-200, 3rd Term Portfolio Review and EANI-265, Modeling 2
Originality in Design develops techniques to create a unique form of visual language that can then be applied to design environments, characters, vehicles and props for the entertainment industry. Shedding previous influences, exploring new forms, as original and innovative as possible, and implementing it as a designed project.
Course number: ECPT-421
Prerequisite: Take ECPT-300, 4th Term Portfolio Review -OR- ECPT-350, 6th Term Portfolio Review
Painting 3 deepens painting capabilities to develop skills and strategies to create compelling imagery.
Course number: ECPT-304
Prerequisite: Take ECPT-154, Painting 1 and ECPT-204, Painting 2
Students will learn about 1, 2, and 3 point perspective and how to apply those principles to Storyboarding and compositions.
Course number: EANI-102
Prerequisite: n/a
This course covers perspective techniques for visualizing singular objects. Includes interior perspective. Emphasizes methods of illustrating design concepts. Information is presented on techniques, correct usage of required tools, formal presentation. How to enhance the communication levels in realistic working environments, formal presentation, and interactions with modeling teams.
Course number: ECPT-101
Prerequisite: n/a
Students will focus on creating a professional portfolio. The focus in terms of skill-set will be decided by the students. The end goal is to create artwork to a high professional level, which the student can use to apply for animation related jobs.
Course number: EANI-403
Prerequisite: Take EANI-300, 5th Term Portfolio Review
Students will focus on creating a professional portfolio. The focus in terms of skill-set will be decided by the students. The end goal is to create artwork to a high professional level, which the student can use to apply for animation related jobs.
Course number: EANI-453
Prerequisite: Take EANI-300, 5th Term Portfolio Review AND EANI-403, Portfolio 1
Development of the student's portfolio that will be used to seek a job in the game industry. Use of video editing tools to create game trailers. Course Learning Outcomes: Student will produce a complete portfolio that they will present to potential employers.
Course number: EGAM-450
Prerequisite: EGAM-401, Individual Game Project
This studio class is taught on a mentorship basis for Entertainment Design students. Based on their individual area of focus, each student will research, conceive & develop in-depth a final project of their choice. The students will be mentored to create their grad show presentation and final portfolio to professional standards, preparing them for their job search and career.
Course number: ECPT-401
Prerequisite: Take ECPT-350, 6th Term Review
This class is a followup to Portfolio/Senior Project 1. Students continue with the creation of their grad show presentation and final portfolio.
Course number: ECPT-451
Prerequisite: Take ECPT-401, Portfoilo/Senior Project 1
Students will learn how to create a sequence in CG, focusing on editing, pacing and cinematography.
Course number: EANI-201
Prerequisite: Take EANI-104, 2D 1 Fundamentals -AND- EANI-112, CG 1 Fundamentals
Continuing from Previz 1, students will learn how to create a sequence in CG, focusing on editing, pacing and cinematography.
Course number: EANI-301
Prerequisite: Take EANI-200, 3rd Term Portfolio Review AND EANI-201, Previz 1
Being a concept artist for an animated film/TV series, video game, or live-action film involves communicating approved designs to downstream departments and to vendor studios. In addition to covering the design process of adhering to shape language and visual styles, this course concentrates on the importance of clearly communicating designs and an understanding of the production pipeline and the team environment. Topics covered will also include proper formatting of art pages and creating art packets with an emphasis on designing props for environments and characters.
Course number: ECPT-327
Prerequisite: Take ECPT-200, 3rd Term Portfoilio Review -OR- ECPT-300, 4th Term Portfolio Review
This course covers all aspects of visual storytelling for film, animation and games in a team setting.
Course number: ECPT-326
Prerequisite: Take ENT-300, 4th Term Review
Rendering and Lighting develops the skills to describe forms from imagination through lighting to create clear instructions for production.
Course number: ECPT-202
Prerequisite: n/a
This class covers rigging fundamentals. Both body and facial rigging will be taught. The goal is to get students comfortable rigging simple humanoid characters.
Course number: EANI-308
Prerequisite: Take CHAR-255, Modeling 2, CHAR-271,CG Animation 2, AND EANI-200, 3rd Term Review -OR- Take EANI-261, CG 4 Acting 1, EANI-265, Modeling 2, AND EANI-200, 3rd Term Review
(1-Week Trip to Santiago, Chile, followed by a 13-week studio course at ArtCenter) Seeking 2 to 3 upper-term Entertainment Design students to join the Safe Ni?os team! Every year, 6 million children across South and Latin America are burned from exposure to open flames, hot objects or fireworks. COANIQUEM, a nonprofit medical treatment center that provides free holistic treatment for burn survivors across South and Latin America, is challenging ArtCenter students to create new multi-media strategies for burn prevention messaging for children. In a Spring studio, students worked to build concepts for new worlds of burn prevention messaging, creating characters, environments, rules and stories across media applications. This Fall, the Safe Ni?os team will continue to develop the concepts to a more complete world, informed directly by the mission of COANIQUEM and aesthetics and culture of Chile. Students will travel to Santiago, Chile from September 4 to 9 to visit COANIQUEM's campus, meet with Chilean production companies, and explore Santiago. After returning to campus, the Development Seminar class will meet once a week from Weeks 1 to 13 to develop concepts for an animated series and related media and materials, with the goal of getting as close to a complete first episode as possible!
Course number: TDS-482A
Prerequisite: Must be 5th Term or above
Entertainment Design and Film are collaborating to create a ten-minute, high-concept Sci-Fi film with production values equal to the biggest Hollywood blockbusters. The process will take several terms, and utilize the varied talents of our students and faculty to develop, design and create the film. This class continues the development of the Sci-Fi film, mimicking what happens in a real Studio environment. S.S.C.: Story Development will continue refining the screenplay, along with a deep dive into the Production Design of the film, character. environment and storyboards to produce a reel of the entire film. Students and instructors will continue to collaborate in a "Writer's Room" format as well as an art development and story department - collectively contributing to the creation of a reel and solid Concept Design work to produce a "Look of Picture".
Course number: ENT-344
Prerequisite: n/a
This senior studio class is taught on a mentorship basis for Entertainment Design students. Based on their individual area of focus, each student will research, conceive & develop in-depth a final project of their choice. The students will be mentored to create their grad show and final portfolio to professional standards, preparing them for their job search and career.
Course number: ECPT-471
Prerequisite: Take ECPT-350, 6th Term Portfolio Review OR ENT-350, 6th Term Portfolio Review
Students will work in a group and create a 30 second 2D short film.
Course number: EANI-257
Prerequisite: Take EANI-201, Layout 1 EANI-204, 2D 3 Mechanics 2 EANI-207, Shorts Prep EANI-211, CG 3 Mechanics 2 AND EANI-215, Modeling 1
Animation students can take this class to help out on the short films developed on Shorts 1. Students will help out on story, storyboarding, visual development, animating, ink & paint, etc.
Course number: EANI-257C
Prerequisite: Take EANI-201, Layout 1 EANI-204, 2D 3 Mechanics 2 EANI-207, Shorts Prep EANI-211, CG 3 Mechanics 2 AND EANI-215, Modeling 1
Students will create a 2 minute animated short film in group (any medium of their choosing) -- students can NOT make a film individually. This is the 1st half of two classes during which students focus on the story, concept art and asset production.
Course number: EANI-255
Prerequisite: Take EANI-200, 3rd Term Review AND EANI-207, Shorts Prep
Students will create a 2 minute animated short film in group (any medium of their choosing) -- students can NOT make a film individually. This is the 2ND half of two classes during which students focus on the animation, ink&color, lighting, rendering, etc. The end goal of this class is to fully finish the film to a professional standard.
Course number: EANI-305
Prerequisite: Take EANI-255, Shorts 1-1
Course for lower term Animation students and non-major students to help on short films in EANI-305: Shorts 1-2.
Course number: EANI-305C
Prerequisite: n/a
Continuing from Shorts 1 Students will create a 2 minute CG short film in a group. This is the 1st half of two classes during which students focus on the story and concept art and asset production.
Course number: EANI-307
Prerequisite: Take EANI-200, 3rd Term Portfolio Review and EANI-257, Shorts 1
Animation students can take this class to help out on the short films developed on Shorts 2-1. Students will help out on story, storyboarding, visual development, animating, ink & paint, etc.
Course number: EANI-307C
Prerequisite: n/a
Continuing from Shorts 2-1 Students will create a 2 minute CG short film in a group. This is the 2nd half of two classes during which students focus on animating, lighting, comping, editing their short film.
Course number: EANI-357
Prerequisite: Take EANI-200, 3rd Term Portfolio Review and EANI-307, Shorts 2-1
Animation students can take this class to help out on the short films developed on Shorts 2-1. Students will help out on story, storyboarding, visual development, animating, ink & paint, etc.
Course number: EANI-357C
Prerequisite: n/a
Students will learn the essentials of creating a short film. Focusing on story pitching, editing, storyboarding, 2D and 3D software and After Effects.
Course number: EANI-207
Prerequisite: Take EANI-153,Storyboard 1 -AND- EANI-154, 2D 2 Mechanics 1 -AND- EANI-155, Concept Art 2 -AND- EANI-161, CG 2 Mechanics 1 -AND- EANI-201; Previz 1
"Show, Don't Tell" is a story authorship class that concentrates on recognizing common visual beats manafested in narrative compositions. Students will learn story structures, visual tools to create tension and engagement and how to modulate tension and release in visual stories.
Course number: EANI-322
Prerequisite: Take CHAR-152, Layout AND CHAR-155, Concept Design 1 AND CHAR-206, Figure Drawing & Anatomy 3
This class covers CG special FX: students will learn how to create CG water, smoke, cloth, hair, explosions, etc.
Course number: EANI-271
Prerequisite: Take CHAR-271, CG Animation 2 AND CHAR-422, CG Lighting & Comping OR Take EANI-258, Lighting 1 AND EANI-261, CG 4 Acting 1
This class builds off the fundamentals of fabricating puppets and sets to start learning the stop-motion animation process.
Course number: EANI-359
Prerequisite: n/a
This class covers fabrication: students will learn how to build stop-motion puppets and sets.
Course number: EANI-259
Prerequisite: n/a
Continuing from Story 2 Students will develop a thesis story and learn how to put together a professional sorry pitch package.
Course number: EANI-353
Prerequisite: Take EANI-200, 3rd Term Portfolio Review AND Take EANI-303, Story 2 AND Take EANI-307, Shorts 2-1
Students will learn about the fundamentals of storyboarding, storytelling, story arcs, compositions, editing, pacing, cinematography, etc.
Course number: ENTD-153
Prerequisite: n/a
Students will learn about the fundamentals of storyboarding, storytelling, story arcs, compositions, editing, pacing, cinematography, etc.
Course number: EANI-153
Prerequisite: Take EANI-102, Perspective -AND- EANI-105, Concept Art 1 -AND- EANI-107, Figure Drawing & Anatomy 1
This course teaches storytelling as a succession of images that clarify story ideas. Using quick sketches that communicate a mood and the understanding of composition.
Course number: ECPT-256
Prerequisite: Take ECPT-201, Advanced Perspective
Continuing from Storyboarding 1 Students will learn more advanced techniques regarding storytelling, creating story pitches and storyboarding.
Course number: EANI-303
Prerequisite: Take EANI-153, Storyboard 1 -AND- EANI-200, 3rd Term Review
Split into three sections, students will focus on storyboarding for the first four weeks, then design elements in their sequence the next four, and follow that up with keyframe assignments for the rest of the semester.
Course number: ENT-154
Prerequisite: n/a
Overview of fundamental components of story including tone, genre, structure, character, and dramatic action. Course Learning outcomes: Students will understand what comprises a viable story in games.
Course number: EGAM-161
Prerequisite: Must have taken: HMN-100/HWRI-102 Writing Studio, or HMN-101/HWRI-101 Writing Studio Intensive, or Pass the Writing Placement Exam
Overview of the different ways to convey stories within a game. Exploration of the importance of a story in a game. Course Learning Outcomes: The student will understand the different methods used to convey a story in a game.
Course number: EGAM-211
Prerequisite: Take HNAR-200, Narrative Strategies -OR- HNAR-306, Beginnings, Middles, & Ends -OR- HNAR-301, Short Story
This course covers the history of stylization and an evaluation of shape language rules. Students will apply stylization skills to design characters, props, and environments.
Course number: ENTD-261
Prerequisite: n/a
This course covers the history of stylization and an evaluation of shape language rules. Students will apply stylization skills to design characters, props, and environments.
Course number: ECPT-261
Prerequisite: Take ECPT-200, 3rd Term Review -OR- ECPT-315, Character Design
Stylization 2 develops stylization skills for sets and props to support stories existing and imagined.
Course number: ECPT-311
Prerequisite: Take ECPT-261, Stylization 1
This course teaches students how to design games using a holistic systems-base approach in which games are not seen simply as a loose collection of combat and economic mechanics but as loops of interaction forming engines, economies, and ecologies to create a persistent and engaging experience for the player. Students will learn how to create interaction loops that reinforce progression and balance gameplay, diagram the flow of resources within and between various game systems, and create spreadsheet simulations to model the state and behavior changes of game objects and verify the stability and elegance of their game's systems.
Course number: EGAM-266
Prerequisite: Take EGAM-231, Mathematics, Economics & Games
This course covers story-driven vehicle design with an emphasis on making bold design decisions. Final designs need to be both believable and appropriate to the world and narrative. Students will explore new sources of inspiration and learn to tap into their creative originality while building their own intuitive design process.
Course number: ECPT-314A
Prerequisite: Take ECPT-201, Advanced Perspective and ECPT-158, Intro to 3D
In this course students will conceive and design their own themed attraction or exhibit. Students will also be given an overview of how the designer must interface with many of the related systems, disciplines and operational requirements needed to create a successful product. 3 credits
Course number: ENT-155
Prerequisite: n/a
In this course students will conceive and design their own themed attraction or exhibit. Students will also be given an overview of how the designer must interface with many of the related systems, disciplines and operational requirements needed to create a successful product. 3 credits
Course number: ENTD-155E
Prerequisite: n/a
Animation students can take this class to help out on the short films developed in Thesis Designs. Students will help out on visual development, visdev modeling, mood of the film, etc.
Course number: EANI-355C
Prerequisite: n/a
Animation students can take this class to help out on the short films developed in THESIS PRE PRODUCTION 1. Students will help out on story, script and storyboarding.
Course number: EANI-353C
Prerequisite: n/a
Animation students can take this class to help out on the short films developed in THESIS PRE PRODUCTION 2. Students might help out animating, rigging, modeling, etc.
Course number: EANI-405C
Prerequisite: n/a
Animation students can take this class to help out on the short films developed in THESIS PRODUCTION 1 C. Students might help out animating, rigging, modeling, create backgrounds, etc.
Course number: EANI-451C
Prerequisite: n/a
Animation students can take this class to help out on the short films developed in THESIS PRODUCTION 2 C. Students might help out lighting, ink & paint, adding effects using After Effects, etc.
Course number: EANI-458C
Prerequisite: n/a
This course explores traditional painting methods and materials with an emphasis on understanding value, light, and storytelling. Students will explore and investigate paint application, value, form, edges, palettes, composition, painting materials and conceptual approaches to image making with an emphasis on film design.
Course number: ECPT-164
Prerequisite: n/a
This advanced transmedia class builds upon the fundamental knowledge of the space and focuses on how to leverage and use transmedia when developing original IP for independent investment and production. Topics Covered: . The Changing Marketplace . Using Transmedia to Attack a Commoditized Market . Benefits to an Independent Creator and Producer . Original Transmedia Ideation . Storyworld Poetics . Mythopoeia . Long Term IP Development and Planning . Narrative Identification, Development and Release Strategies . Transmedia Final Project - Original IP Creation with Investment Pitch Course Learning Outcomes: The student will learn how to apply Transmedia principles to the creation of an IP.
Course number: EGAM-303
Prerequisite: Take EGAM-200, 3rd Term Portfolio Review -AND- EGAM-153, Intro to Transmedia Design
Introduction to Unreal Engine
Course number: EGAM-164
Prerequisite: Take EGAM-120, Game Art Fundamentals
This course is an introduction to Unreal Engine for students looking to learn how to use the tool from an artist's perspective. Its application to multiple disciplines and the general flow of features will be covered.
Course number: ENT-220
Prerequisite: Take ECPT-158, Intro to 3D -OR- EANI-112, CG 1 Fundamentals -OR- EGAM-120, Game Art Fundamentals
Overview of the different types of players and how to keep them in the center of the design. This class will encompass UX Design, Accessibility Design, Localization. Course Learning Outcomes: The student will learn how to design for their players and the tools at their disposal to stay in sync with them. The student will also learn the importance of critique.
Course number: EGAM-221
Prerequisite: Take EGAM-200, 3rd Term Review
Overview of the visual and technical fundamentals for designing interface in games, from the menus to the management of the camera and the HUD (Heads Up Display). Course Learning Outcomes: Student will understand all the principles of creating a User Interface for a game.
Course number: EGAM-250
Prerequisite: EGAM-200, 3rd Term Review
VR CONCEPTS explores the new entertainment medium of Virtual Reality in Games, Films and Social. The topics covered include: Designing for VR applications, Using VR tools for Concept Design, and Exploration of state of the art VR apps.
Course number: ECPT-208
Prerequisite: n/a
Vehicles and Props focuses on story driven designs of vehicles and props. Basic strategies and techniques for the creation of vehicles and props for the entertainment industry will be developed. Past, present, and future time periods will be investigated through a range of design exercises.
Course number: ECPT-314
Prerequisite: Take ECPT-201, Advanced Perspective
Overview of the fundamentals of concept art and how they are applied to games. Course Learning Outcomes: The student will be fluent in the language of concept art and know how to use it to create the feeling he wants their game to have.
Course number: EGAM-110
Prerequisite: n/a
This course focuses on the blue sky design process that occurs during the preproduction phase of an animated film/TV series, video game, or live-action film. There will be a focus on the ideation process necessary during this design phase when shape language and visual styles are being explored.
Course number: ECPT-356
Prerequisite: Take ECPT-200, 3rd Term Portfolio Review -OR- ECPT-300, 4th Term Portfolio Review
This course focuses on the blue sky design process that occurs during the preproduction phase of an animated film/TV series, video game, or live-action film. There will be a focus on the ideation process necessary during this design phase when shape language and visual styles are being explored.
Course number: ENTD-356
Prerequisite: n/a
This course covers the fundamentals of composition for entertainment driven by story. Topics include creating focus, use of perspective, framing elements, color, lighting, space, shape, and value.
Course number: ECPT-157
Prerequisite: n/a
This course covers methodologies for designing new, imagined and/or fantastic worlds for film, animation, or video game projects based on the needs of the story. Coherence of design, far reaching ideas, logical response to story constraints, imagination and originality are all important topics. This class will not only examine a variety of iconic verbal and visual storyworlds of mainstream entertainment (across films, games, comics, animation, novels and television), but will also cover forensically deconstructing them to better understand what makes them thrive. Understanding the critical creative architecture of worldbuilding will allow the students to consciously build their own world. From defining the commerciality of the idea to the shape and the map of the location to character groups that populate the world to the social values and cultural structures that define life in the storyworld, students will finish the term by crafting their own unique, immersive storyworld that will be primed to expand into and thrive across a variety of mediums.
Course number: ECPT-309A
Prerequisite: Take ECPT-221, Architectural Design
This course covers methodologies for designing new, imagined and/or fantastic worlds for film, animation, or video game projects based on the needs of the story. Coherence of design, far reaching ideas, logical response to story constraints, imagination and originality are all important topics. This class will not only examine a variety of iconic verbal and visual storyworlds of mainstream entertainment (across films, games, comics, animation, novels and television), but will also cover forensically deconstructing them to better understand what makes them thrive. Understanding the critical creative architecture of worldbuilding will allow the students to consciously build their own world. From defining the commerciality of the idea to the shape and the map of the location to character groups that populate the world to the social values and cultural structures that define life in the storyworld, students will finish the term by crafting their own unique, immersive storyworld that will be primed to expand into and thrive across a variety of mediums.
Course number: EGAM-263A
Prerequisite: Take EGAM-200, 3rd Term Review
This class will examine the design method of creating characters through world building. Beneath the surface of every successful design lies purpose. A well-designed character is not only visually engaging, but also serves as a lens into the world built around them. On this journey, coherence of design, categorization of ideas, logical response to story constraints, and balance between originality and relatability are all important topics. Through a guided character design project, students will weave a contextual web of logic, appeal, and tone. From research and thumbnails to ideation sketches, students will finish the term by crafting their own engaging character lineup that takes viewers through an experience that's greater than the sum of its drawings.
Course number: ECPT-309B
Prerequisite: Take ECPT-315, Character Design
This studio class focuses on costume design as existing in and influenced by cultures and regions around the world. The class has an emphasis on research, getting to know the diverse cultures being referenced, and why those cultures have made certain fashion choices. Story-driven costume design prompts will challenge students to draw inspiration from the cultures studied, avoid cultural appropriation, and produce professional quality designs with an emphasis on originality.
Course number: ECPT-263
Prerequisite: Take ECPT-262, Costume Design
ZBrush in Production is an advance class focused on how ZBrush is used within multiple industries today. The course will focus on the various ZBrush techniques in film, game, toy/collectible and rapid prototype industries. It covers many aspects of a pipeline, including, how to use scan data, render a final image in an industry standard application, building models that will be manufactured and much more. Students will pick from one of the five focused industries and complete one project that meets all of the necessary requirements any studio would ask of an artist.
Course number: ENT-415
Prerequisite: Take ENT-41, Intro to ZBrush -OR- ECPT-319, Intro to Digital Sculpting