My love of design and illustration initially developed from copying my father's industrial design portfolio around ten years old. He compounded my fledgling talents by exposing me to his hero, Syd Mead. Not long after, I discovered the work of Star Wars visionaries Joe Johnston, Nilo-Rodis Jamero and Ralph McQuarrie, whose work informed me of the essential role of storytelling in visual art and design. Over two decades, I have amassed a wealth of experience in pre-production (ie: conceptual design, visual development, and previsualization with a special emphasis on hard-surface vehicle and robotic design), as well as in visual effects art direction, game development, product design, and publication. I founded a blog/book series, Nuthin' But Mech, and populated it with my robust network of friends and acquaintances with professional-quality work. Four books later with Scott Robertson and publisher Design Studio Press, I am now editing the fifth book with DSP, Traverse.