Christophe Gomez

Entertainment Design


Christophe Gomez is the Director of ArtCenter's new Game Design track, an area of study within the Entertainment Design program. A professional game-maker and producer who has worked in the industry since 1986, his projects throughout his career include Operation Wolf, Looney Tunes, Mission: Impossible, Iron Man, Tetris, Monopoly and many more. Christophe is currently working on his own projects with his company, 50 Productions.

Gomez is a multi-talented game producer with expertise in creative leadership and project management. In a career spanning more than three decades, he has worked with some of the biggest game IPs for some of the most famous publishers in the world. Among these publishers, he has worked for Sony Psygnosis, Atari and Electronic Arts.

Christophe created his first games for computers like the Atari ST and Commodore Amiga. Since then he has worked with all the major consoles. He has always been on the forefront of the game industry, producing launch titles for the Nintendo Wii and its unique controller, EA’s first games for iPhone and its touch interface and accelerometer, and a lot more.


  • EGAM-350-01: 6th Term Portfolio Review
  • EGAM-200-01: 3rd Term Portfolio Review
  • EGAM-354C-01: Game for Themed Entmt 2
  • EGAM-352A-01: Game Concept Development
  • EGAM-460-01: 8th Term Review