Classes

Credits

Adv Spatial Graphics

3

This course builds an enhanced understanding and application of spatial graphics to the build environment. It investigates all aspects of shaping place, making connections & immersions which influence the way in which we experience our environment whether that is: live, work or play. This class address's graphic's role in communicating the simultaneity of multiple storylines and content which utilize a broad range of media and interaction.

Course number: ENV-516
Prerequisite: n/a

Adv Topic Studio-Furniture

This class builds off the exploration, research and development of studio 1. Issues of market, materials, brand and budget are major studio drivers. Studio has an emphasis on the innovation of materials, manufacturing processes as well as the establishing of personal voice and relevance to our discipline.

Course number: ENV-507
Prerequisite: n/a

Adv Topic Studio-Lighting

3

GTSL 2 builds off experiences and opportunities from GTSL 1. This studio continues to cultivate the development and application of new innovative materials and manufacturing approaches applied to lighting design in multiple scales. New technology, components and making processes will create opportunities for discovery.

Course number: ENV-508
Prerequisite: n/a

Ambient Media + Interactivity

3

There is always a certain amount of interactivity in every project. These interactions help to elevate the level of emotional impact and effectiveness. When well crafted, the level of involvement, impact and interactive process adds to the investment of the user and creates a sense of ownership over the experience. The strength of story paired with place, materials and message supply a rich basis for Experience Design.

Course number: ENV-514
Prerequisite: n/a

Completed Thesis

A Pass in this course means the student has submitted the thesis and the thesis has been approved by the department. This is the final requirement for graduation.

Course number: ENV-700
Prerequisite: n/a

Concept-Managmnt-Process

3

This objective of this course is to introduce, explain and reinforce the principles, tools and techniques of project management for creative and innovative design challenges. In addition to a traditional approach, we will also emphasize a design-build / lean construction style of project management used in many environmental design projects. Designed as an overview of project management concepts for graduate students, this course covers fundamental elements of the processes needed to run a successful project. Project management is scenario based - there is not a right / wrong answer, rather multiple ways to solve a problem successfully. The course reviews the general stages of a project in rough chronological order and describes how the stages interrelate. Typical constraints are scope, time, and budget. The secondary-and more ambitious-challenge is to create innovative spatial design within these constraints and still achieve predetermined goals. The elements of project management critical to the success of a project will be identified and explained. The principles and tools are integrated and clarified through case studies and through creation of project management plans developed by students.

Course number: ENV-603
Prerequisite: n/a

Digital Process 6

3

DP6 introduces parametric solid modeling and real world fabrication processes. Through the process of prototyping their designs, students will gain experience creating forms both digitally and traditionally and realize how one process can better inform the other while strengthening their creative process and meet industry standards for manufacturing

Course number: ENV-504
Prerequisite: n/a

Digital Process 7

3

DP 7 examines the rationale behind a digital methodology. Using a wide range of texts and analogous software we will develop a conceptual framework to better understand what it means to use these tools. This class will force us to see software as a new material for contemporary designers and much like designers sought out unique physical materials or explored a particular trend in color we will do this via software. Students will learn to understand that a unique toolset can provide an opportunity to arrive at a new aesthetic. By exploring how current objects and spaces arrive at their unique appearance, the student will acquire a deep understanding of principles ranging from voxels, meshes, solids, iso surfaces, etc. Knowing the workflows surrounding such terminology will enable the student to deal with a vast and complex collection of possibilities. These digital concepts will then be translated to physical models using a range of computer controlled output strategies.

Course number: ENV-509
Prerequisite: n/a

Documentation-Presentation

3

The course will work in tandem with Thesis Studio. This studio will set strategies for how thesis projects are framed, positioned and presented. The course will investigate exhibition graphics and presentation, digital documentation and application of content to print.

Course number: ENV-605
Prerequisite: n/a

Fabrication Innovation 1

3

Fabrication Innovation 1 provides the student with the direct and hands on skills needed to operate and implement motion controlled tools. Dealing with additive and subtractive devices, the class attempts to understand the thumbprint of each machine. Knowing and incorporating the so-called "flaw" and or logic of each technology enables the designer to achieve not only novel visual characteristics but also an incredibly optimized design strategy. The bulk of the design done over the last century demanded objects be "perfect" and in the end many things took on the same sterile appearance. This was often done in an attempt to negate the look of the fabrication process and in many cases this added on many laborious steps in the making of the object. By examining the specifics of a digital fabrication process the student can develop their design by leveraging, not only CAD but also CAM. The students will be required to research how such tools can affect their own practice and impact their aesthetic. These findings will then be directly manufactured using a range of digital output devices.

Course number: ENV-602
Prerequisite: n/a

Fabrication Innovation 2

3

Fabrication Innovation 2 builds upon the understanding of a digital fabrication processes but now the student is expected to think beyond the constraints of the tool. The student will be encouraged to hack or develop a recipe of operations in order to design not just the object in mind but the process for the construction of such things. The student will be encouraged to no longer assume that the existing best practice is indeed the best practice to make a particular shape. The student will now reconsider just how a thing might possibly be made and what that new way of making might offer culturally, environmentally and in the marketplace. The student will be expected to form relationships with local industry and local firms in order to study how such problems are currently being addressed and overcome.

Course number: ENV-606
Prerequisite: n/a

Grad Seminar

3

Grad Seminar brings our students together to discuss issues of importance and to have conversations about the greater world and designs connection to it. It allows our students an opportunity to explore and set strategy for defining career direction, examine personal voice, discuss current trends and question their position in the discipline of design.

Course number: ENV-510
Prerequisite: n/a

Materials & Innovation 1

3

This class will focus on the design and development of composite materials. In addition to serious research of contemporary composite materials, this class requires students to design, develop and test a new material that responds to specific performance and design requirements. The class will include theory of materiality readings and discussions, as well as student positioning of their own theories of materiality.

Course number: ENV-505
Prerequisite: n/a

Research Project-Indus Sponsr

On any given semester students may have the choice of one of the below: A) Research Project - Industry Sponsored B) Internship - Industry Sponsored C) AC Lite Term - to expand knowledge base

Course number: ENV-521
Prerequisite: n/a

Research Project-Indus Sponsr

Course number: ENV-511
Prerequisite: n/a

Space, Brand & Experience

3

This class provides students an understanding of the creation, management and evolution of brands through three dimensional and experiential design. Branding and design strategy as a creative discipline will be introduced and students will seek to understand how to physically manifest experiences that create or support a Brand's DNA, image, essence and values through the creation of installations, concepts and campaigns.

Course number: ENV-607
Prerequisite: n/a

Spatial Scengrphy Studio 1

3

This class deepens the discussion on the interplay between person, space and brand. This studio explores various methodologies for exploring the sequential and non-sequential narrative that is multidimensional, multi-disciplinarily and multi-sensorial and begins to address an expanding scenographic vision and discipline, based on brand exploration. Looking at a confluence of story, place, interaction and self in relation to brand, we begin to see how we not only behave in spatial contexts but push boundaries in real and artificial ways by manipulating narrative structure while delivering an authentic brand experience.

Course number: ENV-512
Prerequisite: n/a

Spatial Scengrphy Studio 2

3

Studio 2 builds off of the experiences of Spatial Scenography 1. The course stresses the need to push beyond current industry solutions and to explore new avenues for expanding the boundaries and opportunities within our discipline. Course investigation will be applied to Retail, Hospitality, Exhibition and Event Design solutions.

Course number: ENV-515
Prerequisite: n/a

Theory, Concept, Culture

3

This class establishes the deep at which one must develop a meaningful encounter in narrative spatial design. We investigate how the sensorial aspects of immersion, impact and interaction are major influencers in scenography-based design. It is these mental, physical and psychological aspects that will be examined within the context of culture, lifestyle and application.

Course number: ENV-608
Prerequisite: n/a

Thesis Studio 1

6

The framework of Thesis Studio 1 is to establish an area of concentration that will be developed into a final thesis project. Working closely with faculty and interacting with fellow students, graduate students will define a project, which has the ability to be self and industry defining.

Course number: ENV-601
Prerequisite: n/a

Thesis Studio 2

9

Thesis Studio 2 builds off the framework and direction established in Thesis Studio 1. Working with advisers, students will articulate, develop and execute their thesis project. This project will culminate in an exhibition, written thesis, digital documentation and posting of all project content.

Course number: ENV-604
Prerequisite: n/a

Topic Studio - Furniture

Investigates the relationships between: Space . Place . Function & Application of furniture and fixtures design. The studio is focused on innovation, industry standards and the understanding of the manufacturing process for mass production furniture, case goods and fixture design. As a department, we look at furniture and fixtures as an integrated component of spatial experience.

Course number: ENV-501
Prerequisite: n/a

Topic Studio - Lighting

This graduate lighting studio provides students an entry point into the design of lighting as both a product and a phenomenon. The class is focused on lighting as both an object and as aspatial phenomenon. The critical analysis of light from these two different perspectives is essential

Course number: ENV-502
Prerequisite: n/a