Animation Track

PLO 1: Thinking Process & Conceptual Methodology

Graduates will be able to:

  • take assignments and add their originality to it, creating fun and interesting worlds, environments, characters, etc.
  • come up with fun and entertaining story lines
  • work within someone else’s storyline/world

PLO 2: Storytelling

Graduates will be able to:

  • recognize and evaluate narrative flow and a three-act story arc
  • create and convey their own story/worlds
  • interpret/support/expand/communicate existing (others') stories
  • identify and understand audience
  • apply consistent scope of design within world-building (environment, characters, props, etc.)

PLO 3: Communication Skills

Graduates will be able to:

  • demonstrate mastery of relevant traditional media
  • demonstrate mastery of relevant digital media
  • clearly express concepts in presentations, in own portfolio, and in pitching
  • utilize effective interpersonal skills

PLO 4: 2D & 3D Proficiency

Graduates will be able to:

  • apply the fundamentals of 2D & 3D animation
  • understand the 2D on-paper workflow
  • understand Harmony and the 2D digital workflow
  • stay “on model”
  • apply the fundamentals of figure drawing
  • create appealing, anatomically correct drawings
  • add your own “line” and “style”
  • create fluid, appealing animation
  • demonstrate understanding & mastery of Maya and ZBrush software
  • apply the fundamentals of 3D modeling
  • create appealing 3D models
  • take a 2D concept and model it in 3D

PLO 5: Painting & Lighting Skills

Graduates will be able to:

  • observe and absorb real-world realities to influence conceptual creation
  • understand and master the use of lighting for storytelling
  • demonstrate traditional painting mastery
  • demonstrate digital painting mastery
  • apply the fundamentals of Concept Art & Design
  • create appealing and original Concept Art

PLO 6: Design Knowledge & Critical Thinking

Graduates will be able to:

  • recognize challenges and have a systematic approach to possible multiple solutions
  • find solutions that are repeatable, adjustable, and professionally deployable
  • confidently create their own problem-solving processes
  • understand and solve others' (clients) visual storytelling problems
  • internalize the concept "the past informs the present which makes the future" to inform design choices
  • make both past and future inferences for credible formation of cohesive world-building

PLO 7: Professional Awareness

Graduates will be able to:

  • show a positive, definite growth from where they started both creatively and technically
  • behave like a professional and work well in group
  • take notes and apply them in a professional manner
  • show up to class & meetings on time
  • identify core strengths and build upon them, while also challenging themselves in lesser-developed areas

Concept Track

PLO 1: Thinking Process & Conceptual Methodology

Graduates will be able to:

  • successfully work within constraints in both the real and imagined worlds
  • utilize in-depth understanding of story creation, interpretation, and presentation
  • visually create a world based on story
  • professionally perform the job of visual storytelling
  • develop their own design language
  • iterate in the process of ideation to final design

PLO 2: Storytelling

Graduates will be able to:

  • understand and design within the narrative flow of a three-act story arc
  • create and convey their own stories and worlds
  • interpret/support/expand/communicate existing stories
  • identify and understand audience
  • apply consistent design language within world-building (environment, characters, props, etc.)

PLO 3: Communication Skills

Graduates will be able to:

  • clearly explain and present their concepts in portfolio and pitch forms
  • utilize effective interpersonal skills

PLO 4: 2D & 3D Proficiency

Graduates will be able to:

  • master the use of 2D & 3D pipelines to create artwork
  • demonstrate fluency in applying the principles of design with both 2D and 3D work
  • demonstrate mastery of the content creation process within the production pipeline from ideation to the final image.

PLO 5: Painting & Lighting Skills

Graduates will be able to:

  • understand and master the use of lighting for storytelling
  • demonstrate mastery of both traditional and digital painting

PLO 6: Design Knowledge & Critical Thinking

Graduates will be able to:

  • find design solutions to address conceptual challenges
  • find original solutions that work within the constraints of a production
  • confidently create their own problem-solving processes
  • utilize historical knowledge in multiple disciplines (costume, architecture, film, animation, design, etc.) to enhance
  • their original designs
  • create coherent designs

PLO 7: Professional Awareness

Graduates will be able to:

  • identify core strengths and build upon them, while also bettering themselves in lesser-developed areas
  • find their own voice as a designer
  • interact thoughtfully with people and cultures, whether familiar or unfamiliar
  • successfully navigate peer-to-peer, client, and team dynamics
  • develop a mindset as a life-long learner
  • understand and implement practical employment skills/knowledge
  • adapt their skillset to apply to various fields of entertainment design: live action, animation, games, theme parks, AR/VR, etc.