Animation Track

Thinking Process & Conceptual Methodology

Graduates will be able to:

  • take assignments and add their originality to it, creating fun and interesting worlds, environments, characters, etc.
  • come up with fun and entertaining story lines
  • work within someone else’s storyline/world

Storytelling

Graduates will be able to:

  • recognize and evaluate narrative flow and a three-act story arc
  • create and convey their own story/worlds
  • interpret/support/expand/communicate existing (others') stories
  • identify and understand audience
  • apply consistent scope of design within world-building (environment, characters, props, etc.)

Communication Skills

Graduates will be able to:

  • demonstrate mastery of relevant traditional media
  • demonstrate mastery of relevant digital media
  • clearly express concepts in presentations, in own portfolio, and in pitching
  • utilize effective interpersonal skills

2D & 3D Proficiency

Graduates will be able to:

  • apply the fundamentals of 2D & 3D animation
  • understand the 2D on-paper workflow
  • understand Harmony and the 2D digital workflow
  • stay “on model”
  • apply the fundamentals of figure drawing
  • create appealing, anatomically correct drawings
  • add your own “line” and “style”
  • create fluid, appealing animation
  • demonstrate understanding & mastery of Maya and ZBrush software
  • apply the fundamentals of 3D modeling
  • create appealing 3D models
  • take a 2D concept and model it in 3D

Painting & Lighting Skills

Graduates will be able to:

  • observe and absorb real-world realities to influence conceptual creation
  • understand and master the use of lighting for storytelling
  • demonstrate traditional painting mastery
  • demonstrate digital painting mastery
  • apply the fundamentals of Concept Art & Design
  • create appealing and original Concept Art

Design Knowledge & Critical Thinking

Graduates will be able to:

  • recognize challenges and have a systematic approach to possible multiple solutions
  • find solutions that are repeatable, adjustable, and professionally deployable
  • confidently create their own problem-solving processes
  • understand and solve others' (clients) visual storytelling problems
  • internalize the concept "the past informs the present which makes the future" to inform design choices
  • make both past and future inferences for credible formation of cohesive world-building

Professional Awareness

Graduates will be able to:

  • show a positive, definite growth from where they started both creatively and technically
  • behave like a professional and work well in group
  • take notes and apply them in a professional manner
  • show up to class & meetings on time
  • identify core strengths and build upon them, while also challenging themselves in lesser-developed areas

Concept Track

Thinking Process & Conceptual Methodology

Graduates will be able to:

  • successfully work within constraints in both the real and imagined worlds
  • utilize in-depth understanding of story creation, interpretation, and presentation
  • visually create a world based on story
  • professionally perform the job of visual storytelling
  • develop their own design language
  • iterate in the process of ideation to final design

Storytelling

Graduates will be able to:

  • understand and design within the narrative flow of a three-act story arc
  • create and convey their own stories and worlds
  • interpret/support/expand/communicate existing stories
  • identify and understand audience
  • apply consistent design language within world-building (environment, characters, props, etc.)

Communication Skills

Graduates will be able to:

  • clearly explain and present their concepts in portfolio and pitch forms
  • utilize effective interpersonal skills

2D & 3D Proficiency

Graduates will be able to:

  • master the use of 2D & 3D pipelines to create artwork
  • demonstrate fluency in applying the principles of design with both 2D and 3D work
  • demonstrate mastery of the content creation process within the production pipeline from ideation to the final image.

Painting & Lighting Skills

Graduates will be able to:

  • understand and master the use of lighting for storytelling
  • demonstrate mastery of both traditional and digital painting

Design Knowledge & Critical Thinking

Graduates will be able to:

  • find design solutions to address conceptual challenges
  • find original solutions that work within the constraints of a production
  • confidently create their own problem-solving processes
  • utilize historical knowledge in multiple disciplines (costume, architecture, film, animation, design, etc.) to enhance
  • their original designs
  • create coherent designs

Professional Awareness

Graduates will be able to:

  • identify core strengths and build upon them, while also bettering themselves in lesser-developed areas
  • find their own voice as a designer
  • interact thoughtfully with people and cultures, whether familiar or unfamiliar
  • successfully navigate peer-to-peer, client, and team dynamics
  • develop a mindset as a life-long learner
  • understand and implement practical employment skills/knowledge
  • adapt their skillset to apply to various fields of entertainment design: live action, animation, games, theme parks, AR/VR, etc.

Game Design Track

Thinking Process & Conceptual Methodology

Graduates will be able to:

  • Integrate and utilize in-depth understanding of story creation, game mechanics, and presentation
  • Understand methodologies to create a game based on the initial idea/story/IP
  • Have the capacity and methods to invent truly original games
  • Develop their own design language
  • Show iterative process of ideation to final design
  • Easily and skillfully move from micro to macro, and macro to micro

Storytelling

Graduates will be able to:

  • Recognize and evaluate the narrative and engagement flows of a game
  • Create and convey their own game concepts
/stories/worlds
  • Interpret/support/expand/communicate existing (others') game concepts
  • Apply consistent scope of design within world-building (environment, characters, levels, etc.)

Communication Skills

Graduates will be able to:

  • Demonstrate mastery of relevant interactive media
  • Flow smoothly between art and programming design languages & expression
  • Clearly express concepts in presentations, in own portfolio, and in pitching
  • Utilize effective interpersonal skills

Game Development Skills

Graduates will be able to:

  • Acquire and synthesize the technical skills necessary for competency in prototyping and game design
  • Understand the skills required in the production of art and audio
  • Demonstrate fluency in the various phases of the production process of a game
  • Demonstrate fluency in the production pipeline and game development workflow

Game Production Skills

Graduates will be able to:

  • Demonstrate fluency in identifying and applying the principles of design for interactive experiences
  • Understand and use efficiently new technologies
  • Identify their audience and assess their concepts from the user’s perspective
  • Balance the game in order to optimize the player’s experience
  • Balance and sort the constraints between the familiar (industry standards and references) and the innovative
  • Identify and understand the business aspects of a game and their effect on its design

Design Knowledge & Critical Thinking

Graduates will be able to:

  • Recognize challenges and have a systematic approach to possible multiple solutions
  • Find solutions that are repeatable, adjustable, and professionally deployable
  • Confidently create their own problem-solving processes
  • Understand and solve others' game design problems
  • Internalize the concept "the past informs the present which makes the future" to inform design choices
  • Make both past and future inferences for credible formation of cohesive world-building and game design

Professional Awareness

Graduates will be able to:

  • Identify core strengths and build upon them, while also challenging themselves in lesser-developed areas
  • Internalize identity as a designer and innovator
  • Interact thoughtfully with people and cultures, whether familiar or unfamiliar
  • Cultivate uniqueness of mind and scope of experience
  • Appreciate their responsibility for keeping the quality of their work high and staying current in their field
  • Navigate peer-to-peer, client, and team dynamics with collaboration and competence
  • Develop a growth mindset as a life-long learner
  • Understand and engage with issues that directly influence the profession
  • Understand and implement practical employment skills/knowledge