Course of Study

Entertainment Design students at ArtCenter choose between specialized tracks in Concept, Animation, or Game Design.

Our Concept track blends and expands upon the illustration and industrial design disciplines. Students receive a rigorous education in drawing, rendering, model building, sculpting and the use of 3D digital tools. Students studying Animation will develop specialties in character animation, storyboarding, modeling, lighting, or art direction. Students in the Game Design track learn to create and convey game concepts for multiple platforms through prototyping and storytelling. Our program develops students as animators, artists, performers, storytellers and designers, equipping them with a wide and deep skillset that delves into design theory, game development, dramatic performance, and both traditional and digital drawing and painting.

Curriculum is subject to change.

For students entering Fall 2021, Spring 2022 and Summer 2022

Animation Track

TERM 1
Writing Studio OR Writing Studio: Intensive 3
Perspective 3
2D 1 Fundamentals 3
Concept Art 1 3
Figure Drawing & Anatomy 1 3
CG 1 Fundamentals 3
Introduction to Entertainment Design 0
TERM 2
Art of Research 3
Storyboard 1 3
2D 2 Mechanics 1 3
Concept Art 2 3
CG 2 Mechanics 1 3
Previz 1 3
TERM 3
Intro to Modernism 3
3rd Term Portfolio Review 0
2D 3 Mechanics 2 3
Shorts Prep 3
CG 3 Mechanics 2 3
Modeling 1 3
Lighting 1 3
TERM 4
Literature 3
Performance as Art 3
Shorts 1-1 3
Animation electives 6
TERM 5
Design History of Comic Animation 3
5th Term Portfolio Review 0
Shorts 1-2 3
Capstone Preproduction 1 3
Entertainment electives 3
TERM 6
Film Courses 3
Capstone Preproduction 2 3
Capstone Preproduction 3 3
Entertainment electives 3
TERM 7
Creative Writing Courses 6
Business 101 OR Business, Entrepreneurship or Professional Practices course 3
Portfolio 1 3
Capstone Production 1 3
TERM 8
Portfolio 2 3
Capstone Production 2 3
Capstone Production 3 3
Adv Entertainment Design 3
Additional Requirements
Humanities & Sciences Electives:
Humanities 0
Social Sciences 3
Science & Technology 3
Business & Professional Practice 3
Any of the above 3
Studio Electives 0
TOTAL
Total H&S units 42
Total Studio units 90
Total Required Units 132

Concept Track

TERM 1
Writing Studio OR Writing Studio: Intensive 3
Perspective 1 3
Human Anatomy 3
Concept Design 1 3
Visual Structure 3
Rendering and Lighting 3
Introduction to Entertainment Design 0
TERM 2
Art of Research 3
Lighting Fundamentals 3
Advanced Perspective 3
Digital Painting 3
Concept Design 2 3
Dynamic Character Drawing 3
TERM 3
History of Fashion 3
Animal Anatomy 3
Intro to 3D 3
Architectural Design 3
Costume Design 3
Character Design 3
TERM 4
Light and Color 3
How Things Work 3
Stylization 3
4th Term Review 0
World Building 3
Vehicles and Props 3
Designing with Color and Light 3
TERM 5
Creative Writing  3
Production Design 3
Entertainment Design 1 3
Advanced Digital Painting 3
Originality in Design 3
TERM 6
Film 3
6th Term Portfolio Review 0
Entertainment Design 2 3
TERM 7
Entertainment Design 3 3
Portfolio/Senior Project 1 3
TERM 8
Entertainment Design Industry 3
Portfolio/Senior Project 2 3
8th Term Portfolio Review 0
ADDITIONAL REQUIREMENTS
Humanities & Sciences electives:
Humanities 3
Social Sciences 3
Science & Technology 3
Business & Professional Practice 6
Any of the above 6
Studio Electives 6
TOTAL
Total H&S units 42
Total Studio units 90
Total Required Units 132

Game Design Track

TERM 1
Writing Studio OR Writing Studio: Intensive 3
Game is Software 3
Game Production 1 3
Visual Design and Games 3
Game Design Fundamentals 3
Introduction to Entertainment Design 0
TERM 2
Art of Research 3
Game Development 1 3
Game Art Fundamentals 3
Intro to Transmedia Design 3
Mathematics, Economics and Games 3
TERM 3
How Things Work 3
Unreal Engine for Game Designers 3
3rd Term Portfolio Review 0
Game Development 2 (3D Prototyping) 3
Storytelling for Games 3
Level Design 1 3
TERM 4
History course 3
User Experience for Games 3
Level Design 2 3
Game Development 3 (Intermediate Prototyping) 3
World Building 3
Alternative Controllers 3
TERM 5
Design for Multiplayer Games 3
Game Development 4 (Adv Prototyping) 3
Transmedia IP Creation 3
Immersive Design and the Science of Feedback 3
TERM 6
6th Term Portfolio Review 0
Game Concept Development 3
Games as a Service 3
TERM 7
Individual Game Project 3
Advanced Game Project 1 (TDS) 3
TERM 8
Advanced Game Project 2 (TDS) 3
Portfolio and Career Preparation 3
Grad Show Preparation 0
ADDITIONAL REQUIREMENTS
Humanities & Sciences electives:
Humanities 3
Social Sciences 3
Science & Technology 3
Business & Professional Practice 3
Any of the above 18
Studio Electives 9
TOTAL
Total H&S units 42
Total Studio units 90
Total Required Units 132

You’re trying to master a new skill every term—from construction and perspective drawing one term to anatomy and knowing all the muscles of the human body the next term.

Liam MacDonald Entertainment Design Student