Classes

Credits

3D Anatomy Ecorche'

3

Anatomy is an essential part of any artist's education. learn it in a rewarding, fun and traditional way . Visit to Rey Busto's UCLA cadaver lab/field trip is included.

Course number: ENT-161
Prerequisite: n/a

3D Fundamentals 1

3

3D Fundamentals 1 IDF-103 (3 hours per week, 14 weeks) Introduction to the Art Center Technical Skills model shop and 3 dimensional design development (model making). Instruction includes shop safety, types of materials, power equipment and hand tool usage, fabrication skills, mold making, casting, detailing and finishing. While creative solutions are always valued at Art Center this class emphasizes hand skills, proper and safe process and accuracy.

Course number: IDFN-102
Prerequisite: n/a

3D Fundamentals 2

3

3D Fundamentals 2 Based on the foundation knowledge from 3D Fundamentals-1, you will experience design and fabrication projects using stock materials and standard shop methods. Fabrication planning and time management skills will be reinforced for your successful completion of this course. An introduction to the industrial clay medium and techniques will provide you with a basic knowledge of the clay model making process and a foundation to create and develop clay models of your designs. This course will explore basic principals of form development while reinforcing your understanding of 2D to 3D design translation, presented in a finished, painted hard model.

Course number: IDFN-152
Prerequisite: Take IDFN-102, 3D Fundamentals 1

3D3 Maquette

3

'The creation of a dynamic character will be explored from the ground up. From it's conception to it's full realization as a 3D maquette sculpture, the student will learn to use a variety of real-world materials including the building of an armature, and the sculpture and painting of the final statue. Special emphasis will be placed on the process of creating a character with personality, life, and it's own unique history.'

Course number: ENT-410
Prerequisite: Take IDF-153 3D Fundamentals 2

3rd Term Portfolio Review

0

Course number: ENT-200
Prerequisite: n/a

3rd Term Portfolio/Reel Review

0

Students will be reviewed and assessed on the progress of their work and advised on future class choices.

Course number: CHAR-200
Prerequisite: n/a

6th Term Portfolio Review

0

Students will be assessed on the chosen direction of their work and advised on their final two terms classes. Appropriate Career possibilities will be discussed.

Course number: ENT-350
Prerequisite: Take ENT-200 3rd Term Portfolio Review

6th Term Portfolio Review

Students will be assessed on the chosen direction of their work and advised on their final two terms classes. Appropriate Career possibilities will be discussed.

Course number: CHAR-350
Prerequisite: Take CHAR-200, 3rd Term Portfolio/Reel Review

Acting Workshop

3

Students will learn how to create convincing acting performances with the help of an acting coach.

Course number: CHAR-266
Prerequisite: Take CHAR-200, 3rd Term Review

Adv Entertainment Design

3

In this advanced studio course students will work on the visual and functional design of characters, environments, vehicles and props for a specific futuristic scenario generated through the Mobility Vision Integration Process.

Course number: ENT-450
Prerequisite: Take ENT-350 - 6th Term Portfolio Review and ENT-402 Vehicles & Props

Adv Game-Writing Studio

3

This course explores the connection between narrative and the visual experience in the game design realm. Its goal is to provide students an in-depth framework for how to approach crafting a narrative in this interactive medium, along with an understanding of how game design mechanics are connected with developing player agency, and how visuals support these elements. This framework includes the development of visuals that fall outside the formal gameplay setting, such as designing the visual branding of your game. Branding will include an iconic title that will be present at the game's start, and will follow through on the student designed cover art for the game box, promotional poster, splash screen, and app icon. This visual aspect of the game may go further to include maps, selection screens, and any typographic interstices. Additional topics will include how the narrative experience transcends text; sound design; visual themes; animation choices; and core game design decisions. Students will utilize a combination of hands-on-gameplay, lecture and discussion, in-class exercises, and creative writing workshops to foster a greater understanding of the connection between narrative and visual elements with the process of game development. The student will finish the term with a visual display of how the game will be promoted, including all of the elements mentioned above.

Course number: TDS-371
Prerequisite: n/a

Advanced MODO

3

This course will focus on bringing 2d concepts into 3D using MODO and applying it in a production setting for film and video games.

Course number: ENT-451
Prerequisite: n/a

Advanced Perspective

3

In this course the technical aspects of how to draw various objects and environments through the traditional practice of freehand perspective drawing techniques will be explained.

Course number: ENT-206
Prerequisite: Take Vis Comm Fundamentals 2

Analytical Figure Drawing

3

This class provides intensive study of human anatomy. Principles of foreshortening, development of visual memory, observation of gesture, visual viewpoint, and sequential figures in motion are addressed. Course material provides an overview of mainstream figural concepts in contemporary art, illustration, entertainment design and animation.

Course number: ENT-203
Prerequisite: n/a

Architecture Design 1

3

In this course many exterior architectural styles will be presented to the students. In the presentation of each style, design elements of each will be discussed via reference images. After the design elements of any one genre have been communicated to the students they will be expected to communicate through drawings of an architectural exterior of their own design expressing the specific styling guidelines for that genre.

Course number: ENT-312
Prerequisite: Take ENT-206 Advanced Perspective Take ENT-200 3rd Term Portfolio Review

Architecture Design 2

3

In this course many interior architectural styles will be presented to the students. In the presentation of each style, design elements of each will be discussed via reference images. After the design elements of any one genre have been communicated to the students they will be expected to communicate through drawings of an architectural interior of their own design expressing the specific styling guidelines for that genre.

Course number: ENT-366
Prerequisite: Take ENT-200 3rd Term Portfolio Review and ENT-312 Architecture Design 1

CG Animation 1

3

Students will learn how to animate advanced human locomotions. Also focusing on posing multiple characters in different emotional states.

Course number: CHAR-221
Prerequisite: n/a

CG Animation 2

3

This course will continue from CG Animation 1. Students will learn simple acting and dialog (1 character).

Course number: CHAR-271
Prerequisite: Take CHAR-200, 3rd Term Review, CHAR-221, CG Animation 1

CG Animation 3

This course will continue from CG Animation 2. Students will learn advanced acting and dialog (2 characters, 3 shots part of a sequence), added to this is basic lighting.

Course number: CHAR-321
Prerequisite: Take CHAR-271, CG Animation 2

CG Animation 4

This course will continue from CG Animation 3. Students learn how to rig characters and test their rig, making them production ready (students will rig the Modeling 2 (Z-Brush) character.

Course number: CHAR-371
Prerequisite: Take CHAR-321, CG Animation 3

CG Animation 5

This course will continue from CG Animation 4. Students will learn FX (particles, hair, cloth, ...). This course will also focus on thesis FX needs.

Course number: CHAR-421
Prerequisite: Take CHAR-371, CG Animation 4

CG Lighting & Comping

This course will teach students advanced CG lighting techniques and introduce them to comping rendered images.

Course number: CHAR-422
Prerequisite: n/a

Character Design 1

3

In this course students will be introduced to what characteristics make up iconic good and evil characters. The course will focus on the design on human characters for stories both existing and imagined by the students.

Course number: ENT-310
Prerequisite: Take ENT-254 Costume Design Take ENT-200 3rd Term Portfolio Review

Character Design 2

3

In this course students will be introduced to what characteristics make up believable creatures. The course will focus on the design on creatures for stories both existing and imagined by the students. A strong understanding on anatomy and purpose to each creature will be of particular focus.

Course number: ENT-367
Prerequisite: Take ENT-200 3rd Term Portfolio Review, ENT-254 Costume Design and ENT-310 Character Design 1

Color Theory for Entertainment

3

Course material covers the properties and effects of light and color during different times of day and under various lighting conditions, as well as complex color properties such as luminosity, iridescence and transparent overlay.

Course number: ENT-306
Prerequisite: Take ENT-200 3rd Term Portfolio Review, ENT-202 VC3: Photoshop Rendering and ENT-251 VC4: Adv Material Indication

Concept Design 1

3

Students will learn how to design simple characters, props and environments.

Course number: CHAR-155
Prerequisite: n/a

Concept Design 2

This course will continue from Concept Design 1. Students will learn how to design more advanced characters, props and environmental designs.

Course number: CHAR-305
Prerequisite: Take CHAR-155, Concept Design 1

Costume Design

3

In this course students will be introduced to the design strategies and techniques employed when designing costumes for a wide range of characters. The course will focus on the design of costumes for human characters for stories both existing and imagined by the students. Design exercises will not only cover a wide range of costumes specific to the purpose of the character they are for but for time periods, past, present and future.

Course number: ENT-254
Prerequisite: Take ENT-202 VC3: Photoshop Rendering Take ENT-200 3rd Term Portfolio Review

Creative ID Process

3

The process of creating visually compelling, distinct and relevant solutions for the challenges conceptual designers routinely face is the core focus of this class. Art Center's very unique "industrial design" process has specific relevance to the design and creation of the objects needed for the entertainment industry. Students will learn the skills needed to approach the design of any object with a special emphasis placed on mastering the "industrial design" approach to problem solving.

Course number: ENT-201
Prerequisite: n/a

DM: Safe Water Chile

Designing real world solutions to empower Chile's poorest families, in partnership with the humanitarian organization Un Techo Para Chile. Students will travel to Santiago, Chile over summer break for two weeks of intensive field research. The studio will focus on products and environmental interventions to help slum-dwellers transport, store, efficiently use, conserve and re-use water in their daily lives. Student innovators will design and fabricate extremely low-cost, ingenious prototypes that have the potential for real world implementation. This project affords students the unique challenge to design interventions which act locally to create life-changing opportunities and break cycles of poverty that have endured for hundreds of years. Host department: Environmental Design. Faculty: Dan Gottlieb, Penny Herscovitch (Environmental)

Course number: TDS-308
Prerequisite: n/a

Design Process

3

In this course students will learn cinematic composition and shot making. Areas include lighting, framing, color in regards to storytelling and performance.

Course number: CHAR-105
Prerequisite: n/a

Design Process 1

3

This class will prepare students to think about, analyze, and then to describe three-dimensional form and space. Students will be required to observe and discuss the many diverse categories of form and space. In coordination with their Viscom classes, students will practice describing and conceptualizing various forms and spaces through two-dimensional representation.

Course number: IDFN-111
Prerequisite: n/a

Design Process 2

3

This class serves as the foundation of your industrial Design career at Art Center and your future careers in the industry 150 regardless of your specific major. We will be focusing on the PROCESS of creating meaningful products and will produce a design package for a handheld SPOTLIGHT that will fit a specific interior automotive environment and target market. The processes and techniques that you learn in this class ill apply to the Industrial Design project that you will have in the future 150 whether you are designing products, vehicles, environments, information, systems, or strategy.

Course number: IDFN-161
Prerequisite: Take IDFN-111, Design Process 1

Digital Landscape

3

During this course students will be painting traditionally and digitally on laptop computers from observation at a variety of locales in Pasadena. The class will focus on introducing and improving the skills and strategies employed to create compelling imagery.

Course number: ENT-259
Prerequisite: Take ENT-200 3rd Term Portfolio Review and ENT-202 VC3: Photoshop Rendering

Entertainment Dsgn Internship

3

Course number: ENT-900
Prerequisite: n/a

Entertainment Graphics

3

It is everywhere around you, and your images could be set in a more believable and resonate space if you augmented your imagery with it. Entertainment Graphics will teach you graphic design from a world building perspective. It embraces company identification, a lengthy dip in typography, and application of graphics and info-graphics to communicate a believable milieu.

Course number: ENT-160
Prerequisite: n/a

Entertainment Senior Project

3

Senior studio taught on a mentorship. For both Entertainment Arts & Entertainment Design track students. Based on their individual area of focus, each student will research, concept & develop an in depth final project, which will be completed at a professional level of finish, by the end of the term.

Course number: ENT-471
Prerequisite: Take ENT-350 - 6th Term Portfolio Review and ENT-400 VC7: Speed & Adv Rendering Tech

Entertainment Sketchbook

3

On location sketching / Drawing from observation / Using studies to inspire creative designs / composing a sketchbook / photographing reference with relevance to entertainment design.

Course number: ENT-213
Prerequisite: Take any Viscomm 1 course previously

Figure Drawing & Anatomy 1

2

This course will focus on the fundamentals of human anatomy thru the study of muscle and bone structure. How the body moves thru leverage and weight will also be studied thru demo and live models.

Course number: CHAR-106
Prerequisite: n/a

Figure Drawing & Anatomy 2

3

This intermediate figure and anatomy course will continue the understanding of muscle and bone structure and movement by studying the figure through live models and demo.

Course number: CHAR-156
Prerequisite: Take CHAR-106, Beginning Anatomy

Figure Drawing & Anatomy 3

3

This class will continue from Figure Drawing & Anatomy 2. Students will learn a continued depth of figure drawing & anatomy.

Course number: CHAR-206
Prerequisite: Take CHAR-156, Figure Drawing & Anatomy 2

Guided Study

3

Course number: ENT-976
Prerequisite: n/a

Imaginatomy

Even though most character development is done on computer, it is imperative for students to explore the 3-dimensional "common sense" of organic forms in a hands-on way. This class will explore anatomy and zoological similarities and differences in a variety of animals. By studying their mechanics, students will observe how levers and fulcrums function.

Course number: ENT-207
Prerequisite: Take ENT-203 Analytical Figure Drawing

Internship

3

Course number: CHAR-390
Prerequisite: n/a

Layout

3

This course will continue from Vis Comm Fundamentals 1. Students will learn about creating layout, camera composition, camera moves and continuity. This understanding of cinematography will use examples of existing films and executing keyframes and various compositions that relate to shot making.

Course number: CHAR-152
Prerequisite: n/a

Maya

"Intro to Maya" will explore all the basics of the program including user interface, modeling, texturing, rigging, animation, camera projection, lighting and rendering. Although in this course you will be given an overview of Maya the main focus of this course will be modeling and how we can create clean geometry that can be imported into Zbrush for sculpting high resolution detail.

Course number: ENT-412
Prerequisite: Take ENT-251

Maya 1

2

This course will focus on the fundamentals of 3D software using Maya. Students will learn the interface and tools of the program as it pertains to performance and animation. Some basics of computer animation will be covered in this course.

Course number: CHAR-111
Prerequisite: n/a

Maya 2

3

Students will continue from where they left of in Software 1 Maya. They will start tackling simple body mechanics such walk cycles, lifting and moving weight, jumps and runs. Parallel they will start learning about story telling poses and pose characters in different emotional states.

Course number: CHAR-161
Prerequisite: Take CHAR-111, Software 1 Maya

Modeling 1

3

Students will learn how to model basic character, prop & environment models (students will use their designs from Concept Design 1).

Course number: CHAR-205
Prerequisite: n/a

Modeling 2

3

This class continues from Modeling 1. Students will learn how to model more advanced character, prop and environment models. Also focusing on basic texturing of the characters, props and environment models.

Course number: CHAR-255
Prerequisite: Take CHAR-200, 3rd Term Review, CHAR-205, Modeling 1

OAS Centennial Campaign

The Organization of American States (OAS) is the world's oldest regional platform for political dialogue and collective action in the Americas, actively promoting values of peace, democracy and justice throughout North, Central, and South America, and is celebrating its centennial in 2010 with a year-long series of cultural events and communications. This TDS studio, led by a team of graphic design, film and motion graphics faculty will focus on the branding of the centennial for broad public dissemination internationally, and will explore digital, motion and print vehicles that will capture this important moment in the organization's history with a contemporary appeal. Students will conceie an integrated multi-media campaign for the OAS Centennial that will receive extensive international visibility in next year's celebration. Petitons approved by GPK dept

Course number: TDS-309
Prerequisite: n/a

Originality in Design

3

This course will focus on some of the techniques used to create a unique form language that can then be applied to the design of environments, characters, vehicles and props for the entertainment industry.

Course number: ENT-406
Prerequisite: Take ENT-350 - 6th Term Portfolio Review and ENT-306 Color Theory for Entertainment

P&G Sustainable Hair Care

Create a sustainable vision for hair care. Restrictions: Graphic Design, Advertising, Product Design, Environmental Design; upper term students only by petition

Course number: TDS-310
Prerequisite: n/a

Second Nature

3

Untamed, artificial, nurturing, destructive, endangered. How we see nature is always framed by culture; at some distance, as second nature to ourselves. This TDS examines all cultural representations of nature: the history of painted landscapes, photography, cinema, video art, design including architecture, and poetry and literature. The physical form of landscape will be considered as well, especially when it is culturally manipulated, as we find in gardens, earth works and sculpture. We will go on field trips to to study the local landscape, as a source of history and inspiration. The environment, economics, race, gender and sexuality will provide multiple lenses through which we view the horizon. We will additionally consider our own "wildness," however that may manifest. This class is a five hour studio TDS with an embedded H&S component. We will have lectures, seminar discussions, screenings, field trips and class critiques of student work. All departments and disciplines are accepted. Projects can be in any media. Participants will produce art or design projects for the class, including a midterm, a class exhibition, and a final. There will be readings for each topic, and short papers directed towards opening up discussions. Active participation in all class discussions is a substantial requirement towards the overall grade.

Course number: TDS-320
Prerequisite: Take HCRT-320

Storyboarding

Students will learn how to storyboard a complete sequence and pitch it.

Course number: CHAR-311
Prerequisite: n/a

Storyboardng-Keyframe-Concept

3

Split into three sections, students will focus on storyboarding for the first four weeks, then design elements in their sequence the next four, and follow that up with keyframe assignments for the rest of the semester.

Course number: ENT-154
Prerequisite: n/a

Studio Independent Study

3

Course number: ENT-975
Prerequisite: Must be 5th term or higher

Study Models (ENT/PRD)

2

This course serves as a foundation to provide students with the skills and abilities to quickly translate two dimensional (2-D) image concepts into three dimensional (3-D) physical study model concepts. The model exercises will focus on the disciplines of Transportation, Product and Entertainment Design. The class will focus on the use of basic tools, materials and various construction techniques that will allow them to manifest several examples of study models at various levels of difficulty. The "Art Center Standard" of model craftsmanship will be established in this course.

Course number: IDFN-121
Prerequisite: n/a

Study Models (TRN)

3

This course serves as a foundation to provide students with the skills and abilities to quickly translate two dimensional (2-D) image concepts into three dimensional (3-D) physical study model concepts. The model exercises will focus on the disciplines of Transportation, Product and Entertainment Design. The class will focus on the use of basic tools, materials and various construction techniques that will allow them to manifest several examples of study models at various levels of difficulty. The "Art Center Standard" of model craftsmanship will be established in this course.

Course number: IDFN-122
Prerequisite: n/a

TDS: Avery Dennison

This studio will explore the future of space-saving organization systems for the Office Products division as well as the future of consumer experiences for the Retail Information Services division of Avery Dennison.

Course number: TDS-315
Prerequisite: n/a

TDS: INDY Racing League

Indianapolis Motor Speedway, in its first Funded Educational Project (FEP) at Art Center, will challenge students to imagine the future of the Indy Racing League (IRL). Students will have the opportunity to design a hallmark IndyCar for the future IRL and be asked to consider a variety of facets in the world of racing, from entertainment at the track and beyond to issues of sustainability. This transdisciplinary studio will engage experts in racing, engineering, fuel technology, etc. as advisors to help students gain a more intimate view of the driving experience and the possibilities for future technology. Ultimately, the design solutions should provide a preview of the overall, unique racing experience for an Indy Racing League fan in the year 2017 and position the new IndyCar as the core element.

Course number: TDS-347
Prerequisite: n/a

TDS: Narrative

Each "section" will have a unique description under "additional info"

Course number: TDS-341
Prerequisite: n/a

TDS: Wrap

This trans-disciplinary studio will have the challenging task of producing a magazine as it's sole project. The content will be entirely independent and student driven. The magazine will ultimately be printed and given away at the Design conference, and all student work will be credited. There will also be an important online component of this project. While this class is open primarily to Graphic Design and Illustration majors, other disciplines are welcome. (Admission upon application.) Pre-requisite: Permission of the department for GD.

Course number: TDS-325
Prerequisite: n/a

TDS:Case Stdy InSocial Change

Course number: TDS-311
Prerequisite: n/a

TDS:Criticl Issues in Paintng

Painting is painting and there is no other medium that maintains such an important place in visual culture & human history. Investigate contemporay practices& current trends in local, national & global approaches to painting. Develop own work & participate in group critiques & classroom discus- sions.

Course number: TDS-340
Prerequisite: Take HUM-324

TDS:Mobile Health Outrch Clnc

Assist PCI, an international nonprofit based in San Diego with the roll-out of a new program for a health van that serves as a Mobile Health Care Clinic targeting high-risk communities in need of health care services and health education in Tijuana, Mexico. You will be proposing communication strategies on how to promote these services in the community as well as solutions to the vehicle146s functionality and operation. Designmatters will facilitate the studio team146s interface with PCI representatives and guest experts including healthcare personnel and will provide research and background on the target population, which will primarily include women and children. This studio will also include a funded field-trip to Tijuana and immersion in the field in order to assess and understand the needs of these communities. This is a unique opportunity to apply innovative design in support of health care access and community empowerment south of the border with outcomes of the studio to be implemented in the community by PCI and its partners.

Course number: TDS-327
Prerequisite: n/a

TDS:Redefing Chryslr Expernce

This spring Art Center College of Design and Chrysler will work together to develop a future vision for the "Chrysler Brand Culture". We will dive into the historic brand values of this leading company and craft an inventive and visionary Chrysler Experience. We will be developing a fresh look into the user connection on all levels. We will be looking at what a Showroom Experience can be in the twenty first century and define directions for where the opportunities are to develop an even stronger Chrysler Culture for the future. Our project will investigate the opportunities for defining not only the showroom experience, but traveling exhibitions, retail, merchandizing, co-branding and over-all brand direction development. Lead by Environmental design, with students from Graphics, Product, Advertizing and Environmental Design, we will explore, investigate, develop and define the new "Chrysler-Culture Experience.

Course number: TDS-314
Prerequisite: n/a

TDS:South Wing - 2030

The Province of South Holland has begun to redefine itself as a network of urban nodes defined by a common focus on knowledge industries, regional and global transport, and cultural treasures. Recently, the province has begun to focus on its most densely populated area, the "South Wing," which includes the city and port of Rotterdam, the second largest city in the Netherlands and the second largest port in the world, the Hague, the national capital, and Delft and Leiden, both historic city centers. After preliminary studies, the Province of South Holland has begun to make strategic proposals for how to brand the "South Wing." Working with a special design atelier within the Province of South Holland, the studio will conduct research on and make strategic branding proposals for the "South Wing" and how it might develop to the year 2030. We will focus on knowledge industries, regional and global transport, and cultural treasures, and on the cities of Rotterdam, the Hague and Delft. We will use scenario planning as our basic methodological research tool and make strategic proposals in the form of scenarios. These scenarios can take the form of websites, storyboards, animations, or small booklets. Ultimately, they will be published as part of the research for the Provincial Branding Study. In addition, we plan to publish a booklet here in the US.

Course number: TDS-344
Prerequisite: n/a

Themed Attraction & Exhibt Dsg

In this course students will conceive and design their own themed attraction or exhibit. Students will also be given an overview of how the designer must interface with many of the related systems, disciplines and operational requirements needed to create a successful product. 3 credits

Course number: ENT-155
Prerequisite: n/a

Thesis Designs

Students will design characters, props and environments for their thesis. They will also conceive and execute the art direction for their thesis.

Course number: CHAR-380
Prerequisite: Take CHAR-200, 3rd Term Portfolio/Reel Review

Thesis Pre-Production 1

Students will create story, storyboard and pitch story for thesis.

Course number: CHAR-381
Prerequisite: Take CHAR-200, 3rd Term Portfolio/Reel Review

Thesis Pre-Production 2

This course will continue from Thesis Pre Production 1. Students will model and rig characters, props and environment for thesis

Course number: CHAR-432
Prerequisite: Take CHAR-381, Thesis Pre-Production 1

Thesis Pre-Production 3

This course will continue from Thesis Pre Production 2. Students will create 3D layout for thesis.

Course number: CHAR-433
Prerequisite: Take CHAR-432, Thesis Pre-Production 2

Thesis Production 1

Students will attend animation critiques for thesis animation.

Course number: CHAR-481
Prerequisite: Take CHAR-350, 6th Term Portfolio Review

Thesis Production 2

Students will attend lighting & comping critiques for thesis.

Course number: CHAR-482
Prerequisite: Take CHAR-481, Thesis Production 1

Thesis Production 3

Students will attend edit, sound, music, color correcting and final frame output critiques for their thesis.

Course number: CHAR-483
Prerequisite: Take CHAR-482, Thesis Production 2

Trad Anim Mechanics 1

3

This course will continue from Traditional Animation 1. It will focus on the continued fundamentals of hand drawn animation using a light-disk table. The course will cover basics in animation in regards to movement, locomotion and weight in sequences finalized in Quicktime.

Course number: CHAR-154
Prerequisite: Take CHAR-104, Traditional Animation

Trad Anim Mechanics 2

3

This class will continue from 2D Mechanics 1. Students will learn advanced human locomotion and quadrupedal locomotion.

Course number: CHAR-204
Prerequisite: Take CHAR-154, Traditional Animation Mechanics 2

Traditional Animation

3

This course will focus on the fundamentals of hand drawn animation using a light-disk table. The course will cover basics in animation such as the bouncing ball, lever pull and weight in sequence finalized in Quicktime.

Course number: CHAR-104
Prerequisite: n/a

Traditional Animation Acting 1

3

Students will learn two character performance techniques and dialogue.

Course number: CHAR-254
Prerequisite: Take CHAR-200, 3rd Term Review

Traditional Animation Acting 2

This course will continue from Traditional Animation Acting 2. Students will learn two character performance techniques and dialogue.

Course number: CHAR-304
Prerequisite: Take CHAR-254, Traditional Animation Acting 1

Transdisciplinary Course

Each "section" will have a unique description under "additional info"

Course number: TDS-303
Prerequisite: n/a

Transdisciplinary Course

Each "section" will have a unique description under "additional info"

Course number: TDS-349
Prerequisite: n/a

Transdisciplinary Course

Each "section" will have a unique description under "additional info"

Course number: TDS-343
Prerequisite: n/a

Transdisciplinary Course

See Comments in Section

Course number: TDS-324
Prerequisite: n/a

Transdisciplinary Course

Each "section" will have a unique description under "additional info"

Course number: TDS-346
Prerequisite: n/a

Transdisciplinary Course

Each "section" will have a unique description under "additional info"

Course number: TDS-305
Prerequisite: n/a

Transdisciplinary Course

Each "section" will have a unique description under "additional info"

Course number: TDS-317
Prerequisite: n/a

Transdisciplinary Course

Each "section" will have a unique description under "additional info"

Course number: TDS-345
Prerequisite: n/a

Transdisciplinary Course

Each "section" will have a unique description under "additional info"

Course number: TDS-321
Prerequisite: n/a

Transdisciplinary Course

Each "section" will have a unique description under "additional info"

Course number: TDS-306
Prerequisite: n/a

Transdisciplinary Course

Each "section" will have a unique description under "additional info"

Course number: TDS-326
Prerequisite: n/a

Transdisciplinary Course

Each "section" will have a unique description under "additional info"

Course number: TDS-307
Prerequisite: n/a

Transdisciplinary Course

See Comments in Section

Course number: TDS-323
Prerequisite: n/a

Transdisciplinary Course

Each "section" will have a unique description under "additional info"

Course number: TDS-313
Prerequisite: n/a

Transdisciplinary Course

Each "section" will have a unique description under "additional info"

Course number: TDS-304
Prerequisite: n/a

Transdisciplinary Course

Each "section" will have a unique description under "additional info"

Course number: TDS-328
Prerequisite: n/a

Transdisciplinary Course

Each "section" will have a unique description under "additional info"

Course number: TDS-302
Prerequisite: n/a

Transdisciplinary Course

Each "section" will have a unique description under "additional info"

Course number: TDS-312
Prerequisite: n/a

Transdisciplinary Course

See Comments in Section

Course number: TDS-322
Prerequisite: n/a

VC3: Photoshop Rendering

3

This course focuses on sketching and rendering in a quick, colorful, vivid style. Assignments range from simple consumer products to complex industrial items to environmental settings and fantasy expressions. Creativity and skillful technique development in large scale rendering format are emphasized.

Course number: ENT-202
Prerequisite: Take Vis Comm Fundamentals 2 and Digital Design 1

VC4: Adv Material Indication

3

This course teaches students rapid visualization product design illustration techniques using markers and other related mediums.

Course number: ENT-251
Prerequisite: Take ENT-200 3rd Term Portfolio Review, ENT-202 VC3: Photoshop Rendering

VC5: Figure Rendering

3

This course will deal with the stylization and rendering of the figure in context of the practice of entertainment design. Students will complete a number of assignments from imagination and observation.

Course number: ENT-320
Prerequisite: Take ENT-200 3rd Term Portfolio Review, ENT-203 Analytical Figure Drawing and ENT-251 VC4: Adv Material Indication

VC6: Dramatic Narrative

3

In this course advanced digital rendering techniques will be introduced to the students in both the Painter and Photoshop programs. Shortcuts to increase rendering productivity will be discussed and demonstrated. The techniques of introducing the use of other mediums such as photography and primitive 3-D models will also be widely used.

Course number: ENT-364
Prerequisite: Take ENT-200 3rd Term Portfolio Review and ENT-320 VC5: Figure Rendering

VC7: MODO

3

Intro To MODO provides all basics of Modo including modeling, texturing, rendering, lighting and animation. The primary goal is to incorporate Modo as a 3D tool into the conceptual process of Entertainment Design along with continuing important Vis Com skills.

Course number: ENT-401
Prerequisite: Take ENT-364 Viscom 6

Vehicles & Props

3

In this course students will be taught the basics of industrial design strategies and techniques for the creation of vehicles and props for the entertainment industry. Past, present, and future time periods will be investigated through a range of design exercises.

Course number: ENT-402
Prerequisite: Take ENT-350 - 6th Term Portfolio Review and ENT-251 VC4: Adv Material Indication

Vis Comm Fundamentals 1

3

Character Viscomm 1 is an introduction to perspective. The course will cover fundamentals in 1,2 and 3 point perspective focused primitive shapes, humans and animals.

Course number: CHAR-102
Prerequisite: n/a

Viscom Fundamentals 1

3

This course emphasizes methods of illustrating design concepts clearly and correctly, and of describing them to others in the same manner. Extensive and indispensable information is presented on techniques, correct usage of required tools, and how appropriate sketches and renderings can greatly enhance the communication levels in realistic working design environments, formal presentation, and interactions with modeling teams.

Course number: IDFN-101
Prerequisite: n/a

Viscom Fundamentals 2

3

Following Viscomm Fundamentals 1, this course emphasizes methods of illustrating design concepts clearly and correctly, and of describing them to others in the same manner. Extensive and indispensable information is presented on techniques, correct usage of required tools, and how appropriate sketches and renderings can greatly enhance the communication levels in realistic working design environments, formal presentation, and interactions with modeling teams.

Course number: IDFN-151
Prerequisite: Take IDFN-101, Viscomm Fundamentals 1

Visual Development

3

This course focuses on quick sketching, editing, and pitching ideas geared towards entertainment design. The primary goal of this class is to provide students with a clearly directed methodology to facilitate the generation of non-derivative work and to familiarize students with the creative process as it specifically applies to the entertainment industry.

Course number: ENT-356
Prerequisite: Take ENT-200 3rd Term Portfolio Review,ENT-206 Advanced Perspective, ENT-259 Digital Landscape, and ENT-312 Architecture Design 1

Visual Storytelling

3

The concept of visual storytelling dates back to the origins of mankind. From the first cave paintings to the visual depiction of historic events in temples and churches, ancient societies have chosen the visual medium to communicate their stories to their fellow man. Today more than ever, visual communication dominates our everyday lives. Students in this class will learn to craft images that clearly and emotionally communicate their story concepts.

Course number: ENT-409
Prerequisite: ENT-350 6th Term Portfolio ReviewENT-356 Visual ENT-356 Visual Development

Way Things Work (ENT,PRD)

2

It is important for I.D. students to have an intuitive understanding of how products function in various ways in order that design solutions be intelligent. For this class each student is required to select a product which is then taken apart,the constituents analyzed,information recorded, and then it is reassembled. The wide range of products examined provides useful information and understanding of things from motors to materials. Deliverables consist of a notebook of research material, sketches and notes of the process plus one large exploded view drawing of the product that was examined. Making Things Work It is one thing to have an idea and it is quite another to make it work. Students in this class are assigned a goal, governed by a set of rules, that require building a device to accomplish it. Deliverables are a built thing and a notebook of sketches Illustrating the thought process.

Course number: IDFN-131
Prerequisite: Take IDFN-102, 3D Fundamentals 1

Way Things Work (IXD,TRN)

3

It is important for I.D. students to have an intuitive understanding of how products function in various ways in order that design solutions be intelligent. For this class each student is required to select a product which is then taken apart,the constituents analyzed,information recorded, and then it is reassembled. The wide range of products examined provides useful information and understanding of things from motors to materials. Deliverables consist of a notebook of research material, sketches and notes of the process plus one large exploded view drawing of the product that was examined. Making Things Work It is one thing to have an idea and it is quite another to make it work. Students in this class are assigned a goal, governed by a set of rules, that require building a device to accomplish it. Deliverables are a built thing and a notebook of sketches Illustrating the thought process.

Course number: IDFN-132
Prerequisite: n/a

Z Brush

3

"Intro to Zbrush" will explore all aspects of the program including User Interface, Sculpting Brushes, Alphas, Subtools, 3D Layers, Poly Painting, Spotlight, LightBox, ShadowBox, Zspheres, Zsketch, and Transpose Master. This course will also go over the many amazing plug-ins inside of Zbrush including Decimation Master, UV Master, Multi Map Exporter, Subtool Master, and Maya Blend Shapes. This course will give you all knowledge needed to create a final project for your portfolio weather it be character or environmental.

Course number: ENT-414
Prerequisite: Take ENT-251 Viscom 4

ZBrush in Production

3

ZBrush in Production is an advance class focused on how ZBrush is used within multiple industries today. The course will focus on the various ZBrush techniques in film, game, toy/collectible and rapid prototype industries. It covers many aspects of a pipeline, including, how to use scan data, render a final image in an industry standard application, building models that will be manufactured and much more. Students will pick from one of the five focused industries and complete one project that meets all of the necessary requirements any studio would ask of an artist.

Course number: ENT-415
Prerequisite: Take ENT-414 ZBrush