Classes

Credits

2D 1 Fundamentals

3

Student will learn the principles/fundamentals of animation through assignments such as bouncing balls and pendulums.

Course number: EANI-104
Prerequisite: n/a

2D 2 Mechanics 1

3

Continuing from 2D 1 Fundamentals This course will focus on the basics of human mechanics with a primary focus of bipedal locomotion.

Course number: EANI-154
Prerequisite: Take EANI-104, 2D 1 Fundamentals

2D 3 Mechanics 2

3

Continuing from 2D 2 Mechanics 1 This course will focus on the basics of animal mechanics with a primary focus on quadrupedal locomotion.

Course number: EANI-204
Prerequisite: Take EANI-154, 2D 2 Mechanics 1

2D 4 Acting 1

Continuing from 2D 3 Mechanics 2 This course will focus on acting basics with a primary focus on pantomime performance.

Course number: EANI-254
Prerequisite: Take EANI-200, 3rd Term Portfolio Review and EANI-204, 2D 3 Mechanics 2

2D 5 Acting 2

Continuing from 2D Acting 1 Students will learn how to animate a dialog, acting performance.

Course number: EANI-304
Prerequisite: Take EANI-200, 3rd Term Portfolio Review and EANI-254, 2D 4 Acting 1

3D Anatomy Ecorche'

Anatomy is an essential part of any artist's education. learn it in a rewarding, fun and traditional way . Visit to Rey Busto's UCLA cadaver lab/field trip is included.

Course number: ENT-161
Prerequisite: n/a

3D Fundamentals 1

Introduction to the ArtCenter Technical Skills model shop and 3 Dimensional design development (model making). Instruction includes shop safety, types of materials, power equipment and hand tool usage, fabrication skills, mold making, casting, detailing and finishing. This class emphasizes hand skills, proper and safe process, accuracy and craftsmanship. Demonstrations of model shop equipment are given by model shop staff; successful completion of all tool demonstrations is required for use of the model shop facility.

Course number: IDFN-102
Prerequisite: n/a

3D Fundamentals 2

3

3D Fundamentals 2 Based on the foundation knowledge from 3D Fundamentals-1, you will experience design and fabrication projects using stock materials and standard shop methods. Fabrication planning and time management skills will be reinforced for your successful completion of this course. An introduction to the industrial clay medium and techniques will provide you with a basic knowledge of the clay model making process and a foundation to create and develop clay models of your designs. This course will explore basic principals of form development while reinforcing your understanding of 2D to 3D design translation, presented in a finished, painted hard model.

Course number: IDFN-152
Prerequisite: Take IDFN-102, 3D Fundamentals 1

3D Sculpting

This class will introduce students to 3D sculpting. The students will learn to use the relevant tools, to create a 3D maquette. 3D Sculpting is an important skill in the industry as an efficient method to design and present their creation.

Course number: ENT-260
Prerequisite: Take ENT-200, 3rd Term Portfolio Review

3D3 Maquette

3

'The creation of a dynamic character will be explored from the ground up. From it's conception to it's full realization as a 3D maquette sculpture, the student will learn to use a variety of real-world materials including the building of an armature, and the sculpture and painting of the final statue. Special emphasis will be placed on the process of creating a character with personality, life, and it's own unique history.'

Course number: ENT-410
Prerequisite: Take ENT-200, 3rd Term Portfolio Review, IDFN-151, Viscom Fundamentals 2, IDFN-152, 3D Fundamentals 2, IDFN-161, Design Process 2, INT-214, Entertainment Design Fundamentals 2, ENT-201, Creative ID Process, ENT-202, VC3: Photoshop Rendering, AND ENT-203, Analytical Figure Drawing

3rd Term Portfolio Review

0

3rd Term Portfolio Review

Course number: ECPT-200
Prerequisite: Take ECPT-101, Perspective 1, ECPT-103, Analytical Anatomy, ECPT-105, Animal Anatomy, ECPT-107, Concept 1, ECPT-109, How Things Work, ECPT-152, Lighting Fundamentals, ECPT-153, Figure Painting, ECPT-154, Painting 1, ECPT-156, Graphic Concepts for Entertainment, AND ECPT-158, Intro to 3D

3rd Term Portfolio Review

0

Course number: ENT-200
Prerequisite: Take IDFN-151 , Viscom Fundamentals 2 and IDFN-152, 3D Fundamentals 2 and IDFN-161, Design Process 2 and INT-214, ENT Design Fundamentals 2 and HSOC-101, Art of Research

3rd Term Portfolio Review

Students will be reviewed and assessed on the progress of their work and advised on future class choices.

Course number: EGAM-200
Prerequisite: n/a

3rd Term Portfolio Review

0

Students will be reviewed and assessed on the progress of their work and advised on future class choices.

Course number: EANI-200
Prerequisite: n/a

3rd Term Portfolio/Reel Review

0

Students will be reviewed and assessed on the progress of their work and advised on future class choices.

Course number: CHAR-200
Prerequisite: n/a

5th Term Portfolio Review

0

During the 5th term review meeting, the student's overall progress and artwork done in 3rd, 4th and 5th term is reviewed. A determination will be made whether the student is able to move onto 6th, 7th and 8th term.

Course number: EANI-300
Prerequisite: Take EANI-200, 3rd Term Portfolio Review Take EANI-307, Shorts 2-1 concurrently

6th Term Portfolio Review

6th Term Portfolio Review

Course number: ECPT-350
Prerequisite: n/a

6th Term Portfolio Review

0

Students will be assessed on the chosen direction of their work and advised on their final two terms classes. Appropriate Career possibilities will be discussed.

Course number: ENT-350
Prerequisite: Take ENT-200, 3rd Term Portfolio Review, ENT-201, Creative ID Process, ENT-202, VC3: Photoshop Rendering, ENT-203, Analytical Figure Drawing, ENT-251, VC4: Adv Material Indication, ENT-254, Costume Design, ENT-259, Digital Landscape, ENT-306, Color Theory for Entertainment, ENT-310, Character Design 1, ENT-312, Architecture Design 1, ENT-320, VC5: Figure Rendering, HSOC-101,Art of Research (ID Majors), AND HHIS-110, Intro to Modernism

6th Term Portfolio Review

Students will be assessed on the chosen direction of their work and advised on their final two terms classes. Appropriate Career possibilities will be discussed.

Course number: EGAM-350
Prerequisite: Take EANI-200, 3rd Term Portfolio Review

6th Term Portfolio Review

0

Students will be assessed on the chosen direction of their work and advised on their final two terms classes. Appropriate Career possibilities will be discussed.

Course number: CHAR-350
Prerequisite: Take CHAR-200, 3rd Term Portfolio/Reel Review

8th Term Portfolio Review

During the 8th term review meeting, the student's overall progress and artwork done in 6th, 7th and 8th term is reviewed. Recommendations will be made on career development, job applications, internships and portfolio development.

Course number: EANI-450
Prerequisite: Take EANI-300, 5th Term Portfolio Review Take EANI-451, Animation Thesis concurrently

8th Term Portfolio Review

0

During 8th term review, the student's overall progress and artwork done in 6th, 7th and 8th term is reviewed. Recommendations will be made on career development, job applications, internships and portfolio development.

Course number: ECPT-455
Prerequisite: Take ECPT-350, 6th Term Review

Acting Workshop

Students will learn how to create convincing acting performances with the help of an acting coach.

Course number: CHAR-266
Prerequisite: Take CHAR-200, 3rd Term Review

Adv Entertainment Design

3

In this advanced studio course students will work on the visual and functional design of characters, environments, vehicles and props for a specific futuristic scenario generated through the Mobility Vision Integration Process.

Course number: ENT-450
Prerequisite: Take ENT-200, 3rd Term Portfolio Review, ENT-350, 6th Term Portfolio Review, HSOC-101,Art of Research (ID Majors), AND HHIS-110, Intro to Modernism

Adv Game-Writing Studio

3

This course explores the connection between narrative and the visual experience in the game design realm. Its goal is to provide students an in-depth framework for how to approach crafting a narrative in this interactive medium, along with an understanding of how game design mechanics are connected with developing player agency, and how visuals support these elements. This framework includes the development of visuals that fall outside the formal gameplay setting, such as designing the visual branding of your game. Branding will include an iconic title that will be present at the game's start, and will follow through on the student designed cover art for the game box, promotional poster, splash screen, and app icon. This visual aspect of the game may go further to include maps, selection screens, and any typographic interstices. Additional topics will include how the narrative experience transcends text; sound design; visual themes; animation choices; and core game design decisions. Students will utilize a combination of hands-on-gameplay, lecture and discussion, in-class exercises, and creative writing workshops to foster a greater understanding of the connection between narrative and visual elements with the process of game development. The student will finish the term with a visual display of how the game will be promoted, including all of the elements mentioned above.

Course number: TDS-371
Prerequisite: n/a

Advance Entertainment Design

Advanced Entertainment Design is a advanced studio course to give opportunity for students to develop a project for a specific self defined scenario.

Course number: ECPT-450
Prerequisite: n/a

Advanced 3D

Advanced 3D deepens knowledge of 3D software.

Course number: ECPT-258
Prerequisite: Take ECPT-213, Clay Modeling

Advanced Game Project 1 (TDS)

First part of senior project. Students will form teams and develop an original game through the entire pre-production phase. Students are encouraged to recruit students from other programs (concept, animation, etc.) Course Learning Outcomes: The student will acquire a hands-on experience of transforming a concept into a fully playable game. The student will learn how to work within a team on a concept that is not necessarily his.

Course number: EGAM-411
Prerequisite: EGAM-350, 6th Term Review

Advanced Game Project 2 (TDS)

Second part of senior project. Students will finalize their game and deliver a version that could be published. Final product will be presented to a panel of industry professionals. Course Learning Outcomes: The student will acquire the experience of turning a playable version of a game into a final version, ready to launch.

Course number: EGAM-412
Prerequisite: EGAM-411, Adv Game Proj 1

Advanced MODO

This course will focus on bringing 2d concepts into 3D using MODO and applying it in a production setting for film and video games.

Course number: ENT-451
Prerequisite: n/a

Advanced Perspective

3

In this course the technical aspects of how to draw various objects and environments through the traditional practice of freehand perspective drawing techniques will be explained.

Course number: ENT-206
Prerequisite: Take IDFN-151 , Viscom Fundamentals 2 and IDFN-152, 3D Fundamentals 2 and IDFN-161, Design Process 2 and INT-214, ENT Design Fundamentals 2 and HSOC-101, Art of Research

Advanced Perspective

3

Advanced Perspective covers perspective techniques and rules for visualizing environments.

Course number: ECPT-201
Prerequisite: Take ECPT-101, Perspective 1, ECPT-103, Analytical Anatomy, ECPT-105, Animal Anatomy, ECPT-107, Concept 1, ECPT-109, How Things Work, ECPT-152, Lighting Fundamentals, ECPT-153, Figure Painting, ECPT-154, Painting 1, ECPT-156, Graphic Concepts for Entertainment, AND ECPT-158, Intro to 3D

Alternative Controls

Exploration of game projects using non-traditional input devices, like smartwatches. Course Learning Outcomes: The student will learn to design games away from the conventional way, learn to think outside of the box.

Course number: EGAM-258
Prerequisite: EGAM-200, 3rd Term Review

Analytical Anatomy

3

Analytical Figure provides an intensive study of the human anatomy. Principles of foreshortening, development of visual memory, observation of gesture, visual viewpoint. Course material provides an overview of mainstream figural concepts in contemporary art, illustration, entertainment design and animation. fundamentals of human anatomy through the study of muscle and bone structure. How the body moves through leverage and weight will also be studied through demo and live models.

Course number: ECPT-103
Prerequisite: n/a

Analytical Figure Drawing

3

This class provides intensive study of human anatomy. Principles of foreshortening, development of visual memory, observation of gesture, visual viewpoint, and sequential figures in motion are addressed. Course material provides an overview of mainstream figural concepts in contemporary art, illustration, entertainment design and animation.

Course number: ENT-203
Prerequisite: Take IDFN-151 , Viscom Fundamentals 2 and IDFN-152, 3D Fundamentals 2 and IDFN-161, Design Process 2 and INT-214, ENT Design Fundamentals 2 and HSOC-101, Art of Research

Animal Anatomy

3

Animal Anatomy provides an intensive study of animal anatomy. Covering the principles of foreshortening, observation of animals in motion, the visual viewpoint, and understanding of muscle and bone structure.

Course number: ECPT-105
Prerequisite: n/a

Animation Thesis

Coninuing from Layout 3 Thesis Students will animate their entire thesis film.

Course number: EANI-451
Prerequisite: Take EANI-350, 6th Term Portfolio Review and EANI-401, Layout 3 Thesis

Architecture Design 1

3

In this course many exterior architectural styles will be presented to the students. In the presentation of each style, design elements of each will be discussed via reference images. After the design elements of any one genre have been communicated to the students they will be expected to communicate through drawings of an architectural exterior of their own design expressing the specific styling guidelines for that genre.

Course number: ENT-312
Prerequisite: Take ENT-200, 3rd Term Portfolio Review, ENT-201, Creative ID Process, ENT-202, VC3: Photoshop Rendering, ENT-203, Analytical Figure Drawing, ENT-251, VC4: Adv Material Indication, ENT-254, Costume Design, ENT-259, Digital Landscape, AND HSOC-101,Art of Research (ID Majors)

Architecture Design 2

3

In this course many interior architectural styles will be presented to the students. In the presentation of each style, design elements of each will be discussed via reference images. After the design elements of any one genre have been communicated to the students they will be expected to communicate through drawings of an architectural interior of their own design expressing the specific styling guidelines for that genre.

Course number: ENT-366
Prerequisite: Take ENT-200, 3rd Term Portfolio Review, ENT-201, Creative ID Process, ENT-202, VC3: Photoshop Rendering, ENT-203, Analytical Figure Drawing, ENT-251, VC4: Adv Material Indication, ENT-254, Costume Design, ENT-259, Digital Landscape, ENT-306, Color Theory for Entertainment, ENT-310, Character Design 1, ENT-312, Architecture Design 1, ENT-320, VC5: Figure Rendering, HSOC-101,Art of Research (ID Majors), AND HHIS-110, Intro to Modernism

Art Direction 1

Art Direction 1 focuses on engaging in a collaborative project pipeline. Interdisciplinary studies with other departments and how to interface with Animation/Game/Film/VR productions. The students will work as a team to research, conceive, and develop short projects. This class can be continued as a 2 term project in Art Direction 2 if needed for a senior project.

Course number: ECPT-419
Prerequisite: Take ECPT-256, Storyboarding

Art Direction 2

Art Direction 2 is an extension of Art Direction 1 for project completion as needed. Focusing on a collaborative project.

Course number: ECPT-469
Prerequisite: Take ECPT-419, Art Direction 1

Art of the Pitch

3

Students create an original IP and learn how to pitch it on the internet to get attention online! For presentation on Kickstarter, YouTube and other social media. Students will work in 2 person teams to create a pitch video to use on the internet. Open to Animation and Concept students.

Course number: EANI-317
Prerequisite: Take CHAR-254, Traditional Animation Acting 1 AND CHAR-422, CG Lighting & Comping AND EANI-257, Shorts 1

Art of the Pitch

3

Students create an original IP and learn how to pitch it on the internet to get attention online! For presentation on Kickstarter, YouTube and other social media. Students will work in 2 person teams to create a pitch video to use on the internet. Open to Animation and Concept students.

Course number: ECPT-317
Prerequisite: Take ENT-200, 3rd Term Portfolio Review AND ENT-202, VC3: Photoshop Rendering AND ENT-206, Advanced Perspective AND ENT-259, Digital Landscape

Assets Thesis

Continuing from Concept Art 3 Thesis Students will create all assets needed for their thesis film, whether it is 3D models, 2D backgrounds, rigging characters, model sheets, etc.

Course number: EANI-405
Prerequisite: Take EANI-350, 6th Term Portfolio Review and EANI-355, Concept Art 3 Thesis

Augmentd, Virtual & Mixed Rlty

Overview of the various technologies and their design implications. Students will build several prototypes. Course Learning Outcomes: The student will understand how these new technologies change the design of games and how to take advantage of them. The student will design and prototype several AR, VR and MR game concepts.

Course number: EGAM-256
Prerequisite: EGAM-200, 3rd Term Review

CG 1 Fundamentals

2

This course will focus how to use Maya. Students will be taught how to model, rig, animate a simple robot character which they will light as well.

Course number: EANI-111
Prerequisite: n/a

CG 2 Mechanics 1

3

Continuing from CG 1 Fundamentals This course will focus on the continued fundamentals of 3D software using Maya in regards to animating. Students will be introduced to animation assignments such as the bouncing ball, sack of flour and walk cycles. They will execut what they learned from CG 1 Fundamentals.

Course number: EANI-161
Prerequisite: Take EANI-111, CG 1 Fundamentals

CG 3 Mechanics 2

3

Continuing from CG 2 Mechanics 1 Students will focus on animation mechanics, coming to grips with constraints, learning about FK versus IK, storytelling poses and simple set of actions.

Course number: EANI-211
Prerequisite: Take EANI-161, CG 2 Mechanics 1

CG 4 Acting 1

Continuing from CG 3 Mechanics 2 This course will focus pantomime acting and how to clearly express emotional intent through body language without dialog.

Course number: EANI-261
Prerequisite: Take EANI-200, 3rd Term Portfolio Review and EANI-211, CG 3 Mechanics 2

CG 5 Acting 2

Continuing from CG 4 Acting 1 Students will learn how to create a sequence of shots using an interesting, contemporary technique. What technique is used depends on the students' choice and what is frequently used in the animation industry. An example of a technique could be VR, AR, stop-motion, etc.

Course number: EANI-311
Prerequisite: Take EANI-200, 3rd Term Portfolio Review and EANI-261, CG 4 Acting 1

CG Animation 1

3

Students will learn how to animate advanced human locomotions. Also focusing on posing multiple characters in different emotional states.

Course number: CHAR-221
Prerequisite: n/a

CG Animation 2

3

This course will continue from CG Animation 1. Students will learn simple acting and dialog (1 character).

Course number: CHAR-271
Prerequisite: Take CHAR-200, 3rd Term Review, CHAR-221, CG Animation 1

CG Animation 3

3

This course will continue from CG Animation 2. Students will learn advanced acting and dialog (2 characters, 3 shots part of a sequence), added to this is basic lighting.

Course number: CHAR-321
Prerequisite: Take CHAR-271, CG Animation 2

CG Animation 4

This course will continue from CG Animation 3. Students learn how to rig characters and test their rig, making them production ready (students will rig the Modeling 2 (Z-Brush) character.

Course number: CHAR-371
Prerequisite: Take CHAR-321, CG Animation 3

CG Animation 5

This course will continue from CG Animation 4. Students will learn FX (particles, hair, cloth, ...). This course will also focus on thesis FX needs.

Course number: CHAR-421
Prerequisite: Take CHAR-371, CG Animation 4

CG Lighting & Comping

3

This course will teach students advanced CG lighting techniques and introduce them to comping rendered images.

Course number: CHAR-422
Prerequisite: n/a

Character 1

Character 1 introduces the creation process to generate a variety of personalities and visual identities of human characters for stories both existing and imagined.

Course number: ECPT-315
Prerequisite: n/a

Character 2

Character 2 covers the creation of believable creatures for stories, both existing and imagined. Students will be able to create believable imaginary creatures based on lectures on biodiversity and the process of defining logically the purpose and natural habitat of the animal. A strong understanding on anatomy and purpose to each creature will be of particular focus.

Course number: ECPT-365
Prerequisite: Take ECPT-315, Character 1

Character Design 1

3

In this course students will be introduced to what characteristics make up iconic good and evil characters. The course will focus on the design on human characters for stories both existing and imagined by the students.

Course number: ENT-310
Prerequisite: Take ENT-200, 3rd Term Portfolio Review, ENT-201, Creative ID Process, ENT-202, VC3: Photoshop Rendering, ENT-203, Analytical Figure Drawing, ENT-251, VC4: Adv Material Indication, ENT-254, Costume Design, ENT-259, Digital Landscape, AND HSOC-101,Art of Research (ID Majors)

Character Design 2

3

In this course students will be introduced to what characteristics make up believable creatures. The course will focus on the design on creatures for stories both existing and imagined by the students. A strong understanding on anatomy and purpose to each creature will be of particular focus.

Course number: ENT-367
Prerequisite: Take ENT-200, 3rd Term Portfolio Review, ENT-201, Creative ID Process, ENT-202, VC3: Photoshop Rendering, ENT-203, Analytical Figure Drawing, ENT-251, VC4: Adv Material Indication, ENT-254, Costume Design, ENT-259, Digital Landscape, ENT-306, Color Theory for Entertainment, ENT-310, Character Design 1, ENT-312, Architecture Design 1, ENT-320, VC5: Figure Rendering, HSOC-101,Art of Research (ID Majors), AND HHIS-110, Intro to Modernism

Clay Modeling

3

Clay Modeling is an introduction to 3D sculpting. This course reinforces understanding of 2D to 3D design translation, finish quality by creating a hard model.

Course number: ECPT-213
Prerequisite: Take ECPT-101, Perspective 1, ECPT-103, Analytical Anatomy, ECPT-105, Animal Anatomy, ECPT-107, Concept 1, ECPT-109, How Things Work, ECPT-152, Lighting Fundamentals, ECPT-153, Figure Painting, ECPT-154, Painting 1, ECPT-156, Graphic Concepts for Entertainment, AND ECPT-158, Intro to 3D

Color Theory

Color Theory covers the use of color and lighting, as a powerful tool for visual storytelling.

Course number: ECPT-316
Prerequisite: n/a

Color Theory for Entertainment

3

Course material covers the properties and effects of light and color during different times of day and under various lighting conditions, as well as complex color properties such as luminosity, iridescence and transparent overlay.

Course number: ENT-306
Prerequisite: Take ENT-200, 3rd Term Portfolio Review, ENT-201, Creative ID Process, ENT-202, VC3: Photoshop Rendering, ENT-203, Analytical Figure Drawing, ENT-251, VC4: Adv Material Indication, ENT-254, Costume Design, ENT-259, Digital Landscape, AND HSOC-101,Art of Research (ID Majors)

Concept 1

3

Concept 1 is about big picture conceptual thinking process. It covers introduction to visual composition, story analysis and basics of the design process to produce 2D representation in the form of storyboards and compositions to drive the narrative.

Course number: ECPT-107
Prerequisite: n/a

Concept 2

3

Concept 2 introduces teamwork to create a visually compelling and distinct story with relevent solutions.

Course number: ECPT-207
Prerequisite: Take ECPT-101, Perspective 1, ECPT-103, Analytical Anatomy, ECPT-105, Animal Anatomy, ECPT-107, Concept 1, ECPT-109, How Things Work, ECPT-152, Lighting Fundamentals, ECPT-153, Figure Painting, ECPT-154, Painting 1, ECPT-156, Graphic Concepts for Entertainment, AND ECPT-158, Intro to 3D

Concept 3

This class focuses on the PROCESS of creating meaningful visual assets that designers bring to the table is the design process and the rigor to which we apply our methods to the creation of meaningful products and concepts. The processes and techniques that you learn in this class will apply to the Entertainment Design profession whether you are designing props, vehicles, environments, characters or creatures.

Course number: ECPT-257
Prerequisite: Take ECPT-107, Concept 1 and ECPT-207, Concept 2

Concept Art 1

3

Students will learn the fundamentals of color and shape design, while also developing into simple character design and screen compositions.

Course number: EANI-105
Prerequisite: n/a

Concept Art 2

3

Continuing from Cancept Art 1 Students will learn how to design simple characters, props and environments.

Course number: EANI-155
Prerequisite: Take EANI-105, Cancept Art 1

Concept Art 3 Thesis

Continuing from Concept Art 2 Students will create all concept art necessary for their thesis film.

Course number: EANI-355
Prerequisite: Take EANI-200, 3rd Term Portfolio Review and EANI-155, Concept Art 2

Concept Art for Production

3

This elective focuses on engaging in a collaborative project pipeline as an interdisciplinary study with the Animation track, Thesis Designs CHAR-380 course. Working as a team, Concept students will research, conceive, develop concept art for a short film project created by an Animation studeny.

Course number: ECPT-380
Prerequisite: Take the following courses previously: ENT-251, VC4: Advanced Material Indication ENT-254, Costume Design ENT-259, Digital Landscape ENT-306, Color Theory for Entertainment ENT-310, Character Design 1 ENT-312, Architecture Design 1 ENT-320, VC5: Figure Rendering

Concept Design 1

Students will learn how to design simple characters, props and environments.

Course number: CHAR-155
Prerequisite: n/a

Concept Design 2

This course will continue from Concept Design 1. Students will learn how to design more advanced characters, props and environmental designs.

Course number: CHAR-305
Prerequisite: Take CHAR-155, Concept Design 1

Costume Design

3

In this course students will be introduced to the design strategies and techniques employed when designing costumes for a wide range of characters. The course will focus on the design of costumes for human characters for stories both existing and imagined by the students. Design exercises will not only cover a wide range of costumes specific to the purpose of the character they are for but for time periods, past, present and future.

Course number: ENT-254
Prerequisite: Take ENT-200, 3rd Term Portfolio Review, IDFN-151, Viscom Fundamentals 2, IDFN-152, 3D Fundamentals 2, IDFN-161, Design Process 2, INT-214, Entertainment Design Fundamentals 2, ENT-201, Creative ID Process, ENT-202, VC3: Photoshop Rendering, AND ENT-203, Analytical Figure Drawing

Costume Design

This course focuses on analyzing and creating costumes to support and enhance story. In this course students will be introduced to the design strategies and techniques employed when designing costumes for a wide range of characters. The course will focus on the design of costumes for human characters for stories both existing and imagined by the students. Design exercises will not only cover a wide range of costumes specific to the purpose of the character they are for but for time periods, past, present and future.

Course number: ECPT-262
Prerequisite: n/a

Creative ID Process

3

The process of creating visually compelling, distinct and relevant solutions for the challenges conceptual designers routinely face is the core focus of this class. Art Center's very unique "industrial design" process has specific relevance to the design and creation of the objects needed for the entertainment industry. Students will learn the skills needed to approach the design of any object with a special emphasis placed on mastering the "industrial design" approach to problem solving.

Course number: ENT-201
Prerequisite: Take IDFN-151 , Viscom Fundamentals 2 and IDFN-152, 3D Fundamentals 2 and IDFN-161, Design Process 2 and INT-214, ENT Design Fundamentals 2 and HSOC-101, Art of Research

Design Adaptation

Design Adaptation develops the design skills to create interiors as an extension of an original entertainment property. Students will use existing entertainment properties to identify the established design language, and then use this information to create original designs as an extension of the original entertainment property. The students will take on design challenges for film, video games, animation, and themed environmental spaces. This will be a sketching and drawing intensive class.

Course number: ECPT-367
Prerequisite: Take ECPT-314, Vehicles and Props

Design Process 2

3

This class serves as the foundation of your industrial Design career at Art Center and your future careers in the industry 150 regardless of your specific major. We will be focusing on the PROCESS of creating meaningful products and will produce a design package for a handheld SPOTLIGHT that will fit a specific interior automotive environment and target market. The processes and techniques that you learn in this class ill apply to the Industrial Design project that you will have in the future 150 whether you are designing products, vehicles, environments, information, systems, or strategy.

Course number: IDFN-161
Prerequisite: Take IDFN-111, Design Process 1

Design for Free 2 Play Games

Overview of the specific design challenges when creating a free 2 play game (including acquisition, retention and monetization) and the tools used for live operations. Course Learning Outcomes: The student will understand the specificities of creating a free 2 play game. The student will create several concepts and prototype their core mechanics.

Course number: EGAM-257
Prerequisite: EGAM-200, 3rd Term Review

Design for Mobile Games

Overview of the specific design challenges when creating a multiplayer game. Study of local, online and massively multiplayer online games, including eSports. Course Learning Outcomes: The student will understand the specificities of creating a multiplayer game. The student will design and prototype several multiplayer game concepts.

Course number: EGAM-255
Prerequisite: EGAM-200, 3rd Term Review

Design for Multiplayer Games

Overview of the specific design challenges when creating a multiplayer game. Study of local, online and massively multiplayer online games, including eSports. Course Learning Outcomes: The student will understand the specificities of creating a multiplayer game. The student will design and prototype several multiplayer game concepts.

Course number: EGAM-253
Prerequisite: EGAM-200, 3rd Term Review

Digital Landscape

3

During this course students will be painting traditionally and digitally on laptop computers from observation at a variety of locales in Pasadena. The class will focus on introducing and improving the skills and strategies employed to create compelling imagery.

Course number: ENT-259
Prerequisite: Take ENT-200, 3rd Term Portfolio Review, IDFN-151, Viscom Fundamentals 2, IDFN-152, 3D Fundamentals 2, IDFN-161, Design Process 2, INT-214, Entertainment Design Fundamentals 2, ENT-201, Creative ID Process, ENT-202, VC3: Photoshop Rendering, AND ENT-203, Analytical Figure Drawing

Dramatic Narrative

Dramatic Narrative is a senior level class to practice all learned skills and knowledge through group or individual projects.

Course number: ECPT-422
Prerequisite: n/a

Edit Thesis

Continuing from Layout 3 Thesis Students will learn how to edit their thesis film, while also focusing on sound editing and creating a soundtrack. Publishing the final product through social media will also be part of the class.

Course number: EANI-452
Prerequisite: EANI-350, 6th Term Portfolio Review and Take EANI-401, Layout 3 Thesis

Entertainment Graphics

This course addresses graphic design from a world building perspective. Design elements will be created and discussed. Students will be expected to communicate through drawings of their own design expressing the specific styling guidelines for that genre. Entertainment Graphics is intended to ground the information rich environments our Entertainment students work to create. Graphic design is an environmental element just as important as perspective, topography, atmospheric perspective, cultural, style or costume. The class will also address the use of graphics to assist in more professional presentations and posters.

Course number: ECPT-368
Prerequisite: n/a

Entertainment Graphics

It is everywhere around you, and your images could be set in a more believable and resonate space if you augmented your imagery with it. Entertainment Graphics will teach you graphic design from a world building perspective. It embraces company identification, a lengthy dip in typography, and application of graphics and info-graphics to communicate a believable milieu.

Course number: ENT-160
Prerequisite: n/a

Entertainment Senior Project

3

Senior studio taught on a mentorship. For both Entertainment Arts & Entertainment Design track students. Based on their individual area of focus, each student will research, concept & develop an in depth final project, which will be completed at a professional level of finish, by the end of the term.

Course number: ENT-471
Prerequisite: Take ENT-200, 3rd Term Portfolio Review, ENT-350, 6th Term Portfolio Review, HSOC-101,Art of Research (ID Majors), AND HHIS-110, Intro to Modernism

Entertainment Sketchbook

3

On location sketching / Drawing from observation / Using studies to inspire creative designs / composing a sketchbook / photographing reference with relevance to entertainment design.

Course number: ENT-213
Prerequisite: Take any Viscomm 1 course previously

Figure Drawing & Anatomy 1

2

This course will focus on the fundamentals of human anatomy thru the study of muscle and bone structure. How the body moves thru leverage and weight will also be studied thru demo and live models.

Course number: EANI-106
Prerequisite: n/a

Figure Drawing & Anatomy 2

This intermediate figure and anatomy course will continue the understanding of muscle and bone structure and movement by studying the figure through live models and demo.

Course number: CHAR-156
Prerequisite: Take CHAR-106, Beginning Anatomy

Figure Drawing & Anatomy 2

3

This intermediate figure and anatomy course will continue the understanding of muscle and bone structure and movement by studying the figure through live models and demo.

Course number: EANI-156
Prerequisite: Take EANI-106, Figure Drawing & Anatomy 1

Figure Drawing & Anatomy 3

3

This class will continue from Figure Drawing & Anatomy 2. Students will learn a continued depth of figure drawing & anatomy.

Course number: CHAR-206
Prerequisite: Take CHAR-156, Figure Drawing & Anatomy 2

Figure Drawing & Anatomy 3

Continuing from Figure Drawing & Anatomy 2 This course is designed to enhance your analytical understanding of the human form. This will facilitate your ability to design and create from imagination and have a better grasp of movement, form, and function. Analysis is essential to learning accurate anatomy in order to be better able to animate and create human and animal forms and to more convincingly draw from life.

Course number: EANI-306
Prerequisite: Take EANI-200, 3rd Term Portfolio Review and EANI-156, Figure Drawing & Anatomy 2

Figure Painting

2

This course deals with the stylization and rendering of the figure in context of the practice of Entertainment Design. Students will be completing a number of assignments from imagination and observation.

Course number: ECPT-153
Prerequisite: Take ECPT-101, Perspective 1, ECPT-103, Analytical Anatomy, ECPT-105, Animal Anatomy, ECPT-107, Concept 1, AND ECPT-109, How Things Work

Game Art Direction

3

Students will collaborate and help design the look of a game with graduating seniors from the Advanced Game Project at USC Students will be assigned to a project and work with their team in order to design the look of the game. Students will produce a Game Art Bible which will be used as a reference for the development of the game. This course will require to attend some classes or meetings on USC campus. Portfolio submission required.

Course number: ECPT-318
Prerequisite: n/a

Game Art Fundamentals

Learn the terminology of 3D; learn the processes used to produce art assets (modeling, texture, animation, lighting, visual effects); learn the production workflow techniques, learn the main industry-standard tools (Maya or Max, Photoshop). Course Learning Outcomes: The student will acquire practical knowledge of all the different steps required to create art assets for a game.

Course number: EGAM-120
Prerequisite: EGAM-110, Graphic Design & Games

Game Audio

Introduction to fundamentals of music and sound effects creation. Overview of the techniques used for creating and implementing sound effects and music in games, including concepts of interactive music, 3D audio. Course Learning Outcomes: Student will understand all the different aspects of audio in games. Student will be able to provide basic artistic direction for scoring a game and recording voice-overs as well as design and implement sound effects.

Course number: EGAM-310
Prerequisite: EGAM-200, 3rd Term Review

Game Concepts

3

Game Concepts is an introductory course designed to focus on concept creation and problem solving within a video game production environment. Projects for this class will cover various design aspects of environments, characters, and props as they pertain to interactive digital media. Course exercises are designed to help students work together to identify and create visual solutions as they relate to the interactive nature of video games.

Course number: ECPT-159
Prerequisite: n/a

Game Design Documents

Creation of design documents, from initial concept to Game Design Document (GDD). Overview of their purpose and how they are used and maintained. Final: Pitch an original concept. The selected pitches will be developed during Advanced Gaming Project 1 & Advanced Gaming Project 2. Course Learning Outcomes: The student will have a practical knowledge of all the different types of documents expected from a game designer.

Course number: EGAM-301
Prerequisite: n/a

Game Design Fundamentals

Overview of the theory of Game design (formal, dramatic and dynamic (systems) elements), its development process (iteration, prototyping, playtesting) through digital and non-digital games. Course Learning Outcomes: The student will understand the fundamental theory of Game Design.

Course number: EGAM-115
Prerequisite: EGAM-105, Game Production 1

Game Dev 1 (2D Prototyping)

Overview of game genres; phases of video game development (concept, preproduction, production, post-production); roles of artists, programmers, designers, and producers. Course Learning Outcomes: The student will understand how a video game is developed and managed, how a team is structured, what are the different genres of games, what are the different gaming platforms.

Course number: EGAM-102
Prerequisite: Must have completed EGAM-101, Game Is Software

Game Dev 2 (3D Prototyping)

This course will introduce 3D game development. The student will also design and prototype elaborate game concepts. Course Learning Outcomes: The student will acquire the technical skills to create a game prototype in 3D using industry standard development tools. The student will have a practical knowledge of advanced concepts in game design and game theories.

Course number: EGAM-202
Prerequisite: EGAM-102, Game Develoopment 1

Game Dev 3 (Advanced Prototyp

A follow-up to the Game Development 2 class, this course will introduce more advanced concepts in 3D game development such as AI (artificial intelligence) and sandbox gameplay. Students will also be introduced to other industry standard game engines. Course Learning Outcomes: The student will be able to create a prototype of a more sophisticated 3D game using industry standard development tools. The student will have a practical knowledge of sophisticated concepts in game design and game theories.

Course number: EGAM-302
Prerequisite: EGAM-202, Game Development 2

Game Is Software

Games are software. Students will learn how software works, how to think about problems logically and how to translate solutions into algorithms and code. Course Learning Outcomes: The student will be literate in computer programming, understanding all its fundamentals.

Course number: EGAM-101
Prerequisite: n/a

Game Production 1

3

Overview of game genres; phases of video game development (concept, preproduction, production, post-production); roles of artists, programmers, designers, and producers. Course Learning Outcomes: The student will understand how a video game is developed and managed, how a team is structured, what are the different genres of games, what are the different gaming platforms.

Course number: EGAM-105
Prerequisite: n/a

Game Production 2

Overview of Project Management methodologies (Agile, SCRUM, etc.), Asset management systems, tracking systems, etc. Overview of all business aspects of traditional games (publisher, licensor, business models), look into other businesses (Gamification, Serious Games). Course Learning Outcomes: The student will have a deep understanding of the tools and techniques used within a development team in order to insure an efficient development pipeline. Student will understand the business components of video and mobile games.

Course number: EGAM-405
Prerequisite: Must have completed EGAM-350 6th Term Review

Graphic Concepts for Entmt.

3

Story Design introduces application of graphic design principles and processes to support a narrative.

Course number: ECPT-156
Prerequisite: Take ECPT-101, Perspective 1, ECPT-103, Analytical Anatomy, ECPT-105, Animal Anatomy, ECPT-107, Concept 1, AND ECPT-109, How Things Work

Graphic Design and Games

3

Overview of the fundamentals of graphic design and how they are applied to games. Course Learning Outcomes: The student will be fluent in the language of graphic design and know how to use it to create the feeling he wants his game to have.

Course number: EGAM-110
Prerequisite: n/a

How Things Work

2

How Things Work develops introductory skills to become a professional concept artist.

Course number: ECPT-109
Prerequisite: n/a

How Things Work (Game Edn)

3

It is important for students to have an intuitive understanding of how products function in various ways, in order that design solutions be intelligent. For this class, each student is required to select a product which is then taken apart, the constituents analyzed, information recorded, and then reassembled. The wide range of products examined provides useful information & understanding of things from motors to materials. Deliverables consist of a notebook of research material, sketches & notes of the process, plus one large exploded view drawing of the product that was examined. Course Learning Outcomes: The student will develop the introductory skills required to become a professional game designer: research, sketching, process.

Course number: EGAM-109
Prerequisite: n/a

Imaginatomy

Even though most character development is done on computer, it is imperative for students to explore the 3-dimensional "common sense" of organic forms in a hands-on way. This class will explore anatomy and zoological similarities and differences in a variety of animals. By studying their mechanics, students will observe how levers and fulcrums function.

Course number: ENT-207
Prerequisite: Take ENT-203 Analytical Figure Drawing

Individual Game Project

Students will develop their own original project from concept to a playable state. Course Learning Outcomes: The student will acquire a hands-on experience of translating his own ideas into a fully playable prototype.

Course number: EGAM-401
Prerequisite: EGAM-350, 6th Term Review

Intro to 3D

3

Into to 3D is an introduction to using an industry standard 3D software package. The primary goal of this class is to build a solid foundation to integrate 3D software into design practice.

Course number: ECPT-158
Prerequisite: Take ECPT-101, Perspective 1, ECPT-103, Analytical Anatomy, ECPT-105, Animal Anatomy, ECPT-107, Concept 1, AND ECPT-109, How Things Work

Introduction to Esports

Overview of all components of eSports games, from core mechanics to level design and anti-cheat techniques. Course Learning Outcomes: Students will learn the unique aspects of eSports games.

Course number: EGAM-254
Prerequisite: EGAM-253, Design for Multiplaey Games EGAM-200, 3rd Term Review

Layout

3

This course will continue from Vis Comm Fundamentals 1. Students will learn about creating layout, camera composition, camera moves and continuity. This understanding of cinematography will use examples of existing films and executing keyframes and various compositions that relate to shot making.

Course number: CHAR-152
Prerequisite: n/a

Layout 1

3

Students will learn how to create a sequence in CG, focusing on editing, pacing and cinematography.

Course number: EANI-201
Prerequisite: n/a

Layout 2

3

Continuing from Layout 1 Students will learn how to create a sequence in CG, focusing on editing, pacing and cinematography.

Course number: EANI-301
Prerequisite: Take EANI-200, 3rd Term Portfolio Review and EANI-201, Layout 1

Layout 3 Thesis

Continuing from Story 3 Thesis Students will create a 2D animatic and/or 3D previz reel for their thesis.

Course number: EANI-401
Prerequisite: Take EANI-350, 6th Term Portfolio Review and EANI-353, Story 3 Thesis

Level Design 1

Overview of the different components used to create levels (obstacles, triggers, rewards, etc.). Students will create levels for multiple genre of games. Course Learning Outcomes: The student will understand the principles and techniques used to create compelling levels in games.

Course number: EGAM-251
Prerequisite: EGAM-200, 3rd Term Review

Level Design 2

This course will continue from Level Design 1 and Modeling 2. Overview of fundamentals of architecture and how to apply them to build cities and worlds. Course Learning Outcomes: The student will understand the relationship between people and spaces and apply that to level design.

Course number: EGAM-252
Prerequisite: EGAM-305, Modeliing 2 EGAM-200, 3rd Term Review EGAM-251, Level Design 1

Lighting 1

Students will learn to light a CG animated scene, focusing on light, color, comping, shadows, highlights, depth, etc.

Course number: EANI-258
Prerequisite: Take EANI-200, 3rd Term Portfolio Review

Lighting 2

3

Continuing from Lighting 1 Students will learn to light a CG sequence, focusing on light, color, comping, shadows, highlights, depth, etc.

Course number: EANI-358
Prerequisite: Take EANI-200, 3rd Term Portfolio Review and EANI-258, Lighting 1

Lighting 3 Thesis

Continuing from Lighting 1 Students will light and comp their entire thesis film.

Course number: EANI-458
Prerequisite: Take EANI-350, 6th Term Portfolio Review and EANI-258, Lighting 1

Lighting Fundamentals

3

Lighting Fundamentals will introduce the funadmentals of lighting and its storytelling power. Utilizing different lighting set ups to invoke different genres/moods, horror, romantic, comedy, mystery, etc. and analyze light properties to support visual storytelling.

Course number: ECPT-152
Prerequisite: Take ECPT-101, Perspective 1, ECPT-103, Analytical Anatomy, ECPT-105, Animal Anatomy, ECPT-107, Concept 1, AND ECPT-109, How Things Work

Mathematics, Economics & Games

Overview of the various mathematics and economics principles used in the games (probabilities, scoring systems, resources management, etc.) Existing games (digital and non digital) will be deconstructed and new concepts will be developed. Course Learning Outcomes: The student will understand the mathematical principles used in games and how to work with them. The student will also understand the core rules of economics and how to apply them to a game design.

Course number: EGAM-231
Prerequisite: =EGAM-200, 3rd Term Review

Maya

"Intro to Maya" will explore all the basics of the program including user interface, modeling, texturing, rigging, animation, camera projection, lighting and rendering. Although in this course you will be given an overview of Maya the main focus of this course will be modeling and how we can create clean geometry that can be imported into Zbrush for sculpting high resolution detail.

Course number: ENT-412
Prerequisite: Take ENT-251

Maya 2

Students will continue from where they left of in Software 1 Maya. They will start tackling simple body mechanics such walk cycles, lifting and moving weight, jumps and runs. Parallel they will start learning about story telling poses and pose characters in different emotional states.

Course number: CHAR-161
Prerequisite: Take CHAR-111, Software 1 Maya

Mixed Realities: VR

This experimental lab aims to capture the essence of immersive storytelling, but also explores how creatives can use this technology and interactive medium to tell those stories in new ways. Students will create a short immersive VR or AR experience

Course number: TDS-392
Prerequisite: Must be 4th Term or higher

Modeling 1

Students will learn how to model basic character, prop & environment models that they will design. Course Learning Outcomes: The student will be able to utilize industry-standard tools to create simple 3D models of characters, objects and environment. The student will be able to create his own 3D assets in order to prototype his game concepts.

Course number: EGAM-205
Prerequisite: EGAM-120, Game Art Fundamentals

Modeling 1

3

Students will learn how to model basic character, prop & environment models (students will use their designs from Concept Design 1).

Course number: EANI-215
Prerequisite: Take EANI-111,CG 1 Fundamentals

Modeling 1

3

Students will learn how to model basic character, prop & environment models (students will use their designs from Concept Design 1).

Course number: CHAR-205
Prerequisite: Take CHAR-111, Maya 1

Modeling 2

This class continues from Modeling 1. Students will learn how to model more advanced character, prop and environment models. Also focusing on basic texturing of the characters, props and environment models.

Course number: EANI-265
Prerequisite: Take EANI-200, 3rd Term Review and EANI-215, Modeling 1

Modeling 2

3

This class continues from Modeling 1. Students will learn how to model more advanced character, prop and environment models. Also focusing on basic texturing of the characters, props and environment models.

Course number: CHAR-255
Prerequisite: Take CHAR-200, 3rd Term Review, CHAR-205, Modeling 1

Modeling 2

This course will continue from Modeling 1. Students will learn how to produce more sophisticated prop & environment models that they will design. Course Learning Outcomes: Students will be able to utilize industry-standard tools for establishing shapes and exploring design, create 3D models of objects and environments, light their models.

Course number: EGAM-305
Prerequisite: EGAM-200, 3rd Term Review & EGAM-205, Modeling 1

Modeling 3

3

Continuing from Modeling 2 This class will focus on modeling human character and/or creatures. The student will be able to pick what kind of modeling he/she wants to focus on as well.

Course number: EANI-365
Prerequisite: Take EANI-200, 3rd Term Portfolio Review and EANI-265, Modeling 2

Originality in Design

Originality in Design develops techniques to create a unique form of visual language that can then be applied to design environments, characters, vehicles and props for the entertainment industry. Shedding previous influences, exploring new forms, as original and innovative as possible, and implementing it as a designed project.

Course number: ECPT-421
Prerequisite: n/a

Originality in Design

3

This course will focus on some of the techniques used to create a unique form language that can then be applied to the design of environments, characters, vehicles and props for the entertainment industry.

Course number: ENT-406
Prerequisite: Take ENT-200, 3rd Term Portfolio Review, ENT-203, Analytical Figure Drawing, ENT-251, VC4: Adv Material Indication, ENT-254, Costume Design, ENT-259, Digital Landscape, ENT-306, Color Theory for Entertainment, ENT-310, Character Design 1, ENT-312, Architecture Design 1, ENT-320, VC5: Figure Rendering, ENT-350, 6th Term Portfolio Review, ENT-356, Visual Development, ENT-364, VC6: Dramatic Narrative, ENT-366, Architecture Design 2, ENT-367, Character Design 2, HSOC-101,Art of Research (ID Majors), AND HHIS-110, Intro to Modernism

Painting 1

2

This course builds a foundation of color and light for analog landscape painting. Catch Design Fun2, Storytelling, Landscape 101.

Course number: ECPT-154
Prerequisite: Take ECPT-101, Perspective 1, ECPT-103, Analytical Anatomy, ECPT-105, Animal Anatomy, ECPT-107, Concept 1, AND ECPT-109, How Things Work

Painting 2

2

Painting 2 builds foundation of color and light for digital painting with story driven illustrations. Catch Design Fun2, storytelling, and landscape.

Course number: ECPT-204
Prerequisite: Take ECPT-101, Perspective 1, ECPT-103, Analytical Anatomy, ECPT-105, Animal Anatomy, ECPT-107, Concept 1, ECPT-109, How Things Work, ECPT-152, Lighting Fundamentals, ECPT-153, Figure Painting, ECPT-154, Painting 1, ECPT-156, Graphic Concepts for Entertainment, AND ECPT-158, Intro to 3D

Painting 3

Painting 3 deepens painting capabilities to develop skills and strategies to create compelling imagery.

Course number: ECPT-304
Prerequisite: Take ECPT-154, Painting 1 and ECPT-204, Painting 2

Perspective 1

3

This course covers perspective techniques for visualizing singular objects. Includes interior perspective. Emphasizes methods of illustrating design concepts. Information is presented on techniques, correct usage of required tools, formal presentation. How to enhance the communication levels in realistic working environments, formal presentation, and interactions with modeling teams.

Course number: ECPT-101
Prerequisite: n/a

Player Exprnce & Usability Tst

Overview of the different types of players and how to keep them in the center of the design. Course Learning Outcomes: The student will learn how to design for his players and the tools at his disposal to stay in sync with them. The student will also learn the importance of critique.

Course number: EGAM-221
Prerequisite: =EGAM-200, 3rd Term Review

Portfolio and Career Preparatn

Development of the student's portfolio that will be used to seek a job in the game industry. Use of video editing tools to create game trailers. Course Learning Outcomes: Student will produce a complete portfolio that they will present to potential employers.

Course number: EGAM-450
Prerequisite: EGAM-401, Individuall Game Project

Rendering and Lighting

3

Rendering and Lighting develops the skills to describe forms from imagination through lighting to create clear instructions for production.

Course number: ECPT-202
Prerequisite: Take ECPT-101, Perspective 1, ECPT-103, Analytical Anatomy, ECPT-105, Animal Anatomy, ECPT-107, Concept 1, ECPT-109, How Things Work, ECPT-152, Lighting Fundamentals, ECPT-153, Figure Painting, ECPT-154, Painting 1, ECPT-156, Graphic Concepts for Entertainment, AND ECPT-158, Intro to 3D

Rigging I

3

This class covers rigging fundamentals. Both body and facial rigging will be taught. The goal is to get students comfortable rigging simple humanoid characters.

Course number: EANI-308
Prerequisite: Take CHAR-255, Modeling 2 AND CHAR-271,CG Animation 2 OR Take EANI-261, CG 4 Acting 1 AND EANI-265, Modeling 2

Second Nature

3

Untamed, artificial, nurturing, destructive, endangered. How we see nature is always framed by culture; at some distance, as second nature to ourselves. This TDS examines all cultural representations of nature: the history of painted landscapes, photography, cinema, video art, design including architecture, and poetry and literature. The physical form of landscape will be considered as well, especially when it is culturally manipulated, as we find in gardens, earth works and sculpture. We will go on field trips to study the local landscape, as a source of history and inspiration. The environment, economics, race, gender and sexuality will provide multiple lenses through which we view the horizon. We will additionally consider our own "wildness," however that may manifest. This class is a five hour studio TDS with an embedded H&S component. We will have lectures, seminar discussions, screenings, field trips and class critiques of student work. All departments and disciplines are accepted. Projects can be in any media. Participants will produce art or design projects for the class, including a midterm, a class exhibition, and a final. There will be readings for each topic, and short papers directed towards opening up discussions. Active participation in all class discussions is a substantial requirement towards the overall grade.

Course number: TDS-320
Prerequisite: n/a

Senior Show

Senior Show prepares for the engagement with the entertainment industry.

Course number: ECPT-471
Prerequisite: n/a

Shorts 1

3

Students will work in a group and create a 30 second 2D short film.

Course number: EANI-257
Prerequisite: Take EANI-200, 3rd Term Portfolio Review and EANI-207, Shorts Prep

Shorts 2-1

3

Continuing from Shorts 1 Students will create a 2 minute CG short film in a group. This is the 1st half of two classes during which students focus on the story and concept art and asset production.

Course number: EANI-307
Prerequisite: Take EANI-200, 3rd Term Portfolio Review and EANI-257, Shorts 1

Shorts 2-2

3

Continuing from Shorts 2-1 Students will create a 2 minute CG short film in a group. This is the 2nd half of two classes during which students focus on animating, lighting, comping, editing their short film.

Course number: EANI-357
Prerequisite: Take EANI-200, 3rd Term Portfolio Review and EANI-307, Shorts 2-1

Shorts Prep

3

Students will learn the essentials of creating a short film. Focusing on story pitching, editing, storyboarding, 2D and 3D software and After Effects.

Course number: EANI-207
Prerequisite: n/a

Show, Don't Tell

3

"Show, Don't Tell" is a story authorship class that concentrates on recognizing common visual beats manafested in narrative compositions. Students will learn story structures, visual tools to create tension and engagement and how to modulate tension and release in visual stories.

Course number: ECPT-322
Prerequisite: Take ENT-200, 3rd Term Portfolio Review, IDFN-151, Viscom Fundamentals 2, IDFN-152, 3D Fundamentals 2, IDFN-161, Design Process 2, INT-214, Entertainment Design Fundamentals 2, ENT-201, Creative ID Process, ENT-202, VC3: Photoshop Rendering, AND ENT-203, Analytical Figure Drawing

Show, Don't Tell

3

"Show, Don't Tell" is a story authorship class that concentrates on recognizing common visual beats manafested in narrative compositions. Students will learn story structures, visual tools to create tension and engagement and how to modulate tension and release in visual stories.

Course number: EANI-322
Prerequisite: Take CHAR-152, Layout AND CHAR-155, Concept Design 1 AND CHAR-206, Figure Drawing & Anatomy 3

Special FX

This class covers CG special FX: students will learn how to create CG water, smoke, cloth, hair, explosions, etc.

Course number: EANI-271
Prerequisite: Take CHAR-271, CG Animation 2 AND CHAR-422, CG Lighting & Comping OR Take EANI-258, Lighting 1 AND EANI-261, CG 4 Acting 1

Stop Motion I

This class covers fabrication: students will learn how to build stop-motion puppets and sets.

Course number: EANI-259
Prerequisite: Take CHAR-204, Trad Anim Mechanics 2 AND CHAR-221, CG Animation 1 OR Take EANI-204, 2D 3 Mechanics 2 AND EANI-211, CG 3 Mechanics 2

Story 1

3

Students will learn the fundamentals of storytelling, storyboarding, pitching a story and cinematography/editing.

Course number: EANI-153
Prerequisite: n/a

Story 2

3

Continuing from Story 1 Students will learn more advanced techniques regarding storytelling, creating story pitches and storyboarding.

Course number: EANI-303
Prerequisite: Take EANI-200, 3rd Term Portfolio Review and EANI-153, Story 1

Story 3 Thesis

Continuing from Story 2 Students will develop a thesis story and learn how to put together a professional sorry pitch package.

Course number: EANI-353
Prerequisite: Take EANI-200, 3rd Term Portfolio Review and EANI-303, Story 2

Storyboarding

This course teaches storytelling as a succession of images that clarify story ideas. Using quick sketches that communicate a mood and the understanding of composition.

Course number: ECPT-256
Prerequisite: n/a

Storyboarding

Students will learn how to storyboard a complete sequence and pitch it.

Course number: CHAR-311
Prerequisite: n/a

Storyboardng-Keyframe-Concept

3

Split into three sections, students will focus on storyboarding for the first four weeks, then design elements in their sequence the next four, and follow that up with keyframe assignments for the rest of the semester.

Course number: ENT-154
Prerequisite: Take ENT-200, 3rd Term Portfolio Review, ENT-203, Analytical Figure Drawing, ENT-251, VC4: Adv Material Indication, ENT-254, Costume Design, ENT-259, Digital Landscape, ENT-306, Color Theory for Entertainment, ENT-310, Character Design 1, ENT-312, Architecture Design 1, ENT-320, VC5: Figure Rendering, ENT-350, 6th Term Portfolio Review, ENT-356, Visual Development, ENT-364, VC6: Dramatic Narrative, ENT-366, Architecture Design 2, ENT-367, Character Design 2, HSOC-101,Art of Research (ID Majors), AND HHIS-110, Intro to Modernism

Storytelling for Games

Overview of the different ways to convey stories within a game. Exploration of the importance of a story in a game. Course Learning Outcomes: The student will understand the different methods used to convey a story in a game.

Course number: EGAM-211
Prerequisite: EGAM-115, Game Design Fundamentals

Study Models (ENT/PRD)

2

This course serves as a foundation to provide students with the skills and abilities to quickly translate two dimensional (2-D) image concepts into three dimensional (3-D) physical study model concepts. The model exercises will focus on the disciplines of Transportation, Product and Entertainment Design. The class will focus on the use of basic tools, materials and various construction techniques that will allow them to manifest several examples of study models at various levels of difficulty. The "Art Center Standard" of model craftsmanship will be established in this course.

Course number: IDFN-121
Prerequisite: n/a

Study Models (TRN)

3

This course serves as a foundation to provide students with the skills and abilities to quickly translate two dimensional (2-D) image concepts into three dimensional (3-D) physical study model concepts. The model exercises will focus on the disciplines of Transportation, Product and Entertainment Design. The class will focus on the use of basic tools, materials and various construction techniques that will allow them to manifest several examples of study models at various levels of difficulty. The "Art Center Standard" of model craftsmanship will be established in this course.

Course number: IDFN-122
Prerequisite: n/a

Stylization 1

This course applies stylization skills to develop characters, shape language graphic rules and the History of Stylization.

Course number: ECPT-261
Prerequisite: n/a

Stylization 2

Stylization 2 develops stylization skills for sets and props to support stories existing and imagined.

Course number: ECPT-311
Prerequisite: Take ECPT-261, Stylization 1

TDS: Narrative

Each "section" will have a unique description under "additional info"

Course number: TDS-341
Prerequisite: n/a

Themed Attraction & Exhibt Dsg

In this course students will conceive and design their own themed attraction or exhibit. Students will also be given an overview of how the designer must interface with many of the related systems, disciplines and operational requirements needed to create a successful product. 3 credits

Course number: ENT-155
Prerequisite: n/a

Thesis Designs

3

Students will design characters, props and environments for their thesis. They will also conceive and execute the art direction for their thesis.

Course number: CHAR-380
Prerequisite: Take CHAR-200, 3rd Term Portfolio/Reel Review

Thesis Pre-Production 1

3

Students will create story, storyboard and pitch story for thesis.

Course number: CHAR-381
Prerequisite: Take CHAR-200, 3rd Term Portfolio/Reel Review

Thesis Pre-Production 2

3

This course will continue from Thesis Pre Production 1. Students will model and rig characters, props and environment for thesis

Course number: CHAR-432
Prerequisite: Take CHAR-381, Thesis Pre-Production 1

Thesis Pre-Production 3

3

This course will continue from Thesis Pre Production 2. Students will create 3D layout for thesis.

Course number: CHAR-433
Prerequisite: Take CHAR-432, Thesis Pre-Production 2

Thesis Production 1

Students will attend animation critiques for thesis animation.

Course number: CHAR-481
Prerequisite: Take CHAR-350, 6th Term Portfolio Review

Thesis Production 2

Students will attend lighting & comping critiques for thesis.

Course number: CHAR-482
Prerequisite: Take CHAR-481, Thesis Production 1

Thesis Production 3

Students will attend edit, sound, music, color correcting and final frame output critiques for their thesis.

Course number: CHAR-483
Prerequisite: Take CHAR-482, Thesis Production 2

Trad Anim Mechanics 1

This course will continue from Traditional Animation 1. It will focus on the continued fundamentals of hand drawn animation using a light-disk table. The course will cover basics in animation in regards to movement, locomotion and weight in sequences finalized in Quicktime.

Course number: CHAR-154
Prerequisite: Take CHAR-104, Traditional Animation

Trad Anim Mechanics 2

3

This class will continue from 2D Mechanics 1. Students will learn advanced human locomotion and quadrupedal locomotion.

Course number: CHAR-204
Prerequisite: Take CHAR-154, Traditional Animation Mechanics 2

Traditional Animation Acting 1

3

Students will learn two character performance techniques and dialogue.

Course number: CHAR-254
Prerequisite: Take CHAR-200, 3rd Term Review

Traditional Animation Acting 2

3

This course will continue from Traditional Animation Acting 2. Students will learn two character performance techniques and dialogue.

Course number: CHAR-304
Prerequisite: Take CHAR-254, Traditional Animation Acting 1

User Interface Design

Overview of the visual and technical fundamentals for designing interface in games, from the menus to the management of the camera and the HUD (Heads Up Display). Course Learning Outcomes: Student will understand all the principles of creating a User Interface for a game.

Course number: EGAM-250
Prerequisite: EGAM-200, 3rd Term Review

VC3: Photoshop Rendering

3

This course focuses on sketching and rendering in a quick, colorful, vivid style. Assignments range from simple consumer products to complex industrial items to environmental settings and fantasy expressions. Creativity and skillful technique development in large scale rendering format are emphasized.

Course number: ENT-202
Prerequisite: Take IDFN-151 , Viscom Fundamentals 2 and IDFN-152, 3D Fundamentals 2 and IDFN-161, Design Process 2 and INT-214, ENT Design Fundamentals 2 and HSOC-101, Art of Research

VC4: Adv Material Indication

This course teaches students rapid visualization product design illustration techniques using markers and other related mediums.

Course number: ENT-251
Prerequisite: Take ENT-200 3rd Term Portfolio Review and ENT-201, Creative ID Process and ENT-202, VC3:Photoshop Rendering and ENT-203, Analytical Figure Drawing

VC5: Figure Rendering

3

This course will deal with the stylization and rendering of the figure in context of the practice of entertainment design. Students will complete a number of assignments from imagination and observation.

Course number: ENT-320
Prerequisite: Take ENT-200, 3rd Term Portfolio Review, ENT-201, Creative ID Process, ENT-202, VC3: Photoshop Rendering, ENT-203, Analytical Figure Drawing, ENT-251, VC4: Adv Material Indication, ENT-254, Costume Design, ENT-259, Digital Landscape, AND HSOC-101,Art of Research (ID Majors)

VC6: Dramatic Narrative

3

In this course advanced digital rendering techniques will be introduced to the students in both the Painter and Photoshop programs. Shortcuts to increase rendering productivity will be discussed and demonstrated. The techniques of introducing the use of other mediums such as photography and primitive 3-D models will also be widely used.

Course number: ENT-364
Prerequisite: Take ENT-200, 3rd Term Portfolio Review, ENT-201, Creative ID Process, ENT-202, VC3: Photoshop Rendering, ENT-203, Analytical Figure Drawing, ENT-251, VC4: Adv Material Indication, ENT-254, Costume Design, ENT-259, Digital Landscape, ENT-306, Color Theory for Entertainment, ENT-310, Character Design 1, ENT-312, Architecture Design 1, ENT-320, VC5: Figure Rendering, HSOC-101,Art of Research (ID Majors), AND HHIS-110, Intro to Modernism

Vehicles & Props

3

In this course students will be taught the basics of industrial design strategies and techniques for the creation of vehicles and props for the entertainment industry. Past, present, and future time periods will be investigated through a range of design exercises.

Course number: ENT-402
Prerequisite: Take ENT-200, 3rd Term Portfolio Review, ENT-203, Analytical Figure Drawing, ENT-251, VC4: Adv Material Indication, ENT-254, Costume Design, ENT-259, Digital Landscape, ENT-306, Color Theory for Entertainment, ENT-310, Character Design 1, ENT-312, Architecture Design 1, ENT-320, VC5: Figure Rendering, ENT-350, 6th Term Portfolio Review, ENT-356, Visual Development, ENT-364, VC6: Dramatic Narrative, ENT-366, Architecture Design 2, ENT-367, Character Design 2, HSOC-101,Art of Research (ID Majors), AND HHIS-110, Intro to Modernism

Vehicles and Props

Vehicles and Props focuses on story driven designs of vehicles and props. Basic strategies and techniques for the creation of vehicles and props for the entertainment industry will be developed. Past, present, and future time periods will be investigated through a range of design exercises.

Course number: ECPT-314
Prerequisite: n/a

Vis Comm Fundamentals 1

3

Character Viscomm 1 is an introduction to perspective. The course will cover fundamentals in 1,2 and 3 point perspective focused primitive shapes, humans and animals.

Course number: EANI-102
Prerequisite: n/a

Viscom 7: Production Design

3

Students will be tasked with and execute various production design responsibilities. During this term we will focus on the various integrated design challenges involved in production designing a film. To set the tone and design for a deep and compelling, believable world born from a narrative text is at the hart of design. But in order to bring a vision to the screen, the production designer (students) will be responsible for designing everything from inspirational artwork, informational artwork, environments, lighting, costumes, anything that informs all aspects of film production.

Course number: ENT-420
Prerequisite: Take ENT-200, 3rd Term Portfolio Review, ENT-203, Analytical Figure Drawing, ENT-251, VC4: Adv Material Indication, ENT-254, Costume Design, ENT-259, Digital Landscape, ENT-306, Color Theory for Entertainment, ENT-310, Character Design 1, ENT-312, Architecture Design 1, ENT-320, VC5: Figure Rendering, ENT-350, 6th Term Portfolio Review, ENT-356, Visual Development, ENT-364, VC6: Dramatic Narrative, ENT-366, Architecture Design 2, ENT-367, Character Design 2, HSOC-101,Art of Research (ID Majors), AND HHIS-110, Intro to Modernism

Viscom Fundamentals 1

3

This course emphasizes methods of illustrating design concepts clearly and correctly, and of describing them to others in the same manner. Extensive and indispensable information is presented on techniques, correct usage of required tools, and how appropriate sketches and renderings can greatly enhance the communication levels in realistic working design environments, formal presentation, and interactions with modeling teams.

Course number: IDFN-101
Prerequisite: n/a

Visual Development

3

This course focuses on quick sketching, editing, and pitching ideas geared towards entertainment design. The primary goal of this class is to provide students with a clearly directed methodology to facilitate the generation of non-derivative work and to familiarize students with the creative process as it specifically applies to the entertainment industry.

Course number: ENT-356
Prerequisite: Take ENT-200, 3rd Term Portfolio Review, ENT-201, Creative ID Process, ENT-202, VC3: Photoshop Rendering, ENT-203, Analytical Figure Drawing, ENT-251, VC4: Adv Material Indication, ENT-254, Costume Design, ENT-259, Digital Landscape, ENT-306, Color Theory for Entertainment, ENT-310, Character Design 1, ENT-312, Architecture Design 1, ENT-320, VC5: Figure Rendering, HSOC-101,Art of Research (ID Majors), AND HHIS-110, Intro to Modernism

Visual Storytelling

The concept of visual storytelling dates back to the origins of mankind. From the first cave paintings to the visual depiction of historic events in temples and churches, ancient societies have chosen the visual medium to communicate their stories to their fellow man. Today more than ever, visual communication dominates our everyday lives. Students in this class will learn to craft images that clearly and emotionally communicate their story concepts.

Course number: ENT-409
Prerequisite: ENT-350 6th Term Portfolio ReviewENT-356 Visual ENT-356 Visual Development

Way Things Work (ENT,PRD)

2

It is important for I.D. students to have an intuitive understanding of how products function in various ways in order that design solutions be intelligent. For this class each student is required to select a product which is then taken apart,the constituents analyzed,information recorded, and then it is reassembled. The wide range of products examined provides useful information and understanding of things from motors to materials. Deliverables consist of a notebook of research material, sketches and notes of the process plus one large exploded view drawing of the product that was examined. Making Things Work It is one thing to have an idea and it is quite another to make it work. Students in this class are assigned a goal, governed by a set of rules, that require building a device to accomplish it. Deliverables are a built thing and a notebook of sketches Illustrating the thought process.

Course number: IDFN-131
Prerequisite: n/a

Way Things Work (IXD,TRN)

3

It is important for I.D. students to have an intuitive understanding of how products function in various ways in order that design solutions be intelligent. For this class each student is required to select a product which is then taken apart,the constituents analyzed,information recorded, and then it is reassembled. The wide range of products examined provides useful information and understanding of things from motors to materials. Deliverables consist of a notebook of research material, sketches and notes of the process plus one large exploded view drawing of the product that was examined. Making Things Work It is one thing to have an idea and it is quite another to make it work. Students in this class are assigned a goal, governed by a set of rules, that require building a device to accomplish it. Deliverables are a built thing and a notebook of sketches Illustrating the thought process.

Course number: IDFN-132
Prerequisite: n/a

Z Brush

3

"Intro to Zbrush" will explore all aspects of the program including User Interface, Sculpting Brushes, Alphas, Subtools, 3D Layers, Poly Painting, Spotlight, LightBox, ShadowBox, Zspheres, Zsketch, and Transpose Master. This course will also go over the many amazing plug-ins inside of Zbrush including Decimation Master, UV Master, Multi Map Exporter, Subtool Master, and Maya Blend Shapes. This course will give you all knowledge needed to create a final project for your portfolio weather it be character or environmental.

Course number: ENT-414
Prerequisite: Take ENT-251 Viscom 4

ZBrush in Production

3

ZBrush in Production is an advance class focused on how ZBrush is used within multiple industries today. The course will focus on the various ZBrush techniques in film, game, toy/collectible and rapid prototype industries. It covers many aspects of a pipeline, including, how to use scan data, render a final image in an industry standard application, building models that will be manufactured and much more. Students will pick from one of the five focused industries and complete one project that meets all of the necessary requirements any studio would ask of an artist.

Course number: ENT-415
Prerequisite: Take ENT-414 ZBrush