PLO 1: Advanced knowledge in applied and critical thinking
Students will learn an interdisciplinary approach to addressing complex design. They learn tools that enable them to construct a process that engages in critical analysis: to analyze, evaluate and synthesize issues that identify more effective applications leading to better solutions, strategy for implementation, and a foundation for building effective Design Story.
PLO 2: Developed theoretical and conceptual exploration skills
Students will develop new methodologies to engage in theoretical explorations looking for connections between ideas that form a more complete and robust picture. Lateral thinking, disruptive thinking, and intuitive thinking help widen their perspective and encourage innovation.
PLO 3: Deepen investigative skills, elevating design research skills
Students will deepen their research and investigative skills by learning a combination of methodologies that employ qualitative and quantitative analysis through experimental and experiential approaches designed specifically for the discipline. Students not only learn how research is integral to a design process and development of Design Story but more directly how that applies to a developed point of view or formed conclusion.
PLO 4: Comprehension of current market, manufacturing and industry standards
Students will gain insight and learn contemporary manufacturing and market trends as they apply to their role in professional practice and more specifically, to their thesis proposal.
PLO 5. Developed personal voice
Students will learn to examine their personal role in design and develop a strong point of view in their discipline. Exercises that test their perspective and beliefs against current environmental design issues and principles help push the boundaries of the practice and elevate discussion to create smarter, more effective designers. Students are asked to defend their point of view through rigorous critique and self-examination, while innovative skill sets help their ability to communicate through rendering, sketching and ‘making’ by building models and prototypes.