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Inspired+by+Ivan+Aivazovsky%27s+artwork+%22Storm+at+Sea%E2%80%9D%2C+this+fast-paced+action+game+challenges+players+to+catch+fish%2C+dodge+swordfish%2C+collect+powerups%2C+and+defeat+the+evil+skullbombers.+The+Storm+At+Sea+game+was+one+student%E2%80%99s+first-ever+Unity+project%2C+built+in+three+weeks+in+Game+is+Software%2C+the+first+class+in+game+development+for+ArtCenter%E2%80%99s+Game+Design+students.+
Fox Miao

Storm At Sea

Instructor
Tim Handley
Program
Entertainment Design - Game Design
Class Name
Game is Software

Inspired by Ivan Aivazovsky's artwork "Storm at Sea”, this fast-paced action game challenges players to catch fish, dodge swordfish, collect powerups, and defeat the evil skullbombers. The Storm At Sea game was one student’s first-ever Unity project, built in three weeks in Game is Software, the first class in game development for ArtCenter’s Game Design students.


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