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This new course bridges the gap between Maya and Zbrush software applications to keep students up to date with today's evolving entertainment industry. Understanding the 3D workflow is a vital skill needed for working in today's studio environment. You will start by using Maya to model a 3D humanoid character with perfect animation flow, then use Zbrush to further refine, sculpt, and paint your 3D models. Finish the course with a portfolio-ready 3D character model. This course will provide a good introduction into these applications and is ideal for students interested in Entertainment Design, or Illustration. Prerequisite: Digital Design 1 or by permission of an Art Center advisor. Prior figure drawing or character design experience recommended but not required.
†Class regularly offered in Fall, Spring and Summer