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Explore the conceptual garment design and illustration methods of the entertainment and fashion design industries. This class will cover design foundations, concept development methods, marker and colored pencil illustration techniques, historic costume research and contemporary fashion. Students may use manual or digital methods to execute project concepts and may choose to focus on designs for costume, fashion or video game character costumes. No sewing is involved. Ideal for students interested in costume design, fashion design, and video game character design.
†Class regularly offered in Fall and Summer
This one-day workshop provides an overview of Adobe Photoshop tools, tips, tricks and best work practices necessary in creating commonly used repeat patterns for the surface/textile industry. In-class hands-on projects will be done to practice full drop, half drop, brick, diamond, mirror and scatter-toss repeats. Other topics include precise measurements, color editing, define pattern, pattern layers, manual pattern layout using both transform and offset options, technical requirements for mass production, and more. Adobe Photoshop is ideal for continuous tone artwork and is equally important as Adobe Illustrator is for vector artwork. Equal knowledge of both programs is crucial for professional level work in the field of surface/textile design.
Prerequisite: Digital Design 1 or basic knowledge of Adobe Photoshop.
†Class regularly offered in Fall, Spring and Summer