Closer

Course Descriptions

The classes listed below are not necessarily offered every term. For current class schedules, or to register, select Register Now .

Helpful hint: When you are ready to register, write down your class number(s) before selecting Register Now .

  • ACN-390

    Character Design for Animation

    Learn the creative process of conceptualizing iconic characters for the entertainment industry, focusing on research, acting, gesture, psychology, storytelling, originality and other crucial technical aspects of character design for animation. Please note that although this course uses character design methodologies from the world of animation, students will not be animating in this class. This is an ideal course for aspiring students who are preparing admissions portfolios for the Character Animation track of ArtCenter's Entertainment Design program.

    Prerequisite: Introduction to Figure Drawing, or by permission of an ArtCenter advisor. This course will focus primarily on hand-sketching with live models provided during class.

    2 units

    Class regularly offered in Fall, Spring and Summer

  • ACN-223W

    Costume + Fashion Design

    Explore the conceptual garment design and illustration methods of the entertainment and fashion design industries. This class will cover design foundations, concept development methods, marker and colored pencil illustration techniques, historic costume research and contemporary fashion. Students may use manual or digital methods to execute project concepts and may choose to focus on designs for costume, fashion or video game character costumes. No sewing is involved. Ideal for students interested in costume design, fashion design, and video game character design.

    Noncredit

    Class regularly offered in Fall and Summer

  • ACN-419W

    Creative Process Demystified

    This one-day course will help to demystify the creative process. Whether your project involves a logo, website, illustration or entertainment design-oriented work, by the end of the day, you'll have a solid understanding of each of the different stages of the creative process and how to use them in your particular area of interest to come up with more creative solutions and make better decisions from the early sketch to the final project in the fields of illustration, graphic design, entertainment design and advertising.

    Noncredit

    Class regularly offered in Summer

  • ACN-544

    Designing Pop-Up Books +more

    In this new course, you will explore 3D paper engineering mechanisms used in publishing from children's pop-up books, pull tabs and novelty board books to unique pop-up greeting cards and fine art installation environments. Learn techniques and mechanisms to create movement with paper from 2D to 3D, and animate your ideas using paper as your surface and tool. Each student will develop a concept proposal or dummy book ready for submission to your specific genre. Pre-press production and publishing submission requirements will also be covered. Skills learned can be applied to a range of disciplines including entertainment, illustration, graphic design, fine art, product, and environmental design.

    2 units

    Class regularly offered in Fall and Summer

  • ACN-068

    Digital Painting Entertainment

    This introductory digital painting course is designed specifically for aspiring entertainment design, entertainment arts, and illustration students. Painting can seem complicated, but by understanding the medium and combining foundation skills with more lateral approaches, you can discover the joy of digital painting. The first half of the course will focus on the fundamentals of painting in Photoshop. Working primarily from observation (master copies, plein air photographs, movie stills), you will learn to create color palettes, how to make brush strokes, understand value, and use lighting and rendering to complete a composition or character. The second half of the class will focus on imaginative principles of creating paintings from scratch using more advanced techniques. For in-class assignments, no digital tools are needed, just a pen or pencil. For homework assignments, students must have access to a computer with Adobe Photoshop CS6, a Wacom tablet and a digital camera to take reference photos for plein air, brush and texture projects. Prerequisite: Introduction to Entertainment Design, or by permission of an Art Center advisor.

    2 units

    Class regularly offered in Fall, Spring and Summer

  • ACN-045

    Intro to Entertainment Design

    Concept designers for the entertainment industry skillfully illustrate and design unique and compelling characters, environments, vehicles and props for all kinds of stories and eras. This industry requires a unique combination of industrial design and illustration skills to understand how things are built, to communicate this through drawings and to show narrative aspects of the design. This course offers an introduction to the concept design process. Students will create original design solutions through sketches and renderings to support a story. This is an ideal class for students considering Art Center's undergraduate Entertainment Design major or for those seeking an understanding of how concepts are created for entertainment-oriented projects. Prerequisites: Intro to Figure Drawing and Perspective, or by permission of an ArtCenter advisor.

    2 units

    Class regularly offered in Fall, Spring and Summer

  • ACN-009

    Introduction to Figure Drawing

    The ability to draw the human figure is a vital skill for your academic and professional success in many areas of art and design. This class is an essential first step for those planning to study fine art, animation, illustration, costume design, character design and concept design. Working from a model, you will examine the elements of drawing the human figure and the principles of composition and develop observational drawing skills by investigating proportion, form and gesture. Charcoal, graphite pencil and various other media will be used.

    2 units

    Class regularly offered in Fall, Spring and Summer

  • ACN-106

    Perspective

    Increase your understanding of 3D perception and linear perspective systems. Through a series of exercises, develop your technical skills and improve your ability to simulate 3D space on a 2D plane. Theories explored in class apply to traditional and digitally generated images. Primary applications are to illustration and to industrial and environmental design. A foundation course for many majors. Transferable for Illustration majors (see REGISTRATION INFO-COURSE CREDIT for details).

    3 units

    Class regularly offered in Fall, Spring and Summer

  • ACN-307W

    Transpor-Tainment

    From Rey's speeder in Star Wars: The Force Awakens to Mercedes' Intelligent Aerodynamic Automobile concept, the lines between sci-fi, production, concept and entertainment are becoming blurred. Automotive design is often energized by the open-minded spirit of the entertainment industry and, likewise, vehicles designed for entertainment purposes need a sense of realism through the fundamentals of transportation design. This intermediate-level transportation/entertainment vehicle design course embraces and nurtures these notions by exploring what it takes to transport humans (and other creatures) from point A to point B. This course examines buyer/character, usage/theme, ideation sketch development and final renderings through two intensive projects.

    Prerequisites: Introduction to Product and Transportation Design or Introduction to Entertainment Design, or by permission of an ArtCenter advisor. Concurrent enrollment in Introduction to Communication Sketching or Visual Communication and Form Development is strongly recommended.

    Noncredit

    Class regularly offered in Summer

  • ACN-074

    Visual Communication

    Mastering visual communication skills is vital to your academic and professional success as an industrial designer. This class deals with a variety of sketching techniques designed to help you communicate your creative solutions and explore form development as it relates to product, transportation, entertainment and interaction design. Class exercises will be geared toward improving your drawing skills as well as providing a strong foundation in perspective, composition, value, craftsmanship and use of graphics in presentations. Emphasis will be placed on rapid ideation to improve the flow of your ideas on paper.

    2 units

    Class regularly offered in Fall, Spring and Summer