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Course Descriptions

The classes listed below are not necessarily offered every term. For current class schedules, or to register, select Register Now .

Helpful hint: When you are ready to register, write down your class number(s) before selecting Register Now .

  • ACN-142

    Basics of Digital Photography

    Don't be a victim to your digital camera! Take command of your camera and learn how to get the results you want. Whether you are just starting out with photography or need a refresher course, this class will get you started from the ground up. This class will cover all basic camera functions, proper exposure, depth of field, composition, lighting and the challenges of shooting in a digital world. Demonstrations will augment in-class lectures, critiques and hands-on computer time. A significant portion of the class will focus on the use of Adobe Lightroom as today's 'darkroom' for image adjustment, delivery and asset management. While this class may touch on Adobe Photoshop, this is not a Photoshop class. Students must have a digital SLR camera with manual exposure adjustment capabilities as well as access to a computer with Adobe Lightroom 3. (Adobe Lightroom is available at the Art Center Student Store for $99 with valid ACN student ID.)

    2 units

    Class regularly offered in Fall, Spring and Summer

  • ACN-101

    Digital Design 1

    This introductory course covers the processes and tools involved in digital publishing for print and the Web. You will learn to draw, scan and manipulate images as design elements, using Adobe Photoshop and Illustrator, to ultimately produce digital files for a print piece and a basic companion webpage. Basic Web structure, vector versus bitmap artwork concepts, resolution, color and output will be explored as you learn techniques required to design and produce various assignments. Prerequisite: Mac proficiency.

    3 units

    Class regularly offered in Fall, Spring and Summer

  • ACN-428W

    Digital Presentation Technique

    This course focuses on specific Adobe Illustrator and Photoshop techniques that will help you develop and refine your presentations and deliverables.

    Prerequisites: Must have a laptop to bring to class with the latest Adobe software loaded, plus basic working knowledge of Adobe Illustrator and Photoshop.

    2 units

    Class regularly offered in Fall and Summer

  • ACN-261

    Intro to Rhino: Furniture/Envi

    This course is an overview of 3D computer-aided visualization concepts through the instruction of industry leading software, Rhinoceros 3D, with the focus on modeling for the design and representation of built environments and furniture. The use of V-Ray for still image rendering will be introduced and the course will touch on the use of Photoshop and Illustrator as essential support tools. The course is structured around three primary functions, Basics, Representations, and Advanced Modeling, which are not seen as completely separable, and intertwine with each other throughout the class. The first component of the course focuses on basic modeling skills, and modeling architecture of various scales so that students will become familiar with contemporary design methodology. The second part of the class introduces the process of representation and concepts of visual communication. Prerequisite: Digital Design 1 or by permission of an Art Center advisor.

    3 units

    Class regularly offered in Summer

  • ACN-233

    Modo for Entertainment

    As the rapidly growing 3D content creation software, Modo is known for its speed and ease of learning. In this new course, you will learn how to get the best out of Modo and turn your ideas and sketches into production-ready assets. Focus will be on rapid ideation for entertainment projects such as quick 3D composition and environment studies, props and assets (weapons, vehicles, spaceships, etc.), texture and lighting, and final renders. Learn how to customize Modo to suit your workflow so that repetitive operations can be automated and streamlined for faster content creation going forward. Learn how to drive terrain generation with displacement maps, make iterations using various deformation tools, and use 3rd party plugins to boost your workflow.

    Prerequisite: Digital Design 1 or by permission of an ArtCenter advisor. Modeling and Rendering with Modo is recommended, but not required.

    2 units

    Class regularly offered in Spring and Summer

  • ACN-211

    Motion Design 1

    Motion graphics, as incorporated in broadcast design, film effects or the Internet, is a fast-growing field. This class will provide a working knowledge of current tools and techniques and explore issues of rhythm, space and time using animation, sound and video. Students will build a repertoire of different types of movement and learn keyframe editing and interpolation, masking, effects, basic sound editing and storyboarding for motion. Adobe After Effects for the Macintosh is used as a teaching tool, but the skills learned can be transferred to any application or platform. Transferable (see REGISTRATION INFO-COURSE CREDIT for details).

    3 units

    Class regularly offered in Fall, Spring and Summer

  • ACN-309

    Photoshop Rendering for I.D.

    For those interested in taking their industrial design rendering skills to the next level, this digital rendering course builds upon fundamental knowledge of manual techniques and applies it digitally using Adobe Photoshop. You will learn to use basic Photoshop functions such as masking, airbrushing and image manipulation to create realistic, 3D-looking products. Materials, textures and lighting will be covered through design projects ranging from consumer electronics to automobiles. Prerequisite: Intermediate level Product and/or Transportation Design courses, or by permission of an ArtCenter advisor. Prior Photoshop knowledge is helpful, but not required.

    2 units

    Class regularly offered in Fall and Summer

  • ACN-434W

    Surface Design: Illustrator

    This one-day workshop provides an overview of Adobe Illustrator tools, tips, tricks and best work practices needed to create commonly used vector-based repeat patterns for the surface/textile industry. Hands on projects during the workshop will allow you to practice full drop, half drop, brick, diamond, mirror and scatter-toss repeats. Other topics include precise measurements, color editing, pattern swatches, pattern maker, manual pattern layout, custom brushes, technical requirements for mass production, and more. Adobe Illustrator is ideal to use for vector-based artwork and is equally important as Photoshop is for continuous tone artwork. Equal knowledge of both programs is crucial for professional level work in the field of surface/textile design.

    Prerequisite: Digital Design 1, or basic knowledge of Adobe Illustrator.

    Noncredit

    Class regularly offered in Fall, Spring and Summer

  • ACN-433W

    Surface Design: Photoshop

    This one-day workshop provides an overview of Adobe Photoshop tools, tips, tricks and best work practices necessary in creating commonly used repeat patterns for the surface/textile industry. In-class hands-on projects will be done to practice full drop, half drop, brick, diamond, mirror and scatter-toss repeats. Other topics include precise measurements, color editing, define pattern, pattern layers, manual pattern layout using both transform and offset options, technical requirements for mass production, and more. Adobe Photoshop is ideal for continuous tone artwork and is equally important as Adobe Illustrator is for vector artwork. Equal knowledge of both programs is crucial for professional level work in the field of surface/textile design.

    Prerequisite: Digital Design 1 or basic knowledge of Adobe Photoshop.

    Noncredit

    Class regularly offered in Fall, Spring and Summer

  • ACN-432

    The Art of Ui

    The Art of UI is designed for those interested in creating user interface art for mobile apps, focusing on 2D art, illustration and graphic design. This introductory course provides a unique approach to app design, utilizing traditional design principles combined with conceptual design and illustrative techniques, allowing you to explore the creation of your ideas from rough pencil sketches to finished interactive mockups. Class involves research, coming up with an idea, wire-framing an experience, and visual development techniques. You will create a light prototype in Invision using a collection of Photoshop or Illustrator screens as proof of concept, rather than a functioning app. This course will give you greater insight into the mobile gaming and internet industries, user interface and experience design (UI/UX) and is intended to help you understand the principles and techniques necessary to approach app design under the high pressure of a production setting.

    Prerequisites: Digital Design 1, plus drawing/illustration skills. Access to an iPhone smart phone is required in order to view and present your designs for mock-ups and presentations.

    2 units

    Class regularly offered in Fall, Spring and Summer