75B, Design Collective, Rotterdam
Last year, Art Center partnered with the Netherlands Foundation for Visual
Arts, Design and Architecture to sponsor a residency for Dutch designers.
The first to come were the three-man collaborative 75B, which was founded in
1997 after the members graduated from the Academy of Arts in Rotterdam. 75B
is inspired by popular culture, their designs are based on clear
communication, humor and self-willed identity. In addition to commissioned
projects, each member develops their own projects and teaches at a different
art academy. Rens Muis came to Pasadena first, Pieter Vos second, and Robert
Beckand third. This fall, we are delighted to host all three at once as they
return to Art Center to talk about the experience and results of their
residencies.
Mark Allen, Machine Project
Artist and curator Mark Allen has been a consistently innovative voice in the Los Angeles media scene, first at C-level, an organization dedicated to discussing and showcasing work at the intersection of media and technology, and now at Machine Project. According to Machine’s Web site, the space exists “to encourage the heroic experiments of the gracefully over-ambitious,” and “to provide educational resources to artists working with technology; to educate and collaborate with artists to produce site-specific, non-commercial work; and to promote conversations between artists, scientists, poets, technicians, performers and the communities of Los Angeles as a whole.”
www.machineproject.com
Rebecca Allen, Visionary Artist
“Very early on, when the computer still seemed such a foreign thing, I had an interest in inserting human presence into the computer – human motion, human behavior – so that the computer would have a human face and form.” This
statement sums up the long and prolific career of Rebecca Allen,
a visionary artist who has been pushing the limits of artistic creativity
by exploring new audiovisual technology. During a career that spans
three decades, Allen has investigated a wide variety of forms: 3-D
computer graphics and animation, music videos, logos for TV, video
games, large-scale performance works, artificial life systems, multisensory
interfaces interactive installations, virtual reality and mixed reality.
rebeccaallen.com
Dustin Beatty, Anthem Magazine
Dustin Beatty is the Editor & Creative Director of Anthem, which he founded six years ago. The mission of Anthem "is to bring our readers fresh and raw content in the area of progressive alternative lifestyle. By working with bands, DJs, artists, designers, skaters and a myriad of other grassroots visionaries, we aim to provide content that is unique to our magazine." A recent issue themed “This is How We Do it” analyzed the business end of creativity, with interviews with Michel Gondry and Dan Clowes.
www.anthem-magazine.com
Julian Bleecker, Mobile and Pervasive Lab, USC
Julian Bleecker is co-founder with Nicolas Nova of the Near Future Laboratory where their client work focuses on developing emerging and conceptual design-technology for new interactive experiences. He has a BS from Cornell, an MS from the University of Washington in Computer-Human Interaction, and a Ph.D. from the UCSC where his dissertation was on technology, culture and entertainment. He is a Professor of Interactive Media, adviser to the US Pavilion for the Shanghai 2010 World Expo, and serves on the board of the Lift Conference. He is presently conducting a research study on the relationships between art, technology and innovation practices and completing a book on “New Interaction Rituals.”
www.nearfuturelaboratory.com
Lauren Bon, Artist/Activist @ FARMLAB
Lauren Bon, the artist behind the living sculpture/urban intervention Not A
Cornfield, has co-founded Farmlab, a short-term multi-disciplinary
investigation of land use issues that are related to sustainability,
livability, and health. As a nascent think tank, art production studio, and
cultural performance venue. Serving as a catalyst for community involvement
and change through the development of art actions, projects, and otherwise,
Farmlab is dedicated to the preservation and perpetuity of all living
things. 1745 N. Spring Street, Unit 4 LA 90012 http://farmlab.org/
Ronan and Erwan Bouroullec, MOCA at the PDC
A walkthrough of this show with curator Michael Darling. French brothers Ronan and Erwan Bouroullec burst upon the international design scene in recent years with their futuristic furniture, products, and interior designs that match cutting-edge materials and fabrication techniques with elegant lines. The first North American exhibition to focus on their work, this dynamic environmental installation documents many of the designs that have brought attention to the pair.
John Seely Brown, Annenberg Center USC
Brown (or JSB as he is known) is currently a visiting scholar at Annenberg. He was the Chief Scientist of Xerox Corporation until April 2002 and also the director of the Xerox Palo Alto Research Center (PARC) until June 2000, a position he held for twelve years. While head of PARC, Brown expanded the role of corporate research to include such topics as organizational learning, complex adaptive systems, micro electrical mechanical system (MEMS) and NANO technology. His personal research interests include digital culture and rich media (both of which he pursues at USC), ubiquitous computing, web service architectures and organizational and individual learning. He is the co-author of the acclaimed book, The Social Life of Information, translated into 9 languages. Part scientist, part designer and part strategist, JSBs views are unique and distinguished by a broad view of the human contexts in which technologies operate and a healthy skepticism about whether or not change always represents genuine progress.
www.johnseelybrown.com
Kenyatta Cheese and Justin Hall, unmediated.org
Kenyatta Cheese develops systems and practices for participatory media production and distribution. His projects and ideas have been implemented by a diverse group of content developers including Paper Tiger TV, SonyBMG, ABC News, and the videoblog Rocketboom. Currently he works with the Eyebeam Atelier Center for Art and Technology in New York City and edits the daily blog on decentralized and participatory media, unmediated.org. Justin Hall is a graduate student in Interactive Media at the University of Southern California School of Cinema-Television. Prior to his studies, Hall worked as a freelance journalist, covering video games and mobile phones from Japan and Northern California for a wide variety of print and online publications. His Web site, Justin's Links, started in January 1994, is an early, sustained exploration of the potential for personal publishing on the World Wide Web. In 2004, the New York Times Magazine referred to him as “the founding father of personal blogging.
Matthew Coolidge, Center for Land Use Interpretation (CLUI)
CLUI is ‘dedicated to the increase and diffusion of information
about how the world’s lands are apportioned, utilized and perceived’. The
Center investigates and describes the built landscape that surrounds us,
drawing the information for their research from a network of sources
including institutions, scientists, geographers and artists. The
dissemination of this information takes various forms: exhibitions of
photographs and data; lectures; and bus tours to specific locations featured
in their research. The Center is an educational, non-profit organization
that does not present its research as an artistic project, although they
have been included in exhibitions at art institutions such as the Los
Angeles Museum of Contemporary Art and the Seattle Art Museum.
Jordan Crandall, Visual Artist
Jordan Crandall is a visual artist and media theorist whose work is concerned with surveillance, agency, and filmic language. Among his recent works, both Drive and Heatseeking hurl the viewer from one point of view to another. Using 16mm film, DV, nightvision cameras and other military derived technology, Crandall conflates multiple modes of watching: we see images as if we were an audience member in a theater, a pilot on a bombing run, a border patrol looking for illegal aliens, or a video game player. His work asks us to consider the agencies behind these modes of viewing, and how we are being changed by them. Crandall is also Assistant Professor in the Visual Arts Department at University of California, San Diego, and the author of Drive: Technology, Mobility, and Desire (2002); co-editor of Interaction: Artistic Practice in the Network (1999); and founding editor of a forthcoming journal of philosophy, art, cultural studies, and science studies, which will experiment with the notions of branding and distributed content.
www.jordancrandall.com
Paul Dourish, UCI
Dourish is an Associate Professor of Interactive and Collaborative Technologies (ICT) in the Department of Informatics at the School of Information and Computer Science
. His principal research interests are in Ubiquitous Computing, Human Computer Interaction
,Computer-Supported Cooperative Work and social studies of science and technology. This means that he cares not only about cool technology, but also about how ordinary mortals can use it and the consequences for how they live and work. He is the author of Where the Action Is: The Foundations of Embodied Interaction . He has worked at Xerox PARC, Apple Research Labs , and Rank Xerox EuroPARC. At UCI he works with and the new interdisciplinary program in Arts, Computation, and Engineering and the UC Game Culture and Technology Lab. www.ics.uci.edu/~jpd
David Erdman, servo
David Erdman is one of the founders of servo, an architectural
research and design collaborative founded in 1999 with two studio-offices
in Los Angeles and Stockholm and four founding partners in four different
cities (Los Angeles, New York, Stockholm and Zurich). Servo has lectured
and exhibited widely. Erdman studied architecture at Columbia University
and has worked for Stanley Saitowitz Office, Stan Allen Architect and
Greg Lynn Form, and is a full time faculty member currently teaching
studios and seminars in the UCLA Department of Architecture. In addition
to a recently completed house renovation and an exhibition designed
for Nike in 2004, servo is responsible for the design of the “Dark Places” show
on view at the Santa Monica Museumof Art (thru April 22).
www.s-e-r-v-o.com
Tracy Fullerton, Game Designer @ USC
Assistant Professor in the Interactive Media Division of the USC School of
Cinematics Arts, Fullerton is Co-Director of the Electronic Arts Game
Innovation Lab, and author of Game Design Workshop: Designing, Prototyping
and Playtesting Games. Recent credits include faculty advisor for the
award-winning student game Cloud, and game designer for The Night Journey a
unique game/art project with media artist Bill Viola. She has fifteen years
experience in the games industry, was nominated for an Emmy, and has won
awards from the AIAS, ID and Communication Arts magazines, and New Media
Invision. We will meet with Fullerton at 2:30 in the Robert Zemeckis Center
for Digital Arts, 3131 South Figueroa Blvd, LA 90089.. http://www.tracyfullerton.com
Jens Gehlhaar, Creative Director, Brand New School
Brand New School is a bicoastal directing collective working in all fields
of commercial art. Ever evolving, the studio continues to cultivate a sense
of wonder and exploration. As Creative Director, Gehlhaar has co-directed
campaigns for Volkswagen, Apple, Toyota, Vodafone and Budweiser. Gehlhaar
had a print design studio in Germany before moving to Southern California to
get his MFA at CalArts. Before joining BNS, he worked for Wieden+Kennedy,
ReVerb, Imaginary Forces, Mike Mills, David Carson, and ESPN. He has
received a Sports Emmy, an ADC Gold Medal, and awards from the TDC and MVPA. http://brandnewschool.com
Mieke Gerritzen and Koert van Mensvoort, MDP
Visionaries-in-Residence
Mieke Gerritzen and Koert van Mensvoort are this year's Dutch Foundation
funded residents, and the MDP will be their home department. Gerritzen is
one of the best known visual designers in the Netherlands and the chair of
the graduate program at the Sandberg Institute in Amsterdam. van Mensvoort
is an artist/scientist and assistant Professor at the Industrial Design
Department of the Eindhoven University of Technology. Together they will
discuss plans for mounting one of their Biggest Visual Power Shows on the
theme of Next Nature, in LA in the spring of 2008.
http://www.all-media.info/
April Greiman, Made in Space
Greiman has helped shaped graphic design in the 20th and 21st centuries.
Her Gold Medal from the AIGA is just one of many honors. She
is fascinated by space and scale. Her work, characterized by
layering and manipulation, proves that a good image is worthy
of a number of interpretations. Already an established graphic
designer when computers became part of the process, Greiman quickly
embraced the technology - primitive though it was at the time.
She firmly believes the computer's role should be a visible one;
that a piece's origins ought not be masked. In her experience,
the computer has lent an element of surprise to the design process,
at times even leading it in a whole new direction. Her new office
is in the Wurlitzer building in downtown LA. (between 8+9th)
taking up the entire 10th floor.
madeinspace.la/
Nikolaus Hafermaas, Chair, ACCD Graphic Design
Hafermaas is a former Professor of Integrated Design and Temporary Architecture at the University of Arts, Bremen As Chief Creative Officer and co-owner of the agency Triad Berlin he and his two partners have formed an integrated professional team of over 50 employees, shaping it into one of Germany's leading design firms specialized in the field between industry and the arts, technological innovations, new media and contemporary culture. Triad conceives, designs and produces award winning events, exhibitions and entire brand experiences for top-ranking customers such as DaimlerChrysler and Bertelsmann. Triad operates successfully in museums and cultural institutions, at World Expos, trade fairs, in public venues and in digital networks. www.triad.de
Perry Hoberman, Media Artist, NYC/LA/Singapore
Hoberman is an installation artist whose work has been exhibited
widely
throughout the world. He works with a variety of technologies, ranging from
utterly obsolete to seasonably state-of-the-art. He work has been awarded
prizes at the ICC Biennale in Japan, and Ars Electronica in Austria. The ZKM
Mediamuseum in Germany presented "Unexpected Obstacles",
a retrospective
survey of his work. In 2002 he was both a Guggenheim Foundation Fellow and a
Rockefeller Media Arts Fellow. He is an Associate Research Professor in the
Interactive Media Division at USC. Represented by Postmasters Gallery in New
York, he had a one-person show at Fringe Exhbitions in Los Angeles in 2006.
http:// perryhoberman.com
Adriene Jenik, UCSD
Adriene Jenik is a telecommunications media artist. Her work, which
includes Mauve Desert: A CD-ROM Translation, El Naftazteca (w/Guillermo
Gomez-Pena), and Desktop Theater (w/Lisa Brenneis and the DT troupe),
uses the collision of “high” technology and human desire to propose new forms of literature, cinema and performance. She is currently serving as Associate Professor of Computer & Media Arts in the Visual Arts Department at UC San Diego. Her recent projects and research focus on creating large-scale public art events over community-wide wireless networks; SPEC-FLIC, for example, uses cutting edge transmission and display forms to expand a critical dialogue (begun in science fiction literature and cinema) about the social effects of these very forms. Live ambient performances streamed through mobile video platforms are “mixed” and
projected on public architecture to produce a new form of cinematic
experience.
www.specflic.net
Natalie Jerimijenko, UCSD
Jeremijenko is a new media artist who works at the intersection of contemporary art, science, and engineering. She was recently named one of the top 100 young innovators by the MIT Technology Review., and teaches in the Art Department at UCSD. Her work takes the form of large-scale public art works, tangible media installations, single channel tapes, and critical writing. It investigates the theme of the transformative potential of new technologies - particularly information technologies. Jeremijenko's work has been exhibited and screened internationally at prestigious venues that include Dokumenta, Kassel, Germany, and the Whitney Biennial, and numerous solo shows around the world.
xdesign.ucsd.edu
Geoff Kaplan, General Working Group
Kaplan has produced projects for a range of academic and cultural institutions, including MOCA, the Walker Art Center, and CalArts. His work is in the permanent collection of the San Francisco Museum of Modern Art. MFA, Cranbrook Academy of Art. His research projects question the ontological status of text and image in technologically-mediated environments. He is collaborating with the art historians Pamela Lee and David Joselit on "Intelligent Surfaces: Space after Information," on the materiality of electronic culture. He teaches at the California College of the Arts and will be doing a video workshop with m4s in the MDP this fall. generalworkinggroup.com
Somi Kim, Brand Integration Group, Ogilvy & Mather
Kim is Senior Partner and Creative Director of Ogilvy’s Brand Integration
Group (BIG), which consists of designers, writers, artists, architects and
strategists who work with companies to transform the way they bring their
brands to life. BIG’s clients include Motorola, Cisco, Lions Gate
Entertainment, The Coca-Cola Company, Kodak, Hershey and American Express.
Kim is a designer and design researcher who works in many visual media,
including print, web, user interface, and broadcast and retail packaging.
She was a founder and principal of ReVerb Studio, a renowned Los
Angeles-based firm which which evolved from an experimental design
collective to a hybrid team that provided an integrated approach to the
design, messaging, and execution of communications in diverse media. Kim and
ReVerb received a Chrysler Design Award. Kim's work has been featured in
Radical Graphics, New Typographics 3: Global Vision, and Typography Now Two.
www.ogilvy.com
Max Kisman, Holland Fonts
Kisman, a pioneer in Holland working with digital technology in the mid 1980sm is a known for his magazine design and typography (Vinyl Music, Language Technology), poster typography (Paradiso, Amsterdam) and the Red Cross stamps for the Dutch Postal Service. He co-founded TYP/Typografisch Papier on typography and art, and digitized many of his early typefaces for FontShop. From 1992-1997 he was graphic designer for VPRO television in the Netherlands and became involved in interactive media for VPRO-digital and HotWired. In 1997 he moved to Wired Television in San Francisco, USA. Currently he lives in Mill Valley, California, working for clients in the US and the Netherlands and teaches graphic design and typography at CCA. maxkisman.com
kozyndan, Los Angeles
Physically residing in LA, and mentally in one another's subconscious,
kozyndan are husband-and-wife illustrators / artists who work
collaboratively on nearly every project they do. They create CD covers ( for
Weezer, The Postal Service, Daedelus, etc.) and magazine illustrations
(Official Playstation magazine, Mass Appeal, "Giant Robot, and Metro.pop),
as well doing work for the likes of Wieden and Kennedy and Idn. They spend
much of their time though on their own projects, selling prints of their
personal pieces online and in (very) select stores around the country. They
just released their first book, Urban Myths - a collection of their work
from the past year and a half, published by Giant Robot. Their most recent
show was at GR2 and featured originally drawings and paintings, as well as
large scale canvas prints.
www.kozyndan.com
Lisa Krohn, Krohn Design
An industrial designer since her defection from art history at Brown
University, Lisa Krohn completed an MFA at Cranbrook. During this, she won
the Grand Prize in the Forma Finlandia competition for the Phonebook
Answering Machine. She went on to win a Fulbright to Milan to work with
Mario Bellini, an NEA Design Arts grant, the Brooklyn Museum Young
Designer's Award, the Daimler Chrysler Award for Innovation in Design and
the Rome Prize. Apart from design consulting for clients like Herman Miller,
Walt Disney Imagineering and Alessi, Lisa Krohn has taught and critiqued in
various design departments. From practical to theoretical and experimental,
projects have included furniture, environments, lighting, architectural
installations, workstations, jewelry, leather goods, graphics and packaging.
Krohn Design objects are in the collections of museums including the Design
Museum in NYC, the SF MoMA, and the Cranbrook museum.
www.krohndesign.com
Greg Lynn, Form
Lynn’s work in computer-aided design has pioneered new terrain in the theory and practice of architecture. His projects, publications, teachings and writings associated have been influential in the acceptance and use of advanced technology for design and fabrication. He is the author of seven books including four seminal publications that connect theoretical speculation with practical architectural design techniques such as: Intricacy, Folds, Bodies and Blobs: Collected Essays, Folding in Architecture and Animate Form. In 2002 he became an Univ. Prof. at the Universität für angewandte Kunst Wien. For the last several years he has been a Studio Professor at UCLA in Los Angeles and the Davenport Professor at Yale University. Time Magazine’s listed him as one of "100 Innovators for the Next Century."
glform.com
Wilam Henri Lucas and Davey Whitcraft, WILLEM AUGUSTUS
Willem Henri Lucas, a student of Karel Martens at the Academy of Visual Arts
in Arnhem, served from 1990 to 2002 as a professor and chair of the Utrecht
School of the Arts' Graphic Design department. In 1998 he designed holiday
postage stamps for the Dutch Post and telecom company. In 2003 and 2004 he
won a 'Best Book' award and a nomination from the Art Director's Club in the
Netherlands. Since January 2004 he has been a visiting lecturer at UCLA's
Design | Media Arts program. He and Whitcraft, a D|MA alumnus, founded
WILLEM AUGUSTUS just over a year ago, doing project that concentrate on the
cultural and art worlds. http://willemaugustus.com/
MachineHistories
MachineHistories is a design collaborative that pushes the boundaries of
computer aided manufacturing. They focus on using the margins of mass
production along with locating sentimentality, incorporating difference,
involving mistakes and applying technology. Patrick Dachtler, Steven Joyner,
Clancy Pearson and Jason Pilarski are the members that make up
MachineHistories. The group's designs are derived from the idea of involving
a collection of machines and technologies, and factoring in the language,
the gesture -- i.e., the history of that said device.
420 West Ave, 33 LA 90031 http://machinehistories.com/
Lev Manovich,
Lev Manovich is the author of Soft Cinema: Navigating the Database (The MIT Press, 2005), and The Language of New Media (The MIT Press, 2001) which has been hailed as "the most suggestive and broad ranging media history since Marshall McLuhan." Manovich is a Professor in Visual Arts Department, University of California -San Diego, a Director of the Software Studies Initiative at California Institute for Telecommunications and Information Technology (CALIT2), and a Visiting Reserch Professor at at Godsmith College (London) and College of Fine Arts, University of New South Wales (Sydney). www.manovich.net
Geoff McFetridge, Champion Graphics
McFetridge is a graphic artist and director, and one of the defining designers of his generation. He was art director for Grand Royal Magazine from 1995-1997. Clients have included Milk Fed, Stussy, Burton Snowboards, and Nike. He¡¦s designed t-shirts for Mini, a division of X-Large, and his "mini-poster packs" won a Design Distinction Award from the International Design Magazine, and are now part of SFMOMA¡¦s permanent collection. His titling work includes the Dreamworks television show, Freaks and Geeks, and the doodle-ridden titles for Sofia Coppola¡¦s The Virgin Suicides, which led to prints and designs for Marc Jacobs. His music videos commercials for clients like the ESPN Winter X-Games have also garnered awards and attention. McFetridge is featured in the Smithsonian's Cooper-Hewitt Design triennial. www.championdontstop.com
Jane McGonigal, Avantgame
McGonigal is an active game designer (high-tech, low-tech, and
no-tech), currently with 42 Entertainment. She specializes in massively-collaborative
game models and games that are played in everyday public spaces (ex: I Love
Bees and the Go Game). She's a Ph.D. candidate in Performance Studies with
a designated emphasis in New Media Studies at the University of California
at Berkeley. I'm also a member of UC Berkeley's Alpha Lab in
the Department of Industrial Engineering and Operations Research
and a resident game designer for the Berkeley Institute of Design.
Research interests include network-enabled gaming; play and performance
in everyday spaces; collective intelligence; technologies for massively-scaled
collaboration; play as design research; and viral art and marketing.
Most importantly: she is the Node Runner World Champion of 2003.
www.avantgame.com
Mark Stephen Meadows, pighed
Meadows is a painter, writer, and engineer. His last real job was at Stanford Research Institute and prior to that he was artist-in-residence at Xerox-PARC, in Palo Alto, California where he spent his time doing research in reading, interactivity, and visual art. His 3D animation, games, and interactive design has been flown by over 100 companies that include Lucasfilm, Sony, and Microsoft. He is the author of Pause & Effect; The Art of Interactive Narrative, a 350-page volume that looks at the intersection of visual art, literature, and human-computer interactivity.
www.bore.com
Julia Meltzer, Media Artist
Julia Meltzer is a media artist
based in Los Angeles. She is the director
and founder of Clockshop, a non-profit media
and art organization in Los Angeles, and
she is the co-founder (with David Thorne)
of The Speculative Archive, which produces
video, publication and installation projects
that seek to open a space for the critical
contemplation of violence within the field
of politics. A 2004 recipient of a Rockefeller
Media Arts Fellowship, Meltzer has realized
works in video, installation and performance
presentations, and her work has been exhibited
and broadcast at venues including Creative
Time’s Art in the Anchorage, The New
Museum of Contemporary Art (New York), the
Dutch Electronic Arts Festival (Rotterdam)
and on selected PBS television stations.
www.speculativearchive.org
Sally Menke, Film Editor
Menke is one of Hollywood's most sought after and lauded film editors.
Nominated for an an Academy Award for her work on Pulp Fiction, she has cut
every one of Quentin Tarantino's films, from Resevoir Dogs to Jackie Brown
to Kill Bill vols. 1 and 2, to Death Proof, the second half of last year's
Grindhouse. She has worked with some of the most famous directors in
Hollywood, including Oliver Stone on Heaven and Earth," and Billy Bob
Thornton on All the Pretty Horses. Other films include "The Search for Signs
of Intelligent Life in the Universe," "Who Do You Think You're Fooling" and
"Mulholland Falls." Her IMDb page is: http://imdb.com/name/nm0579673
Mike Mills, Graphic Designer
Mike Mills is an artist, illustrator, graphic designer,
commercial director and filmmaker. He is also the co-founder of the
Director’s Bureau, and his projects include short films such
as The Architecture of Reassurance and Paper Boys, music videos for
(among others) Air, Yoko Ono and Moby commercials for (among others)
Volkswagen and The Gap, and the feature film Thumbsucker, an adaptation
of the novel of the same title by Walter Kirn.
www.humans.jp
A Walkthrough of MOCA’s MURAKAMI Retrospective with Tim Blum
Arguably the most internationally acclaimed artist to emerge from Asia in the postwar era, Takashi Murakami effortlessly navigates between the worlds of fine art and popular culture and is best known for his cartoon-like, “superflat” style. This large-scale retrospective includes key selections that span the early 1990s to the present. We are very pleased to be able to discuss the show with Tim Blum of Blum and Poe, Murakami’s American dealer and greatest proponent.
http://moca.org/, http://www.blumandpoe.com
Motion Theory
Motion Theory is a design and live-action production company co-founded in 2000 by Executive Producer Javier Jimenez and Creative Director Mathew Cullen. Utilizing design, live-action, and editorial techniques, the company designs, directs, and produces a variety of projects - striving to create memorable works that reach beyond simple function and form, and into emotion, connection, and understanding. The creative team has garnered numerous AIGA, AICP, D&AD, and Art Director’s Club awards. Clients include Nike, Wieden+Kennedy, Goodby Silverstein & Partners, ESPN, DIRECTV, Showtime Networks, MTV, Saatchi & Saatchi, GSD&M, Hewlett Packard, and Warner Bros. Music.
Museum of Jurassic Technology
The Museum of Jurassic Technology is an educational institution dedicated to the advancement of knowledge and the public appreciation of the Lower Jurassic. "Like a coat of two colors, the Museum serves dual functions. On the one hand the Museum provides the academic community with a specialized repository of relics and artifacts from the Lower Jurassic, with an emphasis on those that demonstrate unusual or curious technological qualities. On the other hand the Museum serves the general public by providing the visitor a hands-on experience of life in the Jurassic." 9341 Venice Boulevard, Culver City, California 90232. Exit the 10 at Robertson, south to Venice Blvd., turning right (west) proceedito the next traffic signal (Bagley Ave.). The Museum is located just east of the intersection of Bagley Ave. and Venice Blvd. on the north side of the street.
www.mjt.org
Michael Naimark, Media Artist
Naimark has over two decades of experience investigating "place
representation" and has worked extensively with field cinematography,
interactive systems, and immersive projection. He was instrumental in the
founding of several research labs and his art projects exhibit
internationally. This term he is teaching a special studio at Art Center
called "(Re)Presenting Place." He has worked at MIT, Atari, LucasArts, Apple
and Interval Research. was on the original design team for the MIT Media
Lab in 1980 and was a founding member of the Atari Research Lab (1982), the
Apple Multimedia Lab (1987), and Lucasfilm Interactive (now LucasArts,
1989). His's art projects are in the permanent collections of the
Exploratorium in San Francisco, the American Museum of the Moving Image in
New York, and the Zentrum fur Kunst und Medientechnologie in Karlsruhe. His
3D interactive installation "Be Now Here," produced by Interval with the
cooperation of the UNESCO World Heritage Center, toured in the ZKM's "Future
Cinema" exhibition in 2002 and 2003. He is a Visiting Associate Professor in
the Interactive Media Division of the USC Film School.
naimark.net
Eric Nakamura, Giant Robot
Nakamura co-founded the Giant Robot transmedia empire: from zine to magazine to store to stores plural to what amounts to cult status. From movie stars, musicians, and skateboarders to toys, technology, and history, Giant Robot magazine covers cool aspects of Asian and Asian-American pop culture and the Giant Robot stores make them available to the American public. Paving the way for less knowledgeable media outlets, Giant Robot put the spotlight on Chow Yun Fat, Jackie Chan, and Jet Li years before they were in mainstream America's vocabulary. Nakamura and Martin Wong launched Giant Robot magazine in 1994 with no budget, no bureaucratic meetings, and no excuses to anyone. Applying know-how and attitude from the co-editors' punk rock zine background, the first GR was a stapled-and-folded photocopied digest with an edition of 240. Over time, Giant Robot has grown over 100 times larger and is now tackling magazine racks around the world.
www.giantrobot.com
Adriana Parcero, Nokia and Nikolai Cornell, George P. Johnson
These two distinguished young MDP alums are on their way to London this
fall, and we thought we'd take the opportunity to hear how they negotiated
their first few years out of graduate school. After winning wide acclaim for
her MDP thesis project seams, Parcero worked for Ogilvy & Mather’s Brand
Integration Group and then joined Nokia to work as a futurist/designer.
Cornell has drawn from his multi-awardwinging thesis project Life-Size in
his position at George P. Johnson, and earlier this year he completed
several interactive installations which debuted at the 2007 Detroit Auto
Show. www.adrianaparcero.com, www.madein.la
Anne Pascual & Marcus Hauer, Schoenerwissen/OfCD
Schoenerwissen/Office or Computational Design conducts research and
development in computational design. This includes original
interdisciplinary research in information technology, human-computer
interaction and social sciences. Their projects oscillate between web
applications, visual software and communication design - for a broad range
of public institutions and private clients. The award-winning nomad design
office is led by Anne Pascual and Marcus Hauer and is currently based in
California, where both pursue research in the Media Arts and Technology
Program at UC Santa Barbara. Furthermore they are regular contributors to
the design section of De:Bug Magazine in Berlin.
www.sw.ofcd.com
Casey Reas, UCLA Design | Media Arts & Ivrea
Reas is an artist, designer, and educator exploring abstract kinetic systems through diverse digital media including software, prints, animation, and responsive sculpture. The focus of the work is generating systems that produce behavior and exploring issues of control and communication between people and machines. Reas has exhibited and lectured in Europe, Asia, and the United States and his work has recently been shown at the American Museum of the Moving Image, Ars Electronica, Interaction 01, MoMa, P.S.1, and the Bitforms gallery in Chelsea. Reas is currently a Visiting Assistant Professor at UCLA and an Adjunct Professor at Ivrea in northern Italy. With Ben Fry of the MIT Media Laboratory, he is developing Processing, a platform for learning fundamentals of computer programming within the context of the electronic arts. He is represented by the Bitforms gallery in New York. www.groupc.net
Alexis Rochas, I/O
Alexis Rochas is the founder of I/O, a Los Angeles practice focusing on Open Source architectural methodologies and systems through the development of dynamic technologies and implementation processes. His recent work includes the AEROMADS project, which outlines an architectural system that combines air pressure and high-strength intelligent fabrics as a tectonic solution for the creation of minimal mass, self-sustaining structures. Unplugged and detached from source networks, AEROMADS is a discreet architectural unit that utilizes air pressure as a tectonic resource and building material, and sets out to explore the nomadic applications of groundless architectonics
Jennifer Steinkamp, Artist
Jennifer Steinkamp is an installation artist who works with video and new media in order to explore ideas about architectural space, motion, and perception. Since 2006, she had had or will have one person exhibtions at the 11th Cairo International Biennale, Cairo, Egypt, ACME in Los Angeles, the Albright-Knox Gallery, in Buffalo, at Victory Park in Dallas, greengrassi Gallery in London, Locks Gallery in Philadelphia, the Kemper Museum of Contemporary Art in Kansas City, Lehmann Maupin in New York, the University of Wyoming Art Museum, and the career retrospective, “Jennifer Steinkamp” at the San Jose Museum of Art. She is a professor in the Design | Media Arts Department at UCLA. www.jsteinkamp.com
Super Happy Bunny
Superhappybunny describe themselves as an idea foundry. Since joining forces in 1999, they have focused on designing objects and media for a variety of clients as well as for their own line of products. Including the NeoAmish chair, a milky-white innerlit table that resembles a Chinese takeout container, and the Bubble light by MDP alumnus Aaron Rincover who they are currently collaborating with on a new toy company. The designers are known also for their commercial and media projects for the likes of BMW, VW, Ben Ryan Clothing and the USC School of Fine Arts. Superhappybunny has been featured in I.D Magazine's I.D. 40, Wired, the LA Times, and are currently participating in the Smithsonian's Cooper-Hewitt Design Triennial. www.superhappybunny.com
Gail Swanlund, Stripe LA
Swanlund is the co-princvipal of Stripe LA and Co-Chair, Graphic Design, CalArts. Her
work has been exhibited internationally, most recently by the Mois du Graphisme d’Échirolles, “California Dream,” and at San Francisco Museum of Modern Art in the current exhibition, “Belles Lettres.” She has been recognized by the ACD, AIGA, and TDC; her work is published in numerous design anthologies. Swanlund cut her teeth writing for the experimental and influential typography journal Emigre, and currently writes for various design publications; and is a Fellow at the Design Institute of Minnesota. Swanlund is a design faculty member at CalArts. www.stripela.com
Alexei Tylevich and Ben Conrad, Logan
Logan is the directorial pseudonym for the designers Alexei Tylevich and Ben Conrad. It also is the name for the design and production company they established in Los Angeles in 2000. Moving into music videos with their inventive take on Thai pulp movies for Money Mark, they have since directed numerous music videos and commercials, working with artists and clients such as Ken Ishii, Jurassic 5, No Doubt, Justin Timberlake, Christina Aguilera, Target and Nike. Both Tylevich and Conrad have been involved with computer animation and time-based media for over 10 years, and are recipients of numerous awards.
www.hellologan.com
Martin Venezky, Appetite Engineers
Venezky is the director of Appetite Engineers, a design company whose
clients include the Sundance Film Festival, San Francisco Museum of Modern
Art, and Blue Note records. He has just relocated to Los Angeles from Rhode
Island. He not your typical point-and-click designer. While he is adept at
operating a mouse, he is just as comfortable cutting and pasting type from
old books or collaging found signs or making his own photographs. What
results are the unique creations of a unique eye. The new monograph, It Is
Beautiful...Then Gone, presents Venzky's commercial design work as well as
new graphic work created for the book; details of the wall collage that
define his office and his aesthetic; the singular photography,collections,
and notebooks that define his personality; and text that explains -- or at
least questions -- it all. Venezky's philosophy that life and design are a
continuation of each other permeates this elegant book filled with
hundreds of idiosyncratic, deeply wrought examples.
www.appetiteengineers.com
Rick Vermeulen, Graphic Designer
Rick Vermeulen is one of the most influential designers coming out of the Netherlands in the past quarter century. From 1978-82, Vermeulen was an editor of Hard Werken magazine, which made a considerable national impact and the group became a design studio operating under the name Hard Werken. In 1994, the company moved from Rotterdam to the Amsterdam area and amalgamated with the packaging design company Ten Cate Bergmans, subsequently changing its name to Inizio. In 1993, Vermeulen, a regular visitor to the United States, with teaching experience at Cranbrook, CalArts and North Carolina State University, moved to Los Angeles, where he took over the Hard Werken LA Desk for two years. Now back in Holland, he collaborates with Inizio and works on freelance projects for publishing and other clients.
Jonathan Wells, RES
Wells is the Editorial Director of RES: The Magazine of Digital Filmmaking and the Festival Director of RESFEST, the touring Digital Film Festival. Previously, he created the acclaimed music video show "Flux", designed planetarium multimedia events, published guidebooks, and served as an Associate Producer at Digital Pictures, an interactive film company.In 1995, Jonathan co-founded the groundbreaking Low Res Film Festival, the first desktop digital film festival. Wells has also moderated digital filmmaking panels at the Sundance Film Festival (1997-2000), the LA Independent Film Festival (1997-2000), FUSE98, AFI, the Seattle International Film Festival and the Billboard Music Video Conference.
www.res.com
Fiona Whitton and Sean Dockray, Telic
Fiona Whitton is an architectural designer and curator involved with
the Institute for Advanced Architecture, as well as the curator
for Telic, an event space for electronic media and interdisciplinary
projects in Chinatown. Her collaborator, artist Sean Dockray, is
a Telic board member, and also works in architecture, software,
writing and electronics
www.telic.info

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