
The New Ecology of Things
A transmedia publication of the Media Design
Program
Art Center College of Design
This graduate funded educational project course
is a unique conflunce of the interests of the faculty and the
funding of corporation Sun Microsystems Laboratories. It has a more
open brief than the typical FEP, and offers great opportunities for
students to work with leading faculty and cutting edge technology
to create groundbreaking designs and working prototypes.
Course open to graduate students and 6-8 term
undergraduates.
What happens when
every object and space has a life of its own? What
if, sitting in your closet, your old pair of shoes could talk
to your new pair? What would they communicate? Suppose your sleeve
could tell you about the ten different DVD players for sale at
the store? What would that look like and how would you query
it? If you were at a party, how would the space tell you about
the cool person across the room, or where the conversation about
music is?
This Graduate Funded Educational Project/TDS
course has the funding of legendary network computer company Sun
Microsystems Laboratories,
and will be taught by Graduate
Media Design Program faculty member Philip
van Allen, ACCD Visionary in Residence and Sci-Fi writer Bruce
Sterling, and Graphic Design Chair Nik
Hafermaas.
With massive RFID tagging and the deployment of smart networked
sensors and wireless personal information devices, a new ecology
of things is developing. How will people and things interact in this
fluid environment of tangible artifacts and the data-spheres that
surround them? Who will determine how this interaction works? Through
discourse and making, this course will explore how design can influence
and address the new ecology of things.
Each student team will design an interactive
system (form, interface, function, content) that embraces the coming
ecology of smart things in 2015. The project should challenge traditional ideas of
devices and applications, and imagine new relationships between people,
sellers, objects and environments. The interactive system must
include a working prototype that helps communicate the project and
provide the discipline of designing real, functional applications—e.g.
smart shoes, talkative sleeves, match-making environments. The
project may include any combination of products, interfaces, environments
and systems, addressing retail, personal and social contexts.
Teams will research specific audiences
and contexts to define design opportunities in the new ecology of things. Out
of this research, students will develop designs that provide inspiration
and insight for the technical, management and design communities.
Sun is providing groundbreaking
devices called Sun Spots (PDF)
which are very small, wireless devices that sense the world and
communicate with other Sun Spots and a network.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The course is open to selected
Art Center graduate students from Media Design, ID, Criticism & Theory,
Film, and Fine Art. In addition, the instructors will accept
a few upper term students from the undergraduate programs. Applications
for the class are available at the chairs office.
Sponsored by the Graduate Media Design Program
|