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INTERACTIVE OBJECTS & SPACES_Studio Index Interface
Scott
Nazarian nazarian@artcenter.edu
Nikolai
Cornell cornell@artcenter.edu
BACKGROUND:
One of the frequently recurring topics of conversation in the
MDP Studio during the 2002-2003 academic year were the issues
surrounding the challenge of establishing a visual-informational
dialogue between the internal and external; between the work in
which students were engaged and the limnal spaces of the hallway
and studio entrance.
The inaugural session of Phil Van Allen's Interactive Objects
and Spaces
provided an ideal forum for the conceptual and demonstrative development
of a working prototype, an indexical, visual information object.
In the words of Mr. Van Allen himself, an 'experience machine'
, mediating a visual-informational exchange with the school at
large.
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Project partners Scott Nazarian and Nikolai Cornell posit two
central
questions in the development of this 'Visual Studio Index', the
first
concerning SCALE and the second ENCOUNTER. What functional and
behavioral expectations are transposed between small and large
versions of the same interface? In terms of the relationship between
information and the body, does a physical 'encounter' with an
'informational object' elucidate or obfuscate? In other words,
how do users react to human scale interfaces and do such interfaces
make the experience of information more or less lucid? Finally,
the project serves as a way of asking at what resolution we conduct
our analog interactions with the world.
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EXPERIENCE
From afar, the V.S.I. screen displays an 'attract' mode of a slowly
spinning three dimensional column of data-cards. As the viewer
approaches, the scene zooms to a central card within the column
and displays displays nine faces of current students in the Media
Design Studio. The user is able to view the current projects each
student is working on by selecting their profile from the screen.
When a profile is activated, the interface 'drops away' and zooms
back out into the 3D space of suspended cards, each one representing
an individual project 'destination'. The transitional sequence
ends as the interface zooms back into a screen detailing the selected
student project.
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In combination with the scale of the screen interface, these 'cinematic'
transitions are meant to create a momentary sense of vertigo,
as if the
viewer may in fact be pulled forward and 'through' the screen,
into
data-space. This displacement of body and information is central
to the
overall experience of the V.S.I. not only because it dramatizes
the viewers' spatial relationship to the information, but also
because it foregrounds the notion that 'physical' computing is
a mode of human/computer interaction capable of generating unique
social and learning environments.
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DEVELOPMENT
The V.S.I. required the design and development of a Macromedia
Flash interface that was placed inside of a Macromedia Director
Environment. Four Sharp infrared sensors, that are connected to
the Mylar Screen, take a continuous distance reading and report
the distance as an analog voltage to the Brainstem. The Brainstem
converts the voltage into a digital signal that is sent via USB
cable to an Apple G4 running Macromedia Director 9. The data is
received by Director and then forwarded to the Flash interface.
The Flash interface then in turn receives the data, processes
it and displays the corresponding graphics based on the numbers
received.
Technology used:
Hardware:
5' x 7.5' Mylar Screen
Apple G4 Tower running OS 9.2
Acroname Brainstem GP 1.0 Module
5 Sharp GP2Y0A02YK IR Sensors
100' of copper cable
Software:
Macromedia Director 9
Macromedia Flash MX
Adobe Photoshop 7
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