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To support a high level of invention within an increasingly complex
domain, we call upon a mix of strategies, methods, experts and theories.
We develop conceptual models such as Bespoke Futures or Productive Interaction
that are built into our core courses. We create innovative tools for
understanding people and their values and daily practices that we use
in our People-Knowing studios. We use our own custom applications and
electronics expertise to allow our students to create working prototypes
without becoming engineers in courses such as the New Ecology of Things.
We build faculty research into the curriculum through Collaborative Research
Projects that are run in the summer.
You can download the curriculum pdf to see the course distribution and degree requirements.
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MDP Core: Media History and Theory
Knowing the history of a medium offers designers inspiration, and saves
them from reinventing the wheel. Crafting a timeline of media development
from the medieval manuscript to ubiquitous computing, this seminar
will ground the insights of theory in the constraints of practice.
History and theory will become powerful tools to create meaningful
and engaged work.
MDP Core: Design Research History and Theory
Design Research is an emerging and greatly contested set of practices.
The goals of research (the generation of new knowledge) combined with
the skills of the designer (making things) can reorient design practice
away from problem-solving and toward design for discovery – whether
about people, materials, methods, practice, or forms. This seminar
will introduce students to a broad array of research traditions as
well as recent developments in both project-based and human-centered
work.
MDP Core: Transmedia Principles
Students will learn to design in a “media-specific” manner
that makes the most of the affordances of various mediatypes from print
to interaction. Students will be introduced to core concepts within media
design.
MDP Core: Productive Interaction
Whether getting things done, biding time, following serendipity, or being
entertained, users are readers, viewers, thinkers, and—in well-designed
interactions—active participants who build their own experiences
and meaning spaces. This is what is meant by Productive Interaction
and it requires that interaction designers considers themselves to
be co-creators of meaning. Students will learn various approaches to
Interaction Design and explore design strategies for achieving these
goals through readings, discussion, design projects and critique.
MDP Core: Visual Narrative
Students will explore a range of linear and non-linear story forms – such
as comic books, telenovellas, panoramic murals, and experimental animation – to
discover unique ways to tell stories. Students will learn to combine
filmic and graphic narrative strategies to create scenarios and tell
stories about media in people’s lives.

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People-Knowing: using + reading
The goal of this course will be to discover unexpected user interactions
and creative abuses that allow designers to cast aside their assumptions
about users and engage creatively in the process of designing interactions.
Students will create paper and working prototypes to test applied and
speculative outcomes in a series of experimental designer/user engagements.
Students will be encouraged to think of people as readers, viewers,
and thinkers, in addition to users.
People-Knowing: values + behaviors
Beginning with a set of questions, students will solicit responses from
people that will provoke, inspire, and inform design. Students will
conduct primary research that uses the qualities unique to design including
cultural probes, interviews, and audits. Students will also learn how
to interpret and share their insights appropriate to their findings.
People-Knowing: empathic design
Working with insights from People-Knowing: values + behaviors, students
will build on their interpretations and create interventions that are
sensitive to the needs and aspirations of the population they studied.
Emphasis will be placed on making as a tool for inspiration.
The New Ecology of Things
Starting with a deep dive into the design implications of pervasive networks,
embedded and embodied technologies, and a world where every object
and space has a life of its own, this class will explore The New Ecology
of Things. Students will build working prototypes in the physical world,
using sensors, effectors and computation to create objects and spaces
that take advantage of this new ecology. In particular, students will
work beyond the efficiencies of task-oriented applications, and explore
meaning-making through productive, mythological and embodied interactions.
Materials and Spaces as Media
Beginning with the affordances and tangible qualities of different materials
and environments, students will create projects that turn material
and space into a media platform. Students will learn to work at various
scales in relation to the human body as well as work with a broad range
of materials—old, new, and emerging—in collaboration with
our Colors, Materials, and Trends Laboratory. The emphasis will be
on new approaches to the circulation of communication in the world
around us.
New Modes of Reading and Writing
Text-based communications take place in diverse situations and across
different devices. Working at the intersection of technology, culture,
design, and language, students will be encouraged to develop rich new
modes of engagement between writers and readers across space and time.
Students will learn transmedia typography and methods for “content-diving”—deep
interpretation that gets inside the structure of texts from the literary
to the ordinary—to develop inventive approaches to the navigation
and display of text-based content across media.
Visualizing Dynamic Systems
The social, technological, data, and information networks of today and
tomorrow require robust visualizations capable of capturing the complexity
and interplay between their consituent parts. Students will explore
systems theories and the history of representations of flow along with
contemporary issues around data visualization at the same time that
they will be asked to experiment with formal languages specific to
this challenge. Students will work with database structures, interface
designs, and information displays for both static and interactive media.
Social Media
Wikis, blogs, networking sites, and meta-tagging create affordances for
an ever-expanding number of people to share their experiences, perceptions,
and productions. This studio will explore ways to produce robust architectures
of participation and interrogate the “design degree zero” approach
to aesthetics and form that evolve out of “amateur production.”
The Ubiquitous Moving Image
This course will expose students to the newest
innovations in moving image culture and offer a series of investigations
and experiments in the form, function, and fit of ubiquitous visual media.
Students will explore behavior and movement in the non-narrative context
of the interface as well as design time-based graphical narratives for
screens, devices, and environments from the macro to the micro. The emphasis
will be on developing new cinematic languages that exploit the relationship
between media affordance, cultural context, and viewer/user experience.
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Bespoke Futures
Beginning with methods appropriated and subverted from corporate global
strategists and science fiction, students will create scenarios to
envision a new kind of future – one that they themselves would
want to live in. Combining visual rhetoric with demo skills, the bespoke
futures process will become a way of speaking with and through media
to shift the conversation towards a future of plural utopias.
Knowledge-Sharing Workshop
This course will examine an array of strategies for the production and
dissemination of “knowledge,” from the Wunderkammers
to YouTube videos. Students will be encouraged to develop their own
approach to contextualizing, analyzing, reflecting, and sharing the
work of their master’s project/s in their final exhibition, presentation,
and web publication.
Thesis Workshop 1
In the Fall term, faculty mentors will guide small groups of students
in the development of their thesis projects in weeks 1-7. From weeks
8-14, students will meet with a team of thesis advisors individually
and as a group.
Thesis Workshop 2
In the Spring term, students will work independently on the development
of their thesis project/s with guidance from their team of thesis advisors.
Students will engage in individual and group meetings with thesis advisors
throughout the term.
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Colloquium 1A – 3B
Colloquium is a steady flow of people, ideas, methods, and provocations.
As the sole space and time that the entire MDP community gathers together,
Colloquium will be one of the prime program-wide knowledge sharing
opportunities. All program business will be discussed here, announcements
are made, and faculty and students give reports from the field. Design
Dialogues with distinguished guests and off-site visits will be interspersed
with MDP pecha kuchas (a 6:40 performance lecture format limited to
20 slides, at 20 seconds each) and alumni updates. Students will continue
the dialogue online in the departmental website that tracks this activity
through images and blogs and will serve to provoke knowledge transfer,
engagement, and community far beyond the walls of the MDP studio. The
grades for Colloquium will be based on attendance, contribution, and
web presence (including a personal site) for each individual student.
Making Lab
The MDP Making Lab is open during scheduled hours on a weekly basis to
help students figure out how to make the things they wish to make.
The Lab will include scheduled workshops on a range of construction
tools, materials, and techniques for activities such as bookbinding,
electronics, sewing, rapid prototyping, and programming. T.A.’s,
experts, and vendors will be brought in from time to time to work with
students individually on their projects. The Lab is not a class but
a resource.
N.E.T. Lab
The NET Lab is a space for doing electronics work, programming, and building
and testing prototypes.
Media Design Research Studio
The Media Design Research Studio is a dedicated space for faculty-led
research projects within the field of Media Design. Located on the
second floor mezzanine of the South Campus, the studio is reconfigured
for each new project.
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