
Required for all 3rd term Product Design students. Consists of a portfolio review & successful review by the Dept Chair.
Prerequisite: Take IDF-151 Design Process 2
Course Credit: 0
Required for all 6th term Product Design students. Consists of a portfolio review & successful review by the Dept Chair.
Prerequisite: Take PRD-253 Adv Product Design 1
Course Credit: 0
Prerequisite: Take PRD-253 Adv Product Design 1
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Please see Department Chair
Prerequisite: n/a
Course Credit: 3
Please see Department Chair
Prerequisite: n/a
Course Credit: 3
The first of four advanced product design sections; this class will expose students to the complete design process from concept to production.
Prerequisite: Take PRD-215 Product Design 2
Course Credit: 3
Project studio that provides a complete and thorough design project from conception through presentation, typically industry sponsored and relating to the sponsor's business.
Prerequisite: n/a
Course Credit: 3
You're a creative thinker and you know your craft. Do you know how to profit from bringing your ideas to life and turning them into real businesses? Do you know how to persuade others that your ideas are not just super creative, but also super for the bottom line? Design leaders understand how to blend business strategies with creativity. Through in-class exercises, guest lectures and a full-term project you will learn how to both create value with design, and capture that value within a range of business models. You will also develop an awareness of the entire product-business ecosystem and how to increase your influence, your marketability, and your ability to bring ideas to market.
Prerequisite: Take PRD-306 Adv Product Design 2
Course Credit: 3
Prerequisite: n/a
Course Credit: 6
Recommended for Product Students enrolled in Vis Comm 5. This workshop is a step by step overview and introduction of 3D animation and high-end rendering techniques using Alias Studio Software. Topics covered will include importing wire files from Solidworks, applying photorealistic texture and lighting effects, animating parts, LED's and screens, and creating finished Quicktime movies for presentations. The content of this workshop is designed to coincide with ID Graphics 2 and Advanced Product 1 (5th term product students).
Prerequisite: n/a
Course Credit: 0
This workshop is a step by step overview and introduction of 3D animation and high-end rendering techniques using Alias Studio Software. Topics covered will include importing wire files from Solidworks, applying photorealistic texture and lighting effects, animating parts, LED's and screens, and creating finished Quicktime movies for presentations. The content of this workshop is designed to coincide with ID Graphics 2 and Advanced Product 1 (5th term product students).
Prerequisite: n/a
Course Credit: 0
In this course students will explore concept design for contemporary and fantasy apparel, accessories or costume. Topics covered: researching trends and influences, research methods for historic costume, illustrating historic and contemporary clothing, fabric and materials, visual storytelling and character/customer development. Projects will involve creation of a historic costume and accessories resource book, weekly drawing sessions focusing on historic costume with a live model, and concept design projects. Class sessions will include project critiques, instructor demonstrations and costume model drawing. Design projects will focus on creative problem solving, design inspiration and innovation and visual storytelling. Students may use their choice of materials and methods, both manual and digital, to execute projects. Students interested in accessories, apparel, fashion, and costume design and illustration are welcome. No sewing involved.
Prerequisite: n/a
Course Credit: 3
In this course students will explore concept design for contemporary and fantasy apparel, accessories or costume. Topics covered: researching trends and influences, research methods for historic costume, illustrating historic and contemporary clothing, fabric and materials, visual storytelling and character/customer development. Projects will involve creation of a historic costume and accessories resource book, weekly drawing sessions focusing on historic costume with a live model, and concept design projects. Class sessions will include project critiques, instructor demonstrations and costume model drawing. Design projects will focus on creative problem solving, design inspiration and innovation and visual storytelling. Students may use their choice of materials and methods, both manual and digital, to execute projects. Students interested in accessories, apparel, fashion, and costume design and illustration are welcome. No sewing involved.
Prerequisite: n/a
Course Credit: 3
A 3-D companion to "Apparel Concept Design", this course focuses on applications, materials and fabrication for apparel design. Through class experiments with materials, instructor demonstrations, and homework projects, students will explore textile basics, experimental materials, fabric manipulation, surface design and embellishment, and trend and style research. Fabrication methods will be explored and demonstrated including, sewing, stapling, gluing, and working with a sample maker. The course will culminate in a final project where students will design and fabricate an apparel design project focusing on a topic of their choice.
Prerequisite: n/a
Course Credit: 3
Learn to sew or advance your current sewing skills. Get help with your apparel and soft goods projects. Learn how to read and understand commercial patterns. Create your own designs by combining, adjusting and redesigning commercial patterns. This is a multi-level class. For beginners, design and make new projects. For advanced students, expand on existing projects to create additional prototypes. Use CMTEL home sewing machines to sew fashion fabrics, light weight upholstery fabrics, denim, and light weight leather or vinyl. Heavy weight leathers will require the use of industrial sewing machines which are available to rent through sewing resources in the area or through the use of sample makers. You choose your project. Come to the first class with a proposal and sketches of your idea. Complete one or more projects during the semester.
Prerequisite: n/a
Course Credit: 3
This class will teach students a strategic approach to creativity that will stimulate, encourage and liberate their own creative potential. Through in-class exercises, they will learn how to break patterns, reframe problems and apply new conceptual thinking into their work. The homework assignments are designed to explore the theoretical components of creativity further and to discover their individual unchartered territories for new methods of problem solving. With the use of cross disciplinary evaluation techniques students will better understand their own learning process and be able to apply them to expand their range of creative thinking skills.
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
This course is designed to prepare students for entry into the "real world". Emphasis is on identifying professional identity and developing communication tools needed to successfully navigate the uncharted waters of business that students encounter after graduation. Students will refine their resume and cover letters to reflect their individual competitive strengths, as well as enhance communication skills as they relate to business correspondence, presentations and negotiating tactics. Additional topics include: personal positioning strategy, professional etiquette, public relations and self-promotion. Guest lecturers with expertise in targeted areas of study will be invited to share their experiences and as time permits, field trips to local design groups may be scheduled.
Prerequisite: Take PRD-253 Adv Product Design 1
Course Credit: 3
Prerequisite: Take PRD-310 Design Leadership 1
Course Credit: 3
Prerequisite: Take PRD-360 Design Leadership 2
Course Credit: 3
This course is designed to prepare students for careers in the "real world." Emphasis is on developing personal skills and professional tools needed to successfully navigate the uncharted waters of business that students encounter after graduation.
Prerequisite: n/a
Course Credit: 3
This course is designed to prepare design students for a career in the world of business. Course material focuses on communication tools necessary in professional practices after graduation.
Prerequisite: n/a
Course Credit: 3
Please see Department Chair
Prerequisite: n/a
Course Credit: 3
This course will focus on real time methods used to design, create and present an apparel collection to potential buyers. Students will design an apparel collection of their choice: accessories, bags, shoes, or other worn apparel. Topics covered will include concept brainstorming techniques, quick manual garment sketching, quick production flat sketching, translating ideas to digital concept design, materials research, professional concept presentation methods, basic sewing techniques, working with a sample maker, and presentation of the finished collection. Students will have access to sewing equipment in the classroom and in the CMTEL lab and will get basic training on machine use and basic sewing techniques. Students will be expected to make use of outside sample makers and fabricators to assist them in completing their collection samples. The collections created in this course will be presented at the end of the semester in a final runway or informal modeling presentation to the general Art Center family, industry contacts, sponsors and press. The class as a team will design the final presentation format. Designed for advanced students. Open elective
Prerequisite: n/a
Course Credit: 3
Building upon the knowledge learned in Design for Sustainability I, this class will teach students how to investigate, develop and execute a specific design objective that provides solutions for sustainability. During the investigation phase, students will identify problems with current design practice and create a design statement based on their area of interest. Due to the complexity of the subject matter, students are encouraged (but not required) to form transdisciplinary teams of 2-3. Teach team will develop strategies for implementing goals by critically analyzing entire lifecycles, including raw materials, manufacturing, consumer behavior an disposal. This 145lifecycle design146 method will inform all steps of the design process. Once students identify appropriate areas of innovation, they will apply their strategies to their design statement and develop a compelling presentation that includes a physical model, a systems solution, a business model, a user scenario a proof of concept and a complete process tree.
Prerequisite: Take Design for Sustainability (ARH-313, PBS-313, or SOC-313)
Course Credit: 3
This course provides first term students with the means to see, plan and execute three dimensional constituent form. The design process, structural analysis, material constraints, and visual and tactile properties are emphasized in every phase of project development, from research through evaluation and critical analysis.
Prerequisite: n/a
Course Credit: 3
Prerequisite: Take FND-165 Desing Fund 2
Course Credit: 2
Prerequisite: n/a
Course Credit: 0
Prerequisite: n/a
Course Credit: 3
From Summer 1982
Prerequisite: n/a
Course Credit: 3
The goal of this course is to help you form a strategy for getting a job 150 To determine what qualities are unique to you; to find offices which have a need for these talents; to form a plan of approach. and; to put together materials which present you at your best.
Prerequisite: Take PRD-353 or PRD-354 Adv Product Design 3
Course Credit: 3
Prerequisite: n/a
Course Credit: 2
This course introduces the history and practice of graphic design, and covers the integration of graphic design elements with industrial design for a comprehensive approach to projects.
Prerequisite: Take PRD-104 Dev of Form
Course Credit: 3
This course provides professional knowledge in various fields of graphic design, product graphics and interface design, as well as intensive training in graphic related computer software.
Prerequisite: n/a
Course Credit: 3
This course focuses on the information gathering, study, and analysis that product designers do to inspire and inform themselves at the start of, and during, the design process.
Prerequisite: Take PRD-310 Design Leadership 1
Course Credit: 3
From Summer 1981
Prerequisite: n/a
Course Credit: 3
From Fall 1981
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
As the role of the designer has been evolving over the recent past, it is essential that we as designers develop the ability to think strategically about the markets that we are designing for. One of the ways that we can give meaningful context for the products and experiences that we create is to demonstrate that we have an in-depth understanding of what is going on in the world today and how that translates into opportunities for the future. The premise of this course is to learn how to become 145insightful146 about the world around you 150 from understanding the resources that inform you to developing the strategic skills to translate information into innovative opportunities 150 to become effective storytellers. You can apply the skills learned from this class to an existing project now or to prepare for future projects. This class will introduce the process of 145trend tracking146 (scanning and monitoring trends over time). We will focus on understanding social, cultural, consumer, technology and design trend that impact our world and how we, as designers, can respond to those trends in the future. The other part of this course will focus on the translation of market trends into meaningful color and material palettes. This part of the design process I no longer an afterthought, but an opportunity to redefine a product experience based on developing a 145skin146 where color and material selection becomes the differentiator in both functional ergonomics and creating an emotional connection between the product and it146s user. 145INSIGHTS146 is a course that has been built around industry practice 150 from corporations like Nike, Target, Apple, and Nokia that have dedicated 145trend insights146 groups within their organizations to consultancies that specialize in providing trend information and product development strategy to their clients, like Promostyl, Trendwatching, WGSN, StyleSight, and o2studio. Regardless of how large or small these organizations are 150 they have a common goal 150 to understand trends and how their business can 145leapfrog146 into the future ot deliver innovative product and brand experiences to the world.
Prerequisite: n/a
Course Credit: 3
To create a Product Interaction Design Project to undertake a single comprehensive design project from conception through presentation. Students will design for business necessity, human need and empowering experiences using a phased approach with 2D and 3D methods: Opportunity Analysis, Concept Development, Scenario & Target Market Research, 2D Design Development, 3D Design Development, CAD, Model Making and Presentation. Students will work as individuals, applying research methods to assess a product's existing and potential market, apply the design research in the product development process, establish design criteria, persona and scenario, communicate ideation in two, three and four dimensions, examine new applications for current or emerging technology with regard to manufacturing techniques and feasibility, create a comprehensive digital presentation to demonstrate and broaden communication skills.
Prerequisite: n/a
Course Credit: 6
Prerequisite: Take PRD-254 ID Graphics 1
Course Credit: 3
Please see Department Chair
Prerequisite: Take PRD-254 ID Graphics 1
Course Credit: 1
Prerequisite: n/a
Course Credit: 3
See ACN 299X for description
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
It is one thing to have an idea & it is quite another to make it work. Students in this class are assigned a goal, governed by a set of rules, that require building a device to accomplish it. Deliverables are a built thing & a notebook of sketches Illustrating the thought process.
Prerequisite: Take FND-165 Design Fund 2
Course Credit: 1
At one time, product design and marketing were two separate, sequential acts: product designers created the product, then advertising people figured out how to sell it effectively. In contemporary best-practice, these practices don146t just overlap: they146re integral acts, in which product design and marketing rise equally, simultaneously, and indivisibly from the same source151understanding of the market and its needs. In this studio course, students from Advertising and Product Design (and affiliated majors) will work in cross-disciplinary teams, simultaneously to develop and market a new product. Together students will study a target audience, identify a market need, design the product, name it, create the advertising, and develop a marketing plan. Studio elective, open to all majors. Of special interest to Advertising, Product Design, Graduate Media Design, and Graduate ID. Note to ADV majors: This course may be used as a substitute for ADT 402 (Art of Advertising) or ADT 376 (Integrated Ad 3: Non-traditional)
Prerequisite: n/a
Course Credit: 3
This class explores the use and manufacture of new and/or unique materials used in applied design and manufacturing. Students visit science laboratories developing new materials as well as manufacturing companies already implementing their use into products. Class experiments allow students to research and create new materials of their own utilizing industrial remnants supported by visiting lectures from material experts and scientists.
Prerequisite: n/a
Course Credit: 3
This course is the foundation that provides students the capability to represent their concepts three dimensionally.
Prerequisite: n/a
Course Credit: 2
From Spring 1981
Prerequisite: n/a
Course Credit: 2
The primary goal of this course is to develop and refine additional skills and techniques related to the fabrication of 3D design models (appearance models) for presentation.
Prerequisite: n/a
Course Credit: 3
From Summer 1981
Prerequisite: n/a
Course Credit: 1
Prerequisite: n/a
Course Credit: 0
This course is designed to prepare students for the job search. Students will produce a professional looking portfolio and self-promotional materials, and learn essential communication skills and strategies.
Prerequisite: Take PRD-306 Adv. Product Des. 3
Course Credit: 3
Prerequisite: n/a
Course Credit: 2
Through in-class exercises, guest lectures and a full-term project you will learn how to harmonize designs ability to create value with a business ability to capture value. You will also develop an awareness of the entire product-business ecosystem, how to increase your influence and bring your ideas to market.
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
This course provides an introduction to the practice of industrial design, focusing on the process itself. Students will produce a complete product design with presentation sketches, technical layouts, and final appearance model.
Prerequisite: Take IDF-151 Design Process 2
Course Credit: 3
This course focuses on a single comprehensive industrial design project, specified by the instructor.
Prerequisite: n/a
Course Credit: 3
Prerequisite: Take PRD-212 Product Design 1
Course Credit: 3
This class revolves around a single project that requires students to work through all phases of product design. Focus is on establishing design methodology and actual product development.
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Terminal design studio for Product Design majors requiring a ?thesis? project of the student's choosing, and a short multimedia final presentation in addition to 2D and 3D deliverables.
Prerequisite: Take PRD-354 or PRD-353 Adv Product Design 3
Course Credit: 6
In this course, students will develop a final project by exploring the typical process of bringing a product to market in the corporate landscape.
Prerequisite: Take PRD-354 or PRD-353
Course Credit: 3
This class will be a combination of PRD-301 Internship Portfolio and PRD-471 Graduate Portfolio. The purpose will be twofold: to accommodate any students in their graduating term to help them prepare their graduate portfolio, and to help students who are in their earlier terms to prepare an internship portfolio. The instructor will adjust the deliverables for each student, and they will receive a detailed list of deliverables on the first day of class.
Prerequisite: Take PRD-254 ID Graphics 1
Course Credit: 3
Prerequisite: Take PRD-360 Design Leadership 2
Course Credit: 3
This class provides an overview and discussion of the following topics: 1.Principles of Design Leadership and Being a Leader 2.Principles of Design Project Management 3.Planning a Project 4.Managing a Project 5.Being an Effective Leader to Lead a Project Team 6.Project Organization 7.Starting a Design Career with Your First 145Launch Pad146 Job
Prerequisite: n/a
Course Credit: 3
An experimental, multi-disciplinary studio exploring the application of materials and methodologies of industrial design to small scale architecture. This course provides students with the opportunity to learn industrial design at a larger scale than mainstream product design, while considering architectural issues of materials, structure and space.
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 4
Introduction to 3D CAD using leading edge technology software for product design and development. The class simulates a typical industrial design project in miniature by taking an existing product, utilizing its functional components, and presenting a re-defined new product.
Prerequisite: Take FND-201 Rapid Prototyping
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 1
This is a Visual Development course. An intensive introduction to Composition and Design Methodology. This course is appropriate for Entertainment Designers, Film Directors, Graphic, Transportation, and Product Designers, Architects, Illustrators, Fine Artists and more. We will be exploring and developing Style Guides, learning how to analyze the visual world, discovering the connections between visuals and meanings(emotions), designing lots of cool stuff, learning how to structure themes, and more (gotta have the 'and more'). As well, The skills learned in this course are extremely valueable for those who are, or eventually want to be, quality art directors | production designers. The course will address: Visual Structure, Form Language, Theming, Continuity, Your Personal Style, Visual Meaning, Composition, Emotion based designing, and more:)
Prerequisite: n/a
Course Credit: 3
From Summer 1981
Prerequisite: n/a
Course Credit: 3
This class is designed to teach students basic skills and concepts necessary for the application of their product, illustration, and graphic work in the field of Toy Design. With a focus on play patterns and storytelling students will create a product concept or world of characters, plots and environments. From this concept or world they will design a line of marketable and manufacturable toys. Each week different aspects of product development are covered from the design and business perspective including developing a business plan, manufacturing and production strategies, marketing methods, financial planning, sales and contract negotiations. Outcomes: Students will: -Build a prototype and packaging for one design in the line. -Develop a professional licensing proposal to distribute to potential manufacturers. -Have a final exam on the business content of the class. Topics included in class Toy design: Play Patterns, validating toy concepts, character design and story building, style guides. Research: Toy industry, competitive products, intellectual property, focus groups Marketing: Distribution networks, marketing strategies, sales Modeling and prototyping: Materials selection, packaging design Manufacturing and production: Manufacturing process overview, working with vendors Financing: Sources of investment money, terms of the deal for licensing Intellectual property Character licensing, copyright, patent, and trademark Required texts: Toy and Game Inventors Handbook by Richard Levy and Ronald O. Weingartner
Prerequisite: n/a
Course Credit: 3
This class introduces students to the principles of rendering in a smooth, vivid chalk technique, in black and white.
Prerequisite: n/a
Course Credit: 3
This course expands on the principles and techniques learned in Vis Com 1 with emphasis on communicating design ideation, and problem solving through traditional sketching.
Prerequisite: n/a
Course Credit: 3
This course focuses on sketching and rendering in a quick, colorful, vivid style. Assignments range from simple consumer products to complex industrial items to environmental settings and fantasy expressions. Creativity and skillful technique development in large scale rendering format are emphasized.
Prerequisite: Take IDF-152 Vis Comm 2
Course Credit: 3
This class focuses on descriptive product sketching while drawing with line economy, sketch composition, color and contrast. This course brings together all the skills and media from the foundation Vis Comm classes and applies them to the skill of design visualization.
Prerequisite: Take PRD-202 Vis Comm 3
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
This course teaches students rapid visualization product design illustration techniques using markers and other related mediums.
Prerequisite: Take PRD-252 Vis Comm 4
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
This class focuses on the development of advanced drawing and conceptual skills.
Prerequisite: n/a
Course Credit: 3