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Art Center College of Design | Pasadena, California | Learn to Create. Influence Change.

GRAPHIC DESIGN

 

3D Motion Graphics (GMOT-202X)

This course introduces you to general 3D design and animation techniques using Cinema 4D. By creating an animated project of at least 30 seconds, you will learn basic 3D modeling, lighting, textures, effects and animation. You will also plan the creation of 3D elements to be used for compositing and learn the post-treatment process of 3D renderings.

Prerequisite: Take ACN-211 Motion Design 1;
Course Credit: 3

3D Motion Graphics (GMOT-202)



Prerequisite: GMOT-152 Motion Design 1 or GPK 211 Motion Design 1
Course Credit: 3

4th Term Review (GRFX-250)

Required for all 4th term Graphic Design students. Portfolio review & successful review by Dept Chair.

Prerequisite: n/a
Course Credit: 0

7th Term Review (GRFX-400)

Required for all 7th term Graphic Design students. Portfolio review & successful review by Dept Chair.

Prerequisite: n/a
Course Credit: 0

Advanced 3D Motion Graphics (GMOT-302)



Prerequisite: Take GMOT-252, Motion Design 2
Course Credit: 3

Advanced 3D Motion Graphics (GMOT-302X)

This course offers an advanced understanding of the 3D design process from start to finish. Build upon the basic techniques developed in the 3D Motion Graphics course to expand your understanding of general 3D motion skills. Specifically, you will learn how Cinema 4D fits into the design process. An animated project of at least 30 seconds will be produced. This course is part of Art Center's Undergraduate Graphic Design program. Enrollment for Art Center at Night students is extremely limited.Seats are available on a first-come, first-serve basis.

Prerequisite: 3D Motion Graphics, Motion Design 2, and Storyboarding, or by permission of an Art Center advisor.
Course Credit: 3

Advanced Cinematic Motion (GMOT-351)

Digital Motion Compositing is an advanced level transdisciplinary studies film course. Students from Film, Motion Graphics and Motion Illustration collaborate to create unique narrative solutions. The course will teach how to produce live-action green screen shoots and the proper methods of post-production development. Faculties will teach unique perspectives from a designer, director and a cinematographers point of view.

Prerequisite: Take GMOT-302, Advanced 3D Motion Graphics
Course Credit: 3

Advanced Lettering (GPRT-320)

The decorative letterform explored in the context of culture, history, and emotion.

Prerequisite: Take GPRT-153, Type 2: Structure
Course Credit: 3

Advanced Motion Studio 8 (GMOT-452)



Prerequisite: Take GMOT-351, Advanced Cinematic Motion
Course Credit: 3

Advanced Package Studio 7 (GPKG-402)

This senior studio course will build upon the skills from Package Design 1-3. Advanced use of materials, interactive branding and spatial/environmental retail skills will be implemented. The final deliverable will be portfolio-quality.

Prerequisite: Take GPKG-302, Package Design 3: Interactive Systems
Course Credit: 3

Advanced Print Studio 7 (GPRT-402)

The overall intent and direction of each of the sections of this trio of courses is determined by the instructors who teach them. They, individually, bring different professional interests, experiences, and areas of expertise to each section. However, students can be assured that, as a group, all of these instructors are able to inform, direct, and mentor in a wide range of subject areas. While some instructors may take the traditional role of "teacher", others may prefer to act as design director, giving students a professional design office experience.

Prerequisite: Take GTRA-352, Mediatecture
Course Credit: 3

Advanced Print Studio 8 (GPRT-452)

The overall intent and direction of each of the sections of this trio of courses is determined by the instructors who teach them. They, individually, bring different professional interests, experiences, and areas of expertise to each section. However, students can be assured that, as a group, all of these instructors are able to inform, direct, and mentor in a wide range of subject areas. While some instructors may take the traditional role of ?teacher?, others may prefer to act as design director, giving students a professional design office experience.

Prerequisite: Take GTRA-352, Mediatecture
Course Credit: 3

Advanced Transmedia Studio 7 (GTRA-402)

The overall intent and direction of each of the sections of this trio of courses is determined by the instructors who teach them. They, individually, bring different professional interests, experiences, and areas of expertise to each section. However, students can be assured that, as a group, all of these instructors are able to inform, direct, and mentor in a wide range of subject areas. While some instructors may take the traditional role of "teacher", others may prefer to act as design director, giving students a professional design office experience.

Prerequisite: Take GTRA-352, Mediatecture
Course Credit: 3

Advanced Transmedia Studio 8 (GTRA-452)

The overall intent and direction of each of the sections of this trio of courses is determined by the instructors who teach them. They, individually, bring different professional interests, experiences, and areas of expertise to each section. However, students can be assured that, as a group, all of these instructors are able to inform, direct, and mentor in a wide range of subject areas. While some instructors may take the traditional role of ?teacher?, others may prefer to act as design director, giving students a professional design office experience.

Prerequisite: Take GTRA-352, Mediatecture
Course Credit: 3

Advanced VxD Studio 7 (GVXD-402)

This class charts a course beyond traditional interactive media and standard presentation systems into the realm of interaction design for physical devices. It allows students to explore the possibilities when both the interface and device are being designed simultaneously. It does this in the context of collaborative projects with students from product and transportation.

Prerequisite: Take GVXD-302, Visual Interaction Design 3: Advanced Interaction
Course Credit: 3

Advanced VxD Studio 8 (GVXD-452)

This class charts a course beyond traditional interactive media and standard presentation systems into the realm of interaction design for physical devices. It allows students to explore the possibilities when both the interface and device are being designed simultaneously. It does this in the context of collaborative projects with students from product and transportation.

Prerequisite: Take GVXD-302, Visual Interaction Design 3: Advanced Interaction
Course Credit: 3

Archetype Press (GPRT-308)

This course gives students hands-on experience with metal foundry and wood type.

Prerequisite: Take GPRT-103, Type 1 or INT-103, Design 1
Course Credit: 3

Archetype Press Workshop (GRFX-001)

A "drop in" workshop for students enrolled in the Archetype Press course. A "0" unit, non-graded workshop. Students do not "register" for this workshop, just drop in.

Prerequisite: n/a
Course Credit: 0

Bag-It! With Paul Frank (GRFX-474)

In this workshop led by Paul Frank, students will explore concept design and execution of a bag and ottoman collection based on a given theme. Topics covered: working from a concept, researching trends and influences, bag construction methods, fabric exploration and materials innovation, visual product storytelling, and collection development. Projects will include creation of a resource book, patternmaking, and developing an understanding of sewing techniques. For the final project, a completed bag and ottoman design, with one prototype of each, is required. Students interested in Illustration, graphic icons, accessories, apparel, and fashion design are welcome. Access to Sewing Lab equipment with assistance from instructor.

Prerequisite: n/a
Course Credit: 3

Comm Des 2: Info & Context (GPRT-152)

Course description and learning outcome: Messaging in different contexts. Design as: research/conception/form-giving/production. Research as catalyst for design ideas. Designing from a place of understanding (content, audience, context). Use of 2 contexts (ie.screen/print) /or audiences (ie. young/old)/ or formats (ie. poster/card). Use of modular division of space, simple grids. Use of color. Analysis of audience reaction and communication success or failure. Project types: 3 or 4 projects to give a variety of content types. One project with greater text component. Continuing emphasis on need for multiple ideas before designing.

Prerequisite: Take GPRT-102, Communication Design 1: Primer
Course Credit: 3

Comm Des 3: Narrative & Scale (GPRT-202)

Course description and learning outcome: Introduces narrative sequence through temporal or spatial means. Messaging in 3 moves or more (images, screens, pages, sentences) or in 3 dimensions. Media agnostic (students may choose an appropriate medium/method). Builds on CD1+2 but adds serial/multiple communication. Deals with series/stories/sequences/choices/transitions. Project types: Messaging in sequence. Multiple pages or screens. Image or language sequences. Storyboards. Interaction or navigation choices. More complex grids. Multi-page documents. Motion.

Prerequisite: Take GPRT-152 Communication Design 2: Information & Context
Course Credit: 3

Comm Des 4: Identity Systems (GPRT-252)

Course description and learning outcome: Developing a graphic voice for client or message. Consistency of voice through different media/contexts. Importance of design as editing (research, content forms) and designer as author of content. May involve branding. More complex problems than CD 1, 2, 3. Media agnostic. Opens up to communicating solutions in print, packaging, motion, interactive, environmental, 3D. Project types: Longer more in depth projects, 1 or 2 per term. Possibility of student-generated projects aligned to their individual interests or in collaboration with work in another class. Maybe all students work on a different project. ie. A theme is given but they must develop/generate content themselves.

Prerequisite: Take GPRT-202, Communication Design 3: Narrative & Scale
Course Credit: 3

Comm Design 5: Transmedia (GTRA-302)

Students in this course will develop skills in both iconic and typographic identities. Projects not only establish an identity, but thoroughly explore its function via a user manual and multiple applications.

Prerequisite: Take GPRT-252, Communication Design 4: Identity Systems
Course Credit: 3

Communication Design 1: Primer (GPRT-102)

Course description and learning outcome: Fundamentals of messaging. Client/designer/audience. Concept and form. Image. Word. Symbol. Word and image exercises. Hierarchy levels. Generating powerful ideas. Public communication. Single message focus. Communication boot camp. Project types: Numerous exercises. Simple strong messages. Not about refinement, more about producing many concepts and solutions. Single surface communication. All b/w. Use of student photography. Scale changes: from posters to icons.

Prerequisite: n/a
Course Credit: 3

Digital Basics: Lynda.com (GRFX-100)



Prerequisite: n/a
Course Credit: 1

Font Design (GPRT-306)

Students in this class will explore classical and experimental letterform design to produce a complete alphabet.

Prerequisite: Take GPRT-252, Communication Design 4: Identity Systems
Course Credit: 3

Graphic Design Internship (GRFX-490)



Prerequisite: Take GPRT-252, Communication Design 4: Identity Systems
Course Credit: 0

Graphic Design Internship (GRFX-390)



Prerequisite: Take GPRT-252, Communication Design 4: Identity Systems
Course Credit: 0

Guided Study (GRFX-496)



Prerequisite: n/a
Course Credit: 3

Guided Study (GRFX-396)



Prerequisite: n/a
Course Credit: 3

INLAB (GPRT-310)

INLAB is a collabrative self-branding and identity studio elective.

Prerequisite: Take GPRT-252, Communication Design 4: Identity Systems
Course Credit: 3

Information Design (GPRT-305)

This class is concerned with the processes and procedures of understanding and ordering complex data into useful and persuasive information tools.

Prerequisite: Take GPRT-252, Communication Design 4: Identity Systems
Course Credit: 3

Mediatecture (GTRA-352)

An inter-disciplinary design studio exploring the current and emerging relationships between media, architecture and design.The synergy of electronic media and the built environment permeates and re-shapes our perception of everyday life; with moving images leaving the confinement of the TV screen to become a 3-dimensional building material in itself. The curriculum proposes and merges theory, research and practice towards the conception of new ideas and their embodiment and execution in a thought-provoking physical installation piece. Embracing the intersection of culture and technology, this course utilizes the tools at our disposal (software, digital film, video, modeling etc) to re-define or abolish the boundaries between thought and praxis. Open to senior students from all majors.

Prerequisite: Take GTRA-302, Communication Design 5: Transmedia
Course Credit: 3

Motion Design 1 (GMOT-152)



Prerequisite: Take GRFX-100, Digital Basics: Lynda.com or Pass the Digital Waiver Test
Course Credit: 3

Motion Design 2 (GMOT-252X)

Strengthen your skills as a motion designer, and learn to approach motion design projects in the most efficient manner, with the goal of creating a dynamic motion piece for your portfolio. Adobe Illustrator, Photoshop, After Effects and other tools will be used to develop a motion design project starting with an original concept and moving on to a detailed storyboard presentation and final motion execution with music. Each student will work on a series of short animation projects or one longer project (minimum 30 seconds). This course is part of Art Center's undergraduate Graphic Design program. Enrollment for Art Center at Night students is extremely limited. Seats are available on a first-come, first-served basis.

Prerequisite: Motion Design 1 and 3D Motion Graphics, or by permission of an Art Center advisor.
Course Credit: 3

Motion Design 2 (GMOT-252)



Prerequisite: GMOT-152 Motion Design 1 or GPK-211 Motion Design 1
Course Credit: 3

Package Des 1: Des Principles (GPKG-202)

This course provides a broad overview of essential packaging design basics, including materials, production methods, and experimental investigation.

Prerequisite: Take INT-152, Design 2: Structure & Color
Course Credit: 3

Package Des 3: Interactive Sys (GPKG-302)



Prerequisite: Take GPKG-252, Package Design 2: Branding Systems
Course Credit: 3

Package Design 2: Brand Sys (GPKG-252)

This elective course focuses on packaging systems as relevant branding mechanisms in contemporary consumer packaging design and development. Students will be exposed to creative concepting as it relates to strategic planning and thinking appropriate to the client?s goals and intent as well as the market in which the client is positioned. Additional emphasis will be placed on developing students? ability to conduct meaningful research and analysis. Students will address projects involving the revitalization of existing brands as well as creating a brand image vis-224-vis a product, identity and subsequent packaging applications within a cogent marketing program.

Prerequisite: Take GPKG-202, Package Design 1: Design Principles
Course Credit: 3

Portfolio & Career Preparation (GRFX-456)



Prerequisite: Take GRFX-400, 7th Term Review
Course Credit: 3

Revamp It Workshop (GRFX-002)

This is a free, no credit workshop where the student will be guided in the improvement of the skills necessary for type/letterform and logotype/symbol manipulation. Students will be exposed to the perceptions, concepts and techniques that are used in the development of successful trademarks, logotypes and typographic imagery.

Prerequisite: n/a
Course Credit: 0

Senior Portfolio Workshop (GRFX-081)

This is a free, no credit workshop where the student will be guided in the improvement of the skills necessary for type/letterform and logotype/symbol manipulation. Students will be exposed to the perceptions, concepts and techniques that are used in the development of successful trademarks, logotypes and typographic imagery.

Prerequisite: n/a
Course Credit: 0

Sequential Design 1 (GMOT-203)

Teaches foundational storytelling and design-based narratives. Students should be 2nd-3rd term standing.

Prerequisite: Take GMOT-152, Motion Design 1
Course Credit: 3

Sequential Design 2 (GMOT-253)

This class furthers the design and sequencing skills from Storyboarding 1 with live-action incorporation in their storyboards. Students will have to shoot their subjects. Students can incorporate CG around the subject, but the subject has to be shot. The learning outcome is for them to get used to thinking and working outside of the confinement of their computers and dealing with doing auditions for a shoot and actually directing, but the end result are boards, not full blown animation. Students must be 4th term or higher. Highly suggested that Type 3 and Communication Design 3 have already been completed.

Prerequisite: Take GMOT-203, Sequential Design 2
Course Credit: 3

Sequential Design 3 (GMOT-403)

This is a very fast paced concept to final design sequencing class. It is a portfolio-building class comparable to the Advanced Graphic Studio (AGS) sequence. Students should be in their 6th-8th terms.

Prerequisite: Take GMOT-253, Sequential Design 2
Course Credit: 3

Studio Independent Study (GRFX-495)



Prerequisite: n/a
Course Credit: 3

Studio Independent Study (GRFX-395)



Prerequisite: n/a
Course Credit: 3

Type 1: Letterforms (GPRT-103)

This class focuses on the study and generation of letterforms, including analysis of basic alphabet categories, historical background, and rationale of individual letter-style characteristics.

Prerequisite: n/a
Course Credit: 3

Type 2: Structure (GPRT-153)

Type 2 is a rigorous introduction to the fundamentals of typography, with emphasis on the formal aspects of designing with typographic elements, and the responsibilities inherent in working with visible language.

Prerequisite: Take GPRT-103, Type 1: Letterforms
Course Credit: 3

Type 3: Context (GPRT-203)

Type 3 asks students to apply what they have learned in Type 2 to particular contexts, allowing the individual nature of the project content and audience to start influencing and determining their typographic choices.

Prerequisite: Take GPRT-153, Type 2: Structure
Course Credit: 3

Type 4: Editorial Print (GPRT-253)

Prerequisites: GPK-201/GPRT-203, Type 3: Context.

Prerequisite: Take GPRT-203, Type 3: Context
Course Credit: 3

Type 4: Editorial Print: iPad (GPRT-254)

This course is about integrating text and images in sequential applications, such as journals and magazines. Students learn to synthesize typography, color, and imagery to develop a project that addresses a defined audience.

Prerequisite: Take GPRT-252, Communication Design 4: Identity Systems
Course Credit: 3

Type 4: Editorial Space (GPRT-255)

Overview Building upon the student's understanding of typography, composition and concept gained in prerequisite courses, Type 4: Editorial Space entertains the added 'layers' of scale, dimensionality and narrative. Basic to the course is the assumption that nearly all graphic design fundamentals (proportion, rhythm, figure/ground, etc.) as well many of the principles of good typography are applicable to larger scale design and three-dimensional expression. The course can also be viewed as an introduction to the graphic design sub-discipline of environmental graphics with an emphasis on the important role graphic design plays in the built environment. Learning Objectives 1. Understanding of scale and relative scale in design. 2. Application of typography in larger scale contexts and settings. 3. Introduction of three-dimensional design. 4. Introduction of narrative or story telling in design. 5. Human factors of information display in physical spaces. In addition, there are ancillary objectives: 6. To introduce an understanding of architectural and spatial scale. 7. To initiate an "architectural" vocabulary and awareness. 8. To introduce the field of environmental graphic design. 9. To build a bridge between environmental graphics and other graphics sub-disciplines. Environmental Graphic Design is the practice of graphic design for buildings, places, events and spaces. Formerly called architectural graphics, EGD is the design discipline that addresses the design and planning of signs, sign systems, exhibits, interpretive design and related public information media, both permanent and temporary. Recently, the field has embraced the enhancement of public spaces with themed, narrative, decorative and three-dimensional graphics as well as high-tech, dynamic media. Course Work The course work will begin with a series of brief exercises, each with a specific learning objective, followed by be one or two major projects. As a parallel part of experiencing typography in the environment and EGD, additional, low-effort assignments may be added.

Prerequisite: Take GPRT-203, Type 3: Context
Course Credit: 3

Type 5: Motion (GMOT-303)

Type 5: Motion deals the necessity of the implementation and analysis of typographic use in the digital realm. It examines type families that are optimal for screen-based applications. This course also shows the relationship with typographic use in print-based applications but shows that there is a distinct messaging advantage when utilized properly within digital applications.

Prerequisite: Take GMOT-252, Motion Design 2
Course Credit: 3

Type 5: Transmedia (GTRA-303)

Students in Type 5 will develop a dynamic visual language, logotype, and graphic elements for a Cultural Entity that will engage innovative solutions and working prototypes for traditional and merging media to be appied to print, screen and apatial contexts.

Prerequisite: Take GPRT-253, Type 4: Editorial Print
Course Credit: 3

Vis Ix Des 3: Adv IxD (GVXD-302)

This course explores how to design for information services across at least two standard forms of presentation: The web and mobile. Others if applicable. The course explores how to create effective and engaging designs for dynamic information across a variety of screens while maintaining brand identity.

Prerequisite: Take GMOT-252, Motion Design 2
Course Credit: 3

Vis Ix Des1: Generative Des (GVXD-202)

This class is an introductory exploration of the concepts and technologies in web design. Using largely static content, the student learns how to design and build a site of a promotional nature that is respectful of the communication objective while being visually distinctive and engaging.

Prerequisite: Take GMOT-152, Motion Design 1
Course Credit: 3

Visual Ix Design 2: Web (GVXD-252)

This course explores the foundations of interface design for the standard screen. Although this class can be taken independently, it is best taken concurrently with Scripting Foundations, the advantage being that one execution can be used for both classes. By allowing students to develop ideas without the burden of having to make them, this course places the entire emphasis on the development and communication of strong concepts.

Prerequisite: Take GVXD-202, Visual Interaction Design 1: Generative Design
Course Credit: 3

   
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