Prerequisite: n/a
Course Credit: 3
Required for all 4th term Evnironmental Design students. Portfolio review & successful review by the Dept Chair.
Prerequisite: n/a
Course Credit: 0
Prerequisite: n/a
Course Credit: 3
How do you convey a thought process? What techniques does one use to represent an idea? What if the idea didn?t happen prior to the design but developed along with the design? This class will focus on how new approaches to making form in the computer can be applied to both the visualization and the realization of a given design. It will consider varied scales from architecture to furniture and what it means to develop concepts in tandem with software. This class encourages the exploration of how to collaborate with computation and make designs in more reactive ways. We will look at a variety of contemporary designers ranging from Maarten Baas to Front to Materialize to Greg Lynn to Andre Poiters.
Prerequisite: Take ENV-151
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 5
The mission of the Community Experiment is to develop design solutions to problems involving communities both regional and international. The educational experience in assisting those with needs is vital to developing a students design expertise. These design solutions potentially involve numerous aid organizations, or individual efforts in providing design services. This course is intending to make design respond to the needs of those who could benefit in difficult circumstances, with responsible, innovative, sustainable and collaborative design, design that can make a difference. The course will be site-specific, exploratory, and community based. The design strategies will develop relationships to those who find themselves with needs related to design and its potential to be of service. The projects potential will be critiqued on the merits of solution, in relation to problem. The projects could range both in scale and scope, simple or complex. The intent is to produce creative design for the needs of individuals or organizations, affected by the tremendous complexity of life. Design aid for the disabled, handicapped, war-wounded, disadvantaged, neglected, and the impoverished. The course strategy in the week-to-week schedule is flexible. The objectives will vary from each individual student. The research necessary to establish individual goals will be primary in the overall framework of the class. The goal will at the end of the term, vary from each topic of research, however there will be requirements.
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Prerequisite: Take ENV-403 or ENV-404;
Course Credit: 3
Prerequisite: Take ENV-352
Course Credit: 3
This studio provides the student with the opportunity to develop a project, which culminates from research and design, initiated during the seventh term prep studio. The class focuses on the process of design development. The nature of materials, structure, cost, environmental factors, applicable code issues guide the development of the projects. This studio explores the topic and process of moving a design project beyond preliminary design. In the design development phase, the work is further designed through more exact design decisions made due to greater focus on detail and a closer exploration of a part or piece of the project at a larger scale. Accompanying this investigation is a greater attention to material, technological and ecological aspects. There will be a focus on the particulars of the selected projects. Range of projects will be Retail design, Hospitality/restaurant design, exhibit design, Residential design, Interior products (furniture/lighting) and Set/production design. This studio will manifest itself through large-scale drawings/construction documents, models/constructs and/or multi-media presentation.
Prerequisite: Take ENV-403 Degree Project: Reserach OR ENV-404 Degree Project: Development
Course Credit: 3
Prerequisite: n/a
Course Credit: 6
Prerequisite: n/a
Course Credit: 2
Prerequisite: n/a
Course Credit: 2
Prerequisite: n/a
Course Credit: 2
Prerequisite: n/a
Course Credit: 2
Prerequisite: n/a
Course Credit: 2
This course introduces students to essential concepts and skills in graphic communication as it is applied in the discipline of Environmental Design. Students will work on exercises and exploratory projects that provide a foundation for making graphic design decisions, focusing on concepts such as composition, hierarchy, color, typography and grids through various mediums. Software such as Adobe InDesign, Illustrator and Photoshop will be used as tools for exploration and design in the development of these concepts. Students will also take practical skills and apply them through the lens of research and experimentation in developing a personal and professional working design process.
Prerequisite: n/a
Course Credit: 3
This course focuses on the use of graphics for students interested in a broad based design career. Students will explore the use, organization and application of content narrative designing. Projects will investigate the process of problem solving, metaphorical concept and visualization of ideas. Students will be exposed to: sequential imaging, storytelling and scalability of ideas, as well as formal issues related to typography, composition, content and research.
Prerequisite: Take ENV-102
Course Credit: 3
This course builds upon the principles of craftsmanship initially explored in Materials for Art and Design 1. Students will explore the expressive nature of materials and their integration into one another. We will look at many different types of object/model making using hand tools, power tools and the potential expression and appropriate method of each type. This studio will manifest itself through a series of exercises. Lectures, discussions and many demonstrations will serve the basic instructional methods. Three projects will be introduced which focus on space and experience and share the following components: Conceptual content - Technical content - Contextual content.
Prerequisite: Take ENV-152
Course Credit: 3
Completely Integrated Message Making How can graphics, environment, and technology interface to deliver unique opportunities in brand awareness? This class looks at ways to involve and evolve these disciplines into projects that move far beyond tranditional approaches to graphic and advertising campaigns, retail, hospitality and exhibit design. Students will explore branding in three different assignments: 1. Pop-Up Retail/Rogue Shows How do you create a temporary environment that appears unannounced quickly draws a crowd to deliver a message that captures a brand attitude and essence and then disappears or morphs into something completely dirrerent? The future of branding must resonate with today's consumer who wants to be challenged, delighted and educated in unexpected ways. 2. Event Design Event design for corporate functions where the branded message is obvious is one way to speak to an audience. But more and more these branded events are becoming non-labels. Quiet forms of messages are strongly focusing on a targeted purpose for the audience. A one day event can take the shape of finding an old train yard that has a history and making it into a one night concert that offers the best music acts in the world. 3. The City Block Develop a city block into one branded environment. From a window to a facade to the sidewalk and the road. All aspects of a city block and what is encountered along the way can be used to deliver an experience that points to a place, a product, or a service. Technologies are emerging that are changing the landscape of architecture in an urban environment. A brand that can take advantage of this opportunity will have the ability to tell their story several thousand times a day. Lectures include past branding efforts in time from super graphics of the 70's to the uber interactive events of today where the audience is the medium and translators of the message. Guest speakers will share case studies of their own projects as well as those that have inspired them.
Prerequisite: n/a
Course Credit: 3
In collaboration with the Environmental Design 1 class, students will explore basic design and representational techniques and develop their own drawing skills as a medium of creative exploration, for artistic, design and communication objectives. Students will first learn to see with acuity, accuracy, and understanding, then transform seeing into interpretation and intention with learned drawing skills. With these skills, students can then give design and thought immediate form, as well as create the images that effectively communicate.
Prerequisite: n/a
Course Credit: 3
The second of three consecutive studio courses, this course is an overview of 3D computer-aided visualization concepts through the instruction of two industry leading software tools. The focus of this class is on the applications of AutoCAD and Maya to the design process and visual communication. AutoCAD and Maya will be presented through weekly exercises and a more comprehensive project-based approach. The course is structured around three application goals: Basics, Processes and Presentations -which are not seen as completely separable, and intertwine with each other during the term. The first goal is for the student to become familiar with basic representation methods and tools, while the second introduces the additional concepts required for students to dynamically interact with the computer and apply comprehension of these basic techniques to the design process. The third component of the class reviews the different communicative capacities of representation methods. Students will formulate a presentation of their project through analysis and evaluation of presentation techniques.
Prerequisite: Take ENV-101
Course Credit: 3
This course explores the application of computation as a design methodology. Building off of the skill set acquired in Design & Representational Techniques 2, this class will further explore the meaning and the how to of working within a 3d application. We can begin to develop a collaborative approach to using the computer as both a partner and as a medium. This offers the designer an ever expanding potential to generate newness through invention and exploration. The primary applications used in this class are Alias AutoStudio and Alias Maya. Both of these programs are industry standard in their respected areas and can provide the user with the capability to construct absolutely anything. The class will focus on the depth of the tools ranging from modeling to animation, and from visualization to rendering.
Prerequisite: Take ENV-151
Course Credit: 3
This class emphasizes how materials, color and lighting influence the experiential aspects of an environment. Students will research scientific as well as cultural attitudes on material and color, as well as documenting and generating their own studies and proposals on the subject. Projects will bridge the thresholds of art and design, by suggesting solutions that are at once both sculptural and functional.
Prerequisite: n/a
Course Credit: 3
Intensive focus on all aspects of image making in regards to Maya's various rendering engines. The clas will start off with how to program shaders & build custom layered textures for added realism. We will then go over texture mapping both polygons & nurbs & the meaning of texture resolution as applied to screen space & print space. The next focus will be placed on lighting. We will go over what the different light types are, when & how to adjust them, & how to apply special effects such as a video projection. We will go over how to set up basic studio lighting & how to set up more advanced photon based lighting. Once lighting has been set up shadows need to be defined, here we will cover both raytraced & depth map shadows. With adjustments to the shadow setting we can control the softness, the color, & the resolution of the shadows. Now we will set up cameras with topics including depth of field, book marking views, animating, angle of view, etc. Now these are the mechanics & with this info weshould be able to set up a scene with the proper textures, colors, lighting, shadows, & view. I say we should be able to because really this is just the beginning. You see Maya has 4 different rendering engines each producing a different appearance & each having it's own specific application. Understanding when & how to use these can save time & can radically change the final look. Unfortunately one perfect setup doesn't render the same with each engine & this is where we really get into the thick of things. This is when you will learn how to maximize what each shading engine provides. Next we can delve into readering optimization & render layers. This will allow us to quickly composite shadows, backgrounds, etc, which allow for even finer editing. All of this information will allow you to make a better rendering & make the rendering in the style that suites the job in the time available to get it done.
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 5
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 4
Students will explore a number of strategies designers use to understand, evaluate and create both built and virtual environments. A series of design exercises that explore the various strategies allow students to initiate the development of a personal design process. Through slide shows, readings and a number of analytic exercises that run concurrently with the design problems, students will investigate a variety of environments. Finally, students will learn to explore and to communicate their ideas through sketching, formal drawings, models and verbal presentations.
Prerequisite: n/a
Course Credit: 3
Design for the Contemporary Work Space This Design studio seeks to address further conceptual principles and focus on context and contextual issues. Students will generate design concepts for multi-level program requirements. The handling of circulation and spatial adjancies and experience will be given prime consideration. Other issues such as lighting, proportion, construction, context, visibility, materiality, approach and visibility will be discussed. Brand - Image - Experience will be introduced and discussed in this studio. The course requires the students to arrive at their own relevant concept, to explore the design process, formulating an expressive solution to the design challenge. Solutions should echo through the material choices, colors, lighting, textures and furnishings and ultimately to the Experience. The process undertaken to arrive at a successful project will be stressed throughout the course through assignments, lectures and studio critiques.
Prerequisite: Take ENV-102
Course Credit: 3
Prerequisite: n/a
Course Credit: 4
This studio explores conceptual strategies in the development of a design idea. Emphasis is on the formal, experiential and material issues inherent in cultivating a design sensibility or language. Projects given range in topic, but are Interior in nature, integrating the design and articulation of space, furniture, materials, lighting, display and graphics. Working with a prescribed hypothetical client, students are challenged to reinterpret a brand identity. Students will learn to generate design solutions that are both conceptually innovative and commercially viable. Students are challenged to explore an idea intellectually and intuitively. Through conceptual exercises, students explore ways of building a foundation on which to begin the design process.
Prerequisite: Take ENV-152
Course Credit: 3
Prerequisite: n/a
Course Credit: 4
This class emphasizes a holistic design process as applied to interpretive exhibition spaces, both temporary and permanent. Students are asked to explore alternative methodologies, translations and metaphors in communicating an idea, service, point of view or product. Special attention is paid to the notion of experiential design in a branding context. Students are given specific parameters to develop their own exhibition project delving into issues of story-telling, narrative and branding in a 3D space. Structural and graphic systems are also addressed with an emphasis in constructing a viable and clear program as project directive.
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Topical and/or timely issues are explored in these unique studios. Design projects explore ideas, issues or processes at an advanced and exploratory level with research, conceptualization and execution. Subjects for these studios cover the spectrum of Environmental Design and change from term to term. Related topics may be theoretical or practical, as well as materials-, design process-, or abstract-based. Projects may be industry sponsored. Previous design topics include: Furniture , Lighting , Hospitality, Restaurant, New Retail, PreFab Housing, Outside Spaces.
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 0
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 4
Each section will have a unique description
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
This course offers an introduction to the materials and processes that inform our spatial experience through the investigation of interdisciplinary techniques and methods of making. Through a series of model making explorations, students will analyze appropriate scalar shifts and material constructs within a conceptual model. Once a fundamental understanding of scale and representation has been established, students will integrate material research and fabrication techniques towards creating a tangible model of spatial experience. The course will conclude with an interdisciplinary group exhibition that showcases each student?s understanding of model making explorations, material representation, and fabrication techniques.
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 0
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
The goal is to design a portfolio that represents not only existing work, but to communicate a students desire professional direction.
Prerequisite: Take ENV-250
Course Credit: 3
As part of 8th term, students will focus on two major components to this studio. The first is the design and completion of a graduating portfolio, and the second is the exhibit design and execution of their senior show.
Prerequisite: Take ENV-403 Degree Project: Research or ENV-404 Degree Project; Development
Course Credit: 3
This fast-paced immersive seminar focuses on coaching students to develop and incubate prototype-driven projects that solve social/humanitarian real-world challenges. Students will be encouraged to bring prototype and concept ideas developed in prior courses and work with faculty guidance and guest experts in multi-disciplinary teams to integrate disciplines such as business, engineering, and humanities and sciences. Topics will include human-centered / participatory design research methodologies and user-testing, rapid prototyping, collaboration and innovation techniques, project leadership, and a broad exposure to resources for developing implementation scenarios through access to outside partnerships and grants.
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 6
Prerequisite: n/a
Course Credit: 3
Begins with a two-day workshop at Art Center run byinstructors & members from the atelier at the Province of South Holland. Initial period of research & scenario development, travel for a one weekworkshop in the Netherlands. Work out of the atelier in the provincial headquarters in the Hague along with another studio from the Design Academy in Eindhoven. Travel to target cities & conduct research. Visit the Rotterdam Inter- national Architecture Biennale in Rotterdam. Research & develop branding scenarios. Final review will be held at Art Center with invited critics from area schools, universities, & design bureaus. Second presentation onw week later also at Art Center for Dutch Consulate & Head of Spatial Planning for the Province of South Holland
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
This class is open to ENV/GPK students only. It is to be placed in the 5th term curriculum spot for GPK students. The class will build from fundamental skills learned in Vis Comm 2 w/ Robert Hunt and explore spatial scenarios where GPK and ENV students will begin to create three-dimensional interventions that go beyond the scope of traditional Environmental Graphics. This class will be co-taught by Rob Ball (ENV) and Gerardo Herrera (GPK)
Prerequisite: Take ENV-202
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 2
Prerequisite: n/a
Course Credit: 3
This course is an overview of means and methods commonly employed to realize a design after it has been conceived. This class focuses on the construction, fabrication & manufacturing aspects of spatial projects. Students will be introduced to the process of developing a design with collaborators, consultants, agencies and fabricators. Case-study projects will be analyzed to demonstrate how materiality and connections are deployed on an actual construction. Students will then apply their understanding to the development of their own projects.
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
General Description: Students will learn to analyze existing products, environments, and processes for sustainability. By moving away from the "how can we be less bad?" mentality to the "how can we be 100% good?" mindset, students will explore the redesign of a variety of objects and environments to be sustainable: to meet our needs without compromising the ability of future generations to meet theirs. The class will explore strategies that allow students to take on such issues as up-cycling (recycling scrap products to create new higher value entities), eliminating the concept of waste (waste equals food), and reducing our ecological footprint through the intelligent design of environments and products.
Prerequisite: n/a
Course Credit: 3
Each Topic Studio segment has a different course description. See the Department Chairs Office for more information.
Prerequisite: n/a
Course Credit: 3
Primer class with a focus on learning ways to capture, develop and express ideas on paper. We study a variety of hands skills including; Basic pencil drafting techniques. Diagramming space plans, 147Rapid Vis148 quick sketch techniques and assembling scale study models. Students draw objects with a sense of structure. Acquire a basic knowledge of linear perspective and practical ways to apply these skills. This class is a companion to the Studio Class. Assignments are synchronized to help students reach full potential on design exploration and produce quality work on schedule.
Prerequisite: n/a
Course Credit: 3
This class builds on the knowledge acquired in Vis Com One and continues to emphasize methods to study and present a volume of ideas with authority and style. We continue to practice 147Rapid Vis148 technique with pencil, pen, marker and Wacom stylus. We explore professional methods of how to work an idea with the assistance of digital camera for photo reference and 3-D digital modeling programs as a basis for producing sketch under lays. We use Photoshop to apply tone, color and photo entourage. Each student is encouraged to develop a personal voice for expression,
Prerequisite: n/a
Course Credit: 3
Prerequisite: n/a
Course Credit: 5