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Art Center College of Design | Pasadena, California | Learn to Create. Influence Change.

ENTERTAINMENT DESIGN

 

3D Anatomy Ecorche' (ENT-161)

Anatomy is an essential part of any artist's education. learn it in a rewarding, fun and traditional way . Visit to Rey Busto's UCLA cadaver lab/field trip is included.

Prerequisite: n/a
Course Credit: 3

3D3 Maquette (ENT-410)

'The creation of a dynamic character will be explored from the ground up. From it's conception to it's full realization as a 3D maquette sculpture, the student will learn to use a variety of real-world materials including the building of an armature, and the sculpture and painting of the final statue. Special emphasis will be placed on the process of creating a character with personality, life, and it's own unique history.'

Prerequisite: Take IDF-153 3D Fundamentals 2
Course Credit: 3

3rd Term Portfolio Review (ENT-200)



Prerequisite: n/a
Course Credit: 0

6th Term Portfolio Review (ENT-350)

Students will be assessed on the chosen direction of their work and advised on their final two terms classes. Appropriate Career possibilities will be discussed.

Prerequisite: Take ENT-200 3rd Term Portfolio Review
Course Credit: 0

Adv Entertainment Design (ENT-450)

In this advanced studio course students will work on the visual and functional design of characters, environments, vehicles and props for a specific futuristic scenario generated through the Mobility Vision Integration Process.

Prerequisite: Take ENT-350 - 6th Term Portfolio Review and ENT-402 Vehicles & Props
Course Credit: 3

Advanced Perspective (ENT-206)

In this course the technical aspects of how to draw various objects and environments through the traditional practice of freehand perspective drawing techniques will be explained.

Prerequisite: Take Vis Comm Fundamentals 2
Course Credit: 3

Analytical Figure Drawing (ENT-203)

This class provides intensive study of human anatomy. Principles of foreshortening, development of visual memory, observation of gesture, visual viewpoint, and sequential figures in motion are addressed. Course material provides an overview of mainstream figural concepts in contemporary art, illustration, entertainment design and animation.

Prerequisite: n/a
Course Credit: 3

Architecture Design 1 (ENT-312)

In this course many exterior architectural styles will be presented to the students. In the presentation of each style, design elements of each will be discussed via reference images. After the design elements of any one genre have been communicated to the students they will be expected to communicate through drawings of an architectural exterior of their own design expressing the specific styling guidelines for that genre.

Prerequisite: Take ENT-206 Advanced Perspective Take ENT-200 3rd Term Portfolio Review
Course Credit: 3

Architecture Design 2 (ENT-366)

In this course many interior architectural styles will be presented to the students. In the presentation of each style, design elements of each will be discussed via reference images. After the design elements of any one genre have been communicated to the students they will be expected to communicate through drawings of an architectural interior of their own design expressing the specific styling guidelines for that genre.

Prerequisite: Take ENT-200 3rd Term Portfolio Review and ENT-312 Architecture Design 1
Course Credit: 3

Character Design 1 (ENT-310)

In this course students will be introduced to what characteristics make up iconic good and evil characters. The course will focus on the design on human characters for stories both existing and imagined by the students.

Prerequisite: Take ENT-254 Costume Design Take ENT-200 3rd Term Portfolio Review
Course Credit: 3

Character Design 2 (ENT-367)

In this course students will be introduced to what characteristics make up believable creatures. The course will focus on the design on creatures for stories both existing and imagined by the students. A strong understanding on anatomy and purpose to each creature will be of particular focus.

Prerequisite: Take ENT-200 3rd Term Portfolio Review, ENT-254 Costume Design and ENT-310 Character Design 1
Course Credit: 3

Color Theory for Entertainment (ENT-306)

Course material covers the properties and effects of light and color during different times of day and under various lighting conditions, as well as complex color properties such as luminosity, iridescence and transparent overlay.

Prerequisite: Take ENT-200 3rd Term Portfolio Review, ENT-202 VC3: Photoshop Rendering and ENT-251 VC4: Adv Material Indication
Course Credit: 3

Costume Design (ENT-254)

In this course students will be introduced to the design strategies and techniques employed when designing costumes for a wide range of characters. The course will focus on the design of costumes for human characters for stories both existing and imagined by the students. Design exercises will not only cover a wide range of costumes specific to the purpose of the character they are for but for time periods, past, present and future.

Prerequisite: Take ENT-202 VC3: Photoshop Rendering Take ENT-200 3rd Term Portfolio Review
Course Credit: 3

Creative Id Process (ENT-201)

The process of creating visually compelling, distinct and relevant solutions for the challenges conceptual designers routinely face is the core focus of this class. Art Center's very unique "industrial design" process has specific relevance to the design and creation of the objects needed for the entertainment industry. Students will learn the skills needed to approach the design of any object with a special emphasis placed on mastering the "industrial design" approach to problem solving.

Prerequisite: n/a
Course Credit: 3

Digital Landscape (ENT-259)

During this course students will be painting digitally on lap top computers from observation at a variety of locales around Pasadena. The class will focus on introducing and improving the skills and strategies employed to create compelling imagery.

Prerequisite: Take ENT-200 3rd Term Portfolio Review and ENT-202 VC3: Photoshop Rendering
Course Credit: 3

Entertainment Concept (ENT-204)

Even though most character development is done on computer, it is imperative for students to explore the 3-dimensional "common sense" of organic forms in a hands-on way. This class will explore anatomy and zoological similarities and differences in a variety of animals. By studying their mechanics, students will observe how levers and fulcrums function.

Prerequisite: n/a
Course Credit: 3

Entertainment Dsgn Internship (ENT-900)



Prerequisite: n/a
Course Credit: 0

Entertainment Graphics (ENT-160)

It is everywhere around you, and your images could be set in a more believable and resonate space if you augmented your imagery with it. Entertainment Graphics will teach you graphic design from a world building perspective. It embraces company identification, a lengthy dip in typography, and application of graphics and info-graphics to communicate a believable milieu.

Prerequisite: n/a
Course Credit: 3

Entertainment Senior Project (ENT-471)

Senior studio taught on a mentorship. For both Entertainment Arts & Entertainment Design track students. Based on their individual area of focus, each student will research, concept & develop an in depth final project, which will be completed at a professional level of finish, by the end of the term.

Prerequisite: Take ENT-350 - 6th Term Portfolio Review and ENT-400 VC7: Speed & Adv Rendering Tech
Course Credit: 3

Guided Study (ENT-976)



Prerequisite: n/a
Course Credit: 3

Idea to Pitch (ENT-413)

This class offers the students a complete overview of the process of bringing a new concept from the idea generation stage to a final professional pitch presentation. In this class the students will create a volume of new ideas, select the best one, write a treatment logline and title, create concept art and branding to go with their idea, get an overview of the legal aspects of property ownership and finally produce a pitch presentation that will be presented to industry professionals.

Prerequisite: Take ENT-251 Viscom 4
Course Credit: 3

Imaginatomy (ENT-207)

Even though most character development is done on computer, it is imperative for students to explore the 3-dimensional "common sense" of organic forms in a hands-on way. This class will explore anatomy and zoological similarities and differences in a variety of animals. By studying their mechanics, students will observe how levers and fulcrums function.

Prerequisite: Take ENT-203 Analytical Figure Drawing
Course Credit: 3

Intro to Maya & Z-Brush (ENT-411)

This course teaches Maya and Z-Brush skills specific to the Entertainment industry as a visualization tool. Students must have Maya and Z-Brush installed on a laptop to bring to class. Prerequisite: ENT-400, Viscom 7

Prerequisite: Take ENT-200 3rd Term Portfolio Review and ENT-364 Viscom 6
Course Credit: 3

Maya (ENT-412)

"Intro to Maya" will explore all the basics of the program including user interface, modeling, texturing, rigging, animation, camera projection, lighting and rendering. Although in this course you will be given an overview of Maya the main focus of this course will be modeling and how we can create clean geometry that can be imported into Zbrush for sculpting high resolution detail.

Prerequisite: Take ENT-251
Course Credit: 3

Originality in Design (ENT-406)

This course will focus on some of the techniques used to create a unique form language that can then be applied to the design of environments, characters, vehicles and props for the entertainment industry.

Prerequisite: Take ENT-350 - 6th Term Portfolio Review and ENT-306 Color Theory for Entertainment
Course Credit: 3

Storyboardng-Keyframe-Concept (ENT-154)

Split into three sections, students will focus on storyboarding for the first four weeks, then design elements in their sequence the next four, and follow that up with keyframe assignments for the rest of the semester.

Prerequisite: n/a
Course Credit: 3

Studio Independent Study (ENT-975)



Prerequisite: n/a
Course Credit: 3

Themed Attraction & Exhibt Dsg (ENT-155)

In this course students will conceive and design their own themed attraction or exhibit. Students will also be given an overview of how the designer must interface with many of the related systems, disciplines and operational requirements needed to create a successful product. 3 credits

Prerequisite: n/a
Course Credit: 3

VC3: Photoshop Rendering (ENT-202)

This course focuses on sketching and rendering in a quick, colorful, vivid style. Assignments range from simple consumer products to complex industrial items to environmental settings and fantasy expressions. Creativity and skillful technique development in large scale rendering format are emphasized.

Prerequisite: Take Vis Comm Fundamentals 2 and Digital Design 1
Course Credit: 3

VC4: Adv Material Indication (ENT-251)

This course teaches students rapid visualization product design illustration techniques using markers and other related mediums.

Prerequisite: Take ENT-200 3rd Term Portfolio Review, ENT-202 VC3: Photoshop Rendering
Course Credit: 3

VC5: Figure Rendering (ENT-320)

This course will deal with the stylization and rendering of the figure in context of the practice of entertainment design. Students will complete a number of assignments from imagination and observation.

Prerequisite: Take ENT-200 3rd Term Portfolio Review, ENT-203 Analytical Figure Drawing and ENT-251 VC4: Adv Material Indication
Course Credit: 3

VC6: Dramatic Narrative (ENT-364)

In this course advanced digital rendering techniques will be introduced to the students in both the Painter and Photoshop programs. Shortcuts to increase rendering productivity will be discussed and demonstrated. The techniques of introducing the use of other mediums such as photography and primitive 3-D models will also be widely used.

Prerequisite: Take ENT-200 3rd Term Portfolio Review and ENT-320 VC5: Figure Rendering
Course Credit: 3

VC7: MODO (ENT-401)

Intro To MODO provides all basics of Modo including modeling, texturing, rendering, lighting and animation. The primary goal is to incorporate Modo as a 3D tool into the conceptual process of Entertainment Design along with continuing important Vis Com skills.

Prerequisite: Take ENT-364 Viscom 6
Course Credit: 3

VC8: After Effects-Ent Design (ENT-464)

Students in this course will learn the basics of Adobe After Effects in order to add an additional element of visual appeal to their sketches and renderings. The end goal of the course will be to aid each student in the production a portfolio of their work within After Effects for a video presentation at their graduation show.

Prerequisite: Take ENT-101/IDF-111 Digital Design 1
Course Credit: 2

Vehicles & Props (ENT-402)

In this course students will be taught the basics of industrial design strategies and techniques for the creation of vehicles and props for the entertainment industry. Past, present, and future time periods will be investigated through a range of design exercises.

Prerequisite: Take ENT-350 - 6th Term Portfolio Review and ENT-251 VC4: Adv Material Indication
Course Credit: 3

Visual Development (ENT-356)

This course focuses on quick sketching, editing, and pitching ideas geared towards entertainment design. The primary goal of this class is to provide students with a clearly directed methodology to facilitate the generation of non-derivative work and to familiarize students with the creative process as it specifically applies to the entertainment industry.

Prerequisite: Take ENT-200 3rd Term Portfolio Review,ENT-206 Advanced Perspective, ENT-259 Digital Landscape, and ENT-312 Architecture Design 1
Course Credit: 3

Visual Storytelling (ENT-409)

The concept of visual storytelling dates back to the origins of mankind. From the first cave paintings to the visual depiction of historic events in temples and churches, ancient societies have chosen the visual medium to communicate their stories to their fellow man. Today more than ever, visual communication dominates our everyday lives. Students in this class will learn to craft images that clearly and emotionally communicate their story concepts.

Prerequisite: Take ENT-350 - 6th Term Portfolio Review and ENT-356 Visual Development
Course Credit: 3

Z Brush (ENT-414)

"Intro to Zbrush" will explore all aspects of the program including User Interface, Sculpting Brushes, Alphas, Subtools, 3D Layers, Poly Painting, Spotlight, LightBox, ShadowBox, Zspheres, Zsketch, and Transpose Master. This course will also go over the many amazing plug-ins inside of Zbrush including Decimation Master, UV Master, Multi Map Exporter, Subtool Master, and Maya Blend Shapes. This course will give you all knowledge needed to create a final project for your portfolio weather it be character or environmental.

Prerequisite: Take ENT-251 Viscom 4
Course Credit: 3

ZBrush in Production (ENT-415)

ZBrush in Production is an advance class focused on how ZBrush is used within multiple industries today. The course will focus on the various ZBrush techniques in film, game, toy/collectible and rapid prototype industries. It covers many aspects of a pipeline, including, how to use scan data, render a final image in an industry standard application, building models that will be manufactured and much more. Students will pick from one of the five focused industries and complete one project that meets all of the necessary requirements any studio would ask of an artist.

Prerequisite: Take ENT-414 ZBrush
Course Credit: 3

   
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