
This course will introduce students to the industrial clay medium and the techniques used in making clay models. This course will dove-tail into the Development of Form class. Clay Modeling is an important step in the 3D design process, and in many professional studios designers are required to make preliminary proposals in clay. Although this course is not intended to train you as clay modeler, it will help provide you with an understanding that will increase your clay model making confidence and effectiveness.
Prerequisite: n/a
Course Credit: 3
This course will introduce students to the industrial clay medium and the techniques used in making clay models. This course will dove-tail into the Development of Form class. Clay Modeling is an important step in the 3D design process, and in many professional studios designers are required to make preliminary proposals in clay. Although this course is not intended to train you as clay modeler, it will help provide you with an understanding that will increase your clay model making confidence and effectiveness.
Prerequisite: Take ENT-103 3D Fundamentals 1
Course Credit: 3
Prerequisite: n/a
Course Credit: 0
Students will be assessed on the chosen direction of their work and advised on their final two terms classes. Appropriate Career possibilities will be discussed.
Prerequisite: n/a
Course Credit: 0
In this advanced studio course students will work on the visual and functional design of characters, environments, vehicles and props for a specific futuristic scenario generated through the Mobility Vision Integration Process.
Prerequisite: Take ENT-202 VC#: Photoshop Rendering,ENT-251 VC4: Adv Material Indication,ENT-312 Architecture Design 1,ENT-366 Architecture Design 2, and ENT-402 Vehicles & Props
Course Credit: 3
In this course the technical aspects of how to draw various objects and environments through the traditional practice of freehand perspective drawing techniques will be explained.
Prerequisite: Take ENT-152 Vis Comm Fundamentals 2
Course Credit: 3
This class provides intensive study of human anatomy. Principles of foreshortening, development of visual memory, observation of gesture, visual viewpoint, and sequential figures in motion are addressed. Course material provides an overview of mainstream figural concepts in contemporary art, illustration, entertainment design and animation.
Prerequisite: Take ENT-207 Imaginatomy
Course Credit: 3
In this course many exterior architectural styles will be presented to the students. In the presentation of each style, design elements of each will be discussed via reference images. After the design elements of any one genre have been communicated to the students they will be expected to communicate through drawings of an architectural exterior of their own design expressing the specific styling guidelines for that genre.
Prerequisite: Take ENT-206 Advanced Perspective
Course Credit: 3
In this course many interior architectural styles will be presented to the students. In the presentation of each style, design elements of each will be discussed via reference images. After the design elements of any one genre have been communicated to the students they will be expected to communicate through drawings of an architectural interior of their own design expressing the specific styling guidelines for that genre.
Prerequisite: Take ENT-206 Advanced Perspective,ENT-251 VC4: Adv Material Indication, and ENT-312 Architecture Design 1
Course Credit: 3
In this course students will be introduced to what characteristics make up iconic good and evil characters. The course will focus on the design on human characters for stories both existing and imagined by the students.
Prerequisite: Take ENT-254 Costume Design
Course Credit: 3
In this course students will be introduced to what characteristics make up believable creatures. The course will focus on the design on creatures for stories both existing and imagined by the students. A strong understanding on anatomy and purpose to each creature will be of particular focus.
Prerequisite: Take ENT-254 Costume Design and ENT-310 Character Design 1
Course Credit: 3
Course material covers the properties and effects of light and color during different times of day and under various lighting conditions, as well as complex color properties such as luminosity, iridescence and transparent overlay.
Prerequisite: Take ENT-202 VC3: Photoshop Rendering and ENT-251 VC4: Adv Material Indication
Course Credit: 3
In this course students will be introduced to the design strategies and techniques employed when designing costumes for a wide range of characters. The course will focus on the design of costumes for human characters for stories both existing and imagined by the students. Design exercises will not only cover a wide range of costumes specific to the purpose of the character they are for but for time periods, past, present and future.
Prerequisite: Take ENT-202 VC3: Photoshop Rendering
Course Credit: 3
The process of creating visually compelling, distinct and relevant solutions for the challenges conceptual designers routinely face is the core focus of this class. Art Center's very unique "industrial design" process has specific relevance to the design and creation of the objects needed for the entertainment industry. Students will learn the skills needed to approach the design of any object with a special emphasis placed on mastering the "industrial design" approach to problem solving.
Prerequisite: n/a
Course Credit: 3
This first half of a two-term class integrates basic principles of 2-D and 3-D design with the fundamentals of letterform design. Students continue to study over the two terms with a team of instructors expert in these two disciplines. The primary goal of this class is to build a solid foundation for the students146 expanding abilities as artists and professionals. Problem solving processes, analytical thinking and craftsmanship are emphasized in various compositional and color exercises. This course provides an introduction to major design principles and theories, in addition to contemporary and historical art and design references. Sections are designed to address specific media and content needs of each discipline, as described in the course summary.
Prerequisite: n/a
Course Credit: 3
This second of a two-term class integrates basic principles of 2-D and 3-D design with the fundamentals of letterform design. Students continue to study over the two terms with a team of instructors expert in these two disciplines.
Prerequisite: Take ENT-112 Design Fundamentals 1
Course Credit: 3
This sub-topic will prepare students to think about, analyze, and then to describe three-dimensional form. Students will be required to observe and discuss the many diverse categories of form; for example, geometric, mathematical forms found in nature, chemistry or under the microscope and then man-made forms that take inspiration from abstract or physical sources. In coordination with their Viscomm classes, students will be asked to describe various forms in two-dimensional representation that have different properties. Students will be given an assignment to model in clay a sculptural, industrial form that will be a lead in to their second term second-term Product Design course. They will begin the construction of a clay model that will be supported by the Fundamentals of Clay course.
Prerequisite: n/a
Course Credit: 2
This Sub-topic will introduce students to the concept of three-dimensional space and the different scales of space. Students will be asked to experience and explore spatial environments of different kinds with particular reference to their effect on the human psyche. Such environments might range from being inside an MRI scanner, an automobile interior, public furniture, small hotel rooms, transit or aircraft interiors to a vast public space. In coordination with their Viscomm classes, students will practice conceptualizing spatial environments through some simple design exercises.
Prerequisite: n/a
Course Credit: 2
This class serves as the foundation of your industrial Design career at Art Center and your future careers in the industry 150 regardless of your specific major. We will be focusing on the PROCESS of creating meaningful products and will produce a design package for a handheld SPOTLIGHT that will fit a specific interior automotive environment and target market. The processes and techniques that you learn in this class ill apply to the Industrial Design project that you will have in the future 150 whether you are designing products, vehicles, environments, information, systems, or strategy.
Prerequisite: Take ENT-105 Des Pro 1: Form & ENT-107 Des Pro 1: Space
Course Credit: 3
Designed to ensure digital literacy in the areas of vector vs bitmap graphics, typography basics & color output & integration for print & web, which are topics covered in detail. The main topics of this course are based on basic to intermediate level skills in Photoshop, Illustrator, output for print & web.
Prerequisite: n/a
Course Credit: 3
During this course students will be painting digitally on lap top computers from observation at a variety of locales around Pasadena. The class will focus on introducing and improving the skills and strategies employed to create compelling imagery.
Prerequisite: Take ENT-202 VC3: Photoshop Rendering
Course Credit: 3
Even though most character development is done on computer, it is imperative for students to explore the 3-dimensional "common sense" of organic forms in a hands-on way. This class will explore anatomy and zoological similarities and differences in a variety of animals. By studying their mechanics, students will observe how levers and fulcrums function.
Prerequisite: n/a
Course Credit: 3
Senior studio taught on a mentorship. For both Entertainment Arts & Entertainment Design track students. Based on their individual area of focus, each student will research, concept & develop an in depth final project, which will be completed at a professional level of finish, by the end of the term.
Prerequisite: Take ENT-202 VC#: Photoshop Rendering,ENT-251 VC$: Adv Material Indication,ENT-312 Architecture Design 1, ENT-366 Architectue Design 2, and ENT-402 Vehicles & Props
Course Credit: 3
Even though most character development is done on computer, it is imperative for students to explore the 3-dimensional "common sense" of organic forms in a hands-on way. This class will explore anatomy and zoological similarities and differences in a variety of animals. By studying their mechanics, students will observe how levers and fulcrums function.
Prerequisite: n/a
Course Credit: 3
This course will focus on some of the techniques used to create a unique form language that can then be applied to the design of environments, characters, vehicles and props for the entertainment industry.
Prerequisite: Take ENT-206 Advanced Perspective, ENT-251VC$: Adv Material Indication, ENT-306 Color Theory for Entertainment, and ENT-356 Visual Development
Course Credit: 3
Prerequisite: n/a
Course Credit: 3
In this course, skills to quantify and determine form are brought forward to a more advanced level. Focus is on dynamic form as a physical expression in form of a given theme and executed as part of a model shop requirement, emphasizing the ability to see, comprehend and state in a graphic manner compound form. Attention is also given to the design and fabrication of the portfolio case that contains the course work, emphasizing the realization of a working prototype based on given and personal criteria within material and fastening constraints. Students will gain a better understanding of the design process, developmental procedures, applied materials and the idea that every coherent form is a systematic fit of parts determined by hard criteria.
Prerequisite: n/a
Course Credit: 1
This course focuses on sketching and rendering in a quick, colorful, vivid style. Assignments range from simple consumer products to complex industrial items to environmental settings and fantasy expressions. Creativity and skillful technique development in large scale rendering format are emphasized.
Prerequisite: Take ENT-152 Vis Comm Fundamentals 2 and ENT-101 Digital Design 1
Course Credit: 3
This course teaches students rapid visualization product design illustration techniques using markers and other related mediums.
Prerequisite: Take ENT-202 VC3: Photoshop Rendering
Course Credit: 3
This course will deal with the stylization and rendering of the figure in context of the practice of entertainment design. Students will complete a number of assignments from imagination and observation.
Prerequisite: Take ENT-203 Analytical Figure Drawing and ENT-251 VC4: Adv Material Indication
Course Credit: 3
In this course advanced digital rendering techniques will be introduced to the students in both the Painter and Photoshop programs. Shortcuts to increase rendering productivity will be discussed and demonstrated. The techniques of introducing the use of other mediums such as photography and primitive 3-D models will also be widely used.
Prerequisite: Take ENT-320 VC5: Figure Rendering
Course Credit: 3
In this course advanced digital rendering techniques will be introduced to the students employing Adobe Photoshop as their main rendering tool. Shortcuts to increase rendering productivity will be discussed and demonstrated. The process of integrating photography and simple 3D digital models into their Photoshop renderings will also be incorporated.
Prerequisite: ENT-202 VC3: Photoshop Rendering, ENT-251 VC4:Adv Material Indication,ENT-320 VC5: Figure Rendering, and ENT-364 VC6: Dramatic Narrative
Course Credit: 3
Students in this course will learn the basics of Adobe After Effects in order to add an additional element of visual appeal to their sketches and renderings. The end goal of the course will be to aid each student in the production a portfolio of their work within After Effects for a video presentation at their graduation show.
Prerequisite: Take ENT-101 Digital Design 1
Course Credit: 2
In this course students will be taught the basics of industrial design strategies and techniques for the creation of vehicles and props for the entertainment industry. Past, present, and future time periods will be investigated through a range of design exercises.
Prerequisite: Take ENT-206 Advanced Perspective, ENT-202 VC3: Photoshop Rendering,ENT-251 VC4: Adv Material Indication
Course Credit: 3
This course emphasizes methods of illustrating design concepts clearly and correctly, and of describing them to others in the same manner. Extensive and indispensable information is presented on techniques, correct usage of required tools, and how appropriate sketches and renderings can greatly enhance the communication levels in realistic working design environments, formal presentation, and interactions with modeling teams.
Prerequisite: n/a
Course Credit: 3
Following Viscomm Fundamentals 1, this course emphasizes methods of illustrating design concepts clearly and correctly, and of describing them to others in the same manner. Extensive and indispensable information is presented on techniques, correct usage of required tools, and how appropriate sketches and renderings can greatly enhance the communication levels in realistic working design environments, formal presentation, and interactions with modeling teams.
Prerequisite: Take ENT-102 Vis Comm Fundamentals 1
Course Credit: 3
This course focuses on quick sketching, editing, and pitching ideas geared towards entertainment design. The primary goal of this class is to provide students with a clearly directed methodology to facilitate the generation of non-derivative work and to familiarize students with the creative process as it specifically applies to the entertainment industry.
Prerequisite: Take ENT-206 Advanced Perspective, ENT-259 Digital Landscape, and ENT-312 Architecture Design 1
Course Credit: 3
The concept of visual storytelling dates back to the origins of mankind. From the first cave paintings to the visual depiction of historic events in temples and churches, ancient societies have chosen the visual medium to communicate their stories to their fellow man. Today more than ever, visual communication dominates our everyday lives. Students in this class will learn to craft images that clearly and emotionally communicate their story concepts.
Prerequisite: Take ENT-206 Advanced Perspective, ENT-259Digital Landscape, ENT-310 Character Design 1, and ENT-356 Visual Development
Course Credit: 3
This lecture course is meant as a companion to the previous course, 147How Things Work,148 and will provide, over five weeks, an elemental understanding of why products and cars look the way they do. We will explore four basic elements of design history which will provide an opportunity to examine and discuss various form languages and the factors which influenced them.
Prerequisite: n/a
Course Credit: 1
It is important for students to have an intuitive understanding of how products function in various ways in order that design solutions be intelligent. For this class each student is required to select a product which is then taken apart,the constituents analyzed,information recorded, & then it is reassembled. The wide range of products examined provides usefull information & understanding of things from motors to materials. Deliverables consist of a notebook of research material, sketches & notes of the process plus one large exploded view drawing of the product that was examined. Making Things Work It is one thing to have an idea & it is quite another to make it work. Students in this class are assigned a goal, governed by a set of rules, that require building a device to accomplish it. Deliverables are a built thing & a notebook of sketches Illustrating the thought process.
Prerequisite: n/a
Course Credit: 1