PLO 1: Essential Skills and Competencies

Graduates will be able to:

  • Demonstrate fluency and an understanding of the inclusive and transmedia qualities of Interaction Design and the various methods and abilities of such a practice:
    • Demonstrate excellence in User Centered Design within the Interaction Design process. Excel in the ability to identify Emerging trends in markets, interaction styles, technologies and use patterns. A continuing function of the integration of technology
    • Display a mature understanding of the end product and user interaction. Through the design and development of screen-based experiences, interactive products/tangibles and services.
    • Rigorously apply and synthesize research methods, user experience methods, and usability guidelines to conceptualize and refine their projects and presentations.
    • Situate and position themselves within the greater landscape of design practices and disciplines.

PLO 2: Critical Thinking and Creative Process

Graduates will be able to:

  • Demonstrate and Communicate research methods, conceptualization, and solutions to any problem or project:
    • Demonstrate and communicate analysis of their own work and that of their peers, and collaborative work; to develop project innovation, usability discussions, and critique methods.
    • Practice critical thinking and flexibility to the thresholds of technology, human-centered design, and business factors to formulate appropriate, practical, and actionable responses to any question.
    • Speculate, and embrace broad and imaginative ideas to generate novel and unexpected outcomes.
    • Demonstrate reflection and iterative design through process documentation.

PLO 3: Research Methodologies

Graduates will be able to:

  • Excel in various or specific research methods of user centered design, interaction design, and usability:
    • Display an understanding of various research methodologies and the ability to synthesize and balance those methods to design and develop projects, presentations, and a practice
    • Excel in methods of learning about people. As well as understanding traditional psycho-demographic methods to profile users according to desired-experience type, behaviors, and techno-social graphics.
    • Practice and define approaches to primary, secondary and visual research methods in the design and development of concepts and projects.
    • Demonstrate an understanding of the many usability principles and design guidelines of technology platforms, and human factors of physical devices and systems.

PLO 4: Visual Design & Creative Technology

Graduates will be able to:

  • Display competency in visual design and creative technology through narratives, prototypes, and forms of communication media:
    • Demonstrate an understanding or ability of making, programming, and development of functional prototypes or the creation of fully deployable systems comprised of physical and digital components.
    • Display fluency in visual design, human factors, and behavioral design principles and guidelines of human computer interface guidelines;
    • Understand the limitations of software and hardware through research of past, trending, and forthcoming technologies.
    • Excel within one or many visual design areas including graphic design, photography, film and motion; and the development on or invention of digital platforms and their contingent software(s).
    • Combine excellent craft in visual design and creative technology skills with strong conceptual abilities.

PLO 5: Presentation and Communication

Graduates will be able to:

  • Display innovative synthesis of visual design and making skills to communicate, convince, and dispute among peers and throughout practice:
    • Display the ability to combine a very broad and deep understanding of design with the ever-expanding spectrum of existing and emerging media formats and their underlying economic mechanisms.
    • Demonstrate the ability to communicate concepts, projects, and process: visually, verbally, and, through written form
    • Become repositories of knowledge about methods, materials, and techniques for future creators.
    • Become repositories of knowledge about methods, materials, and techniques for future creators.

PLO 6: Professional Practice & Collaboration

Graduates will be able to:

  • Demonstrate the awareness and the implications of their methods and tactics with others and the development of a practice:
    • Displays the ability to collaborate individually and within teams, with a critical and practical understanding of other art and design practices and the manner by which interaction design projects are developed.
    • Demonstrate the ability to situate their practice in contemporary society and social and ethical implications of such a practice.
    • Integrate life-long learning practices to constantly evolve career-relevant skills.
    • Understand basic business principles of design production, such as intellectual property, contract law, freelancing strategies, and entrepreneurial thinking.
    • Understand the interaction and user experience design industry—whether they plan to join an established firm or launch a business of their own.