Classes

Credits

3D Motion Graphics

3

3DMG will introduce the 3-dimensional world digitally, learning to design and conceptualize in Z space. Students will be offered lessons throughout the term in order to become comfortable with 3-dimensional design and animation. Two major assignments are given in the course of the term. The first project will be to construct and composite a 3D static scene. The 2nd project are to be design and motion in 3D space with topics at the discretionary of the faculty.

Course number: IXD-212
Prerequisite: n/a

3rd Term Portfolio Review

1

Course number: IXD-200
Prerequisite: n/a

6th Term Portfolio Review

1

Course number: IXD-350
Prerequisite: n/a

Adv IXD 7 Sr Project

3

Through individual and group projects students will tailor their use of interaction design to meet their creative and professional goals. They will craft and apply system and service thinking, new material exploration; rich interface design, emerging technologies as they are applied to spaces, relationships, objects and the body. The IxD Senior Projects Studio provides students the opportunity to develop a personal project with an emphasis on advancing skills required for their graduation portfolio. These projects may address "gaps" in a student's portfolio, or projects may be used as an opportunity to focus in depth on areas of strong personal interest. A range of topics can be explored, including Wearable Technologies, Data Visualization, Design for Social Change, Micro-interactions, and others. Students will Create a project brief (users or site, vision, scope, goals, rules, and UX strategy). Make a working product/interaction/performance (Prototype, Proof of Concept of UX simulation) build portfolio ready assets such as a video or series of documentation photographs. THE PROJECT CONTENT CAN CHANGE EACH SEMESTER. SEE SECTION INFORMATION OR COURSE SYLLABUS FOR MORE INFORMATION.

Course number: IXD-401
Prerequisite: TAke IXD-301, Interaction Design 5

Adv IXD 8 Sr Project

3

The IxD Senior Projects Studio provides students the opportunity to develop a personal project with an emphasis on advancing skills required for their graduation portfolio. These projects may address "gaps" in a student's portfolio, or projects may be used as an opportunity to focus in depth on areas of strong personal interest. A range of topics can be explored, including Wearable Technologies, Data Visualization, and Design for Social Change, Micro-interactions, and others.

Course number: IXD-451
Prerequisite: Take IXD-401, Adanced IXD 7 Senior Project

Adv Interaction Studio

3

Students will explore the different technologies, advanced topics, and theories in emerging interactive physical computing; such as product/service ecosystems, physical computing, and interactive entertainment. Students will author immersive experiences through storyboarding, wireframing and prototyping. Working in a Maker environment students will delve into the possibilities of participatory experience design where user feedback, creativity and connections create unique experiences. Students will : Focus on prototyping and deployment strategies Build demonstrations of tangible computing Understand the UX implications and strategy of physical computing Build portfolio ready assets

Course number: IXD-410
Prerequisite: n/a

Advanced Prototyping

3

Course Description: Learn to create high fidelity prototypes of digital projects for mobile devices such as phones, tablets, and smart watches with the goal of presenting their interfaces, interactions, and behaviors as closely as possible. In order to focus the course's full attention on prototyping, it is advised that students enter the class with a project that is already designed (completed interfaces and flow). However, it is certainly expected that the design will get refined and perfected within the course. Course Learning Objectives: Students in Advanced Prototyping will be able to 1) learn and effectively use different fidelities of prototyping in order to aid in the design of a project. 2) Prototype a visual interactive experience to a high degree of fidelity. 3) Refine a detailed design based on issues learned from observing a target audience using their prototype.

Course number: IXD-406
Prerequisite: n/a

Blue Hope 2.0

Project Brief: In continuation of the Designmatters TDS from Spring 2016, Blue Hope 2.0 will move designs and concepts from the previous studio forward toward implementation at the Aquarium of the Pacific in Long Beach. Students will be challenged to educate, engage and enlighten the Aquarium's diverse audiences through unique exhibition designs that focus on the issues surrounding animal loss in the world's oceans. Students will work on fabricating and manufacturing aspects of the proposed exhibition to create visually inviting and interactive elements that will be important calls-to-action for Aquarium goers.

Course number: TDS-416
Prerequisite: n/a

Body Tracking

3

Tracked by personal cell phones, high-resolution urban sensors, snapped selfies, and satellite arrays, the human body is becoming digitized, documented, and distributed across a wide web of technologies. In this course students will use motion capture suits, character animation software, and virtual reality platforms to imagine an emerging digital nervous system. How might we design for this future body and its virtual shadow? What new interactions and inputs might we have when we can sense beyond the bounds of the skin and be tracked, down to the location of our fingertips? How might our identities change as we virtually and physically wander, becoming a part of other people, places, or things? In this course students will use hands-on prototyping to explore virtual and physical body parts, sensory devices, spatial interactions, and wearables. Topics will include cybernetics, Kinesiology, biomechanics, and sensory design.

Course number: IXD-433
Prerequisite: Take TDS-403, TDS-419, TDS-423, TDS-426, or TDS-426A previously

Body Tracking

3

Tracked by personal cell phones, high-resolution urban sensors, snapped selfies, and satellite arrays, the human body is becoming digitized, documented, and distributed across a wide web of technologies. In this course students will use motion capture suits, character animation software, and virtual reality platforms to imagine an emerging digital nervous system. How might we design for this future body and its virtual shadow? What new interactions and inputs might we have when we can sense beyond the bounds of the skin and be tracked, down to the location of our fingertips? How might our identities change as we virtually and physically wander, becoming a part of other people, places, or things? In this course students will use hands-on prototyping to explore virtual and physical body parts, sensory devices, spatial interactions, and wearables. Topics will include cybernetics, Kinesiology, biomechanics, and sensory design.

Course number: TDS-433
Prerequisite: Take TDS-403, TDS-419, TDS-423, TDS-426, or TDS-426A previously

Comm Des 2: Info & Context

3

Course description and learning outcome: Messaging in different contexts. Design as: research/conception/form-giving/production. Research as catalyst for design ideas. Designing from a place of understanding (content, audience, context). Use of 2 contexts (ie.screen/print) /or audiences (ie. young/old)/ or formats (ie. poster/card). Use of modular division of space, simple grids. Use of color. Analysis of audience reaction and communication success or failure. Project types: 3 or 4 projects to give a variety of content types. One project with greater text component. Continuing emphasis on need for multiple ideas before designing.

Course number: IXD-154
Prerequisite: n/a

Comm Des 2: Info & Context

3

Course description and learning outcome: Messaging in different contexts. Design as: research/conception/form-giving/production. Research as catalyst for design ideas. Designing from a place of understanding (content, audience, context). Use of 2 contexts (ie.screen/print) /or audiences (ie. young/old)/ or formats (ie. poster/card). Use of modular division of space, simple grids. Use of color. Analysis of audience reaction and communication success or failure. Project types: 3 or 4 projects to give a variety of content types. One project with greater text component. Continuing emphasis on need for multiple ideas before designing.

Course number: GPRT-152
Prerequisite: Take GPRT-102, Communication Design 1: Primer

Comm Des 2: Info & Context

3

Course description and learning outcome: Messaging in different contexts. Design as: research/conception/form-giving/production. Research as catalyst for design ideas. Designing from a place of understanding (content, audience, context). Use of 2 contexts (ie.screen/print) /or audiences (ie. young/old)/ or formats (ie. poster/card). Use of modular division of space, simple grids. Use of color. Analysis of audience reaction and communication success or failure. Project types: 3 or 4 projects to give a variety of content types. One project with greater text component. Continuing emphasis on need for multiple ideas before designing.

Course number: ILL-152
Prerequisite: Take ILL-103, Communication Design 1: Primer OR GPRT-102, Communication Design 1: Primer

Comm Des 3: Narrative & Scale

3

Introduces narrative sequence through temporal or spatial means. Messaging in 3 moves or more (images, screens, pages, sentences) or in 3 dimensions. Media agnostic (students may choose an appropriate medium/ method). Builds on CD1+2 but adds serial/multiple communication. Deals with series/stories/sequences/ choices/transitions. Introduction to larger scale environmental public communication. Deep research. Experimentation in different media.

Course number: IXD-210
Prerequisite: n/a

Connecting Underserved

Teens who are already parents are at the highest risk for unplanned pregnancy (7x higher risk that teens who are not already parents), and often face social isolation, stigma and mental health issues at higher rates than their peers. A new mobile health program, created by Sentient Research with a grant from IDEO, provides key parenting & relationship-building resources, peer-to-peer support and family planning information to young parents, ages 16-21. In this studio, ArtCenter students will help design and facilitate focus groups with the target audience of young parents to generate insights and co-create a brand and campaign for the mobile health program. What should the program look and feel like? How will the target users discover and interact with the program? What will make this program a success for young parents? Studio outcomes may be implemented in a pilot rollout of the program in San Francisco and Los Angeles.

Course number: TDS-434
Prerequisite: n/a

Data Visualization

Course number: IXD-255
Prerequisite: n/a

DiDi Chuxing Sponsored Proj.

3

Develop a Level-4 autonomous shared mobility solution based on a specific user scenario.

Course number: TDS-396
Prerequisite: n/a

Everyday IMMR: VR Narrative

3

Virtual reality (VR) and augmented reality (AR) are an expanding array of emerging technologies - hardware, software, spatial sensors, cameras, interfaces, controllers, and head mounted displays (HMD) that read and interpret the real world and combine it with the digital. Through this complex layering of the tangible and intangible, the person, their body, their brain, and their way of perceiving is placed in-between. As Virtual Reality becomes more frequently a site for narrative production - how might the combination of expanding sensing technology intersect with personal agency in immersive narratives? This introductory VR class will explore how we can tell stories using game engines and human centered narrative techniques.

Course number: TDS-426B
Prerequisite: n/a

Everyday Immersions

3

Interaction Design TDS that assumes a future in which Virtual Reality technologies are more commonplace in the objects, environments and interactions that surround us. This class aims to develop new immersive interactions that exist in our everyday lives. Through workshops, investigative assignments, and speculative critical thinking, the students will explore the layering of the real and the virtual with the exponentially expanding VR technological stack. In this course, the students will develop skills in Unreal Engine, VR usability, and spatial interactions using software and hardware in ArtCenter's Immersive Media Lab. Through participatory research and a hands-on process of making, the students will be asked to generate novel, working interactions for future immersive experiences. To succeed in this challenging course, students must be willing to experiment with new tools, be resourceful in solving problems, take risk, and learn through user testing. Open to all majors and no previous experience required.

Course number: TDS-426
Prerequisite: n/a

Everyday Immersions: AR 90210

3

Virtual reality (VR) and augmented reality (AR) are an expanding array of emerging technologies - hardware, software, spatial sensors, cameras, interfaces, controllers, and head mounted displays (HMD) that read and interpret the real world and combine it with the digital. Through this complex layering of the tangible and intangible, the person, their body, their brain, and their way of perceiving is placed in-between. As augmented reality further develops and becomes increasingly affordable and ubiquitous, how might people, objects, and urban spaces begin to interact with these immaterial views? In this studio, students will design augmented reality experiences in Los Angeles and use hands on prototyping to develop novel, site-specific interactions.

Course number: TDS-426A
Prerequisite: n/a

Future Pasts

3

How do artists, designers and librarians work together to craft the art and design archive of the future? How can we use emerging interactive technologies to mine the information, heritage and work in ArtCenter's archives? As a collaboration between the Interaction Design Department and the Library, groups of students from multiple disciplines such as interaction, product, graphics and environmental design will work with faculty, archivists, and librarians. In a structured studio class, leveraging emerging technologies, industry methodology and library best practices, they conceptualize and prototype new ways of discovering, exploring and accessing archival materials. Students will be working with collections from the College Archives which contain over 85 years of ArtCenter history in the form of images, documents, video, and objects. This class aims to detail and evaluate the design process, to be replicated by other institutions through prototypes and a toolkit of best practices. This ArtCenter College of Design course is part of an IMLS-funded grant to incorporate human-centered design processes into innovative access experiences of archival collections.

Course number: TDS-430
Prerequisite: n/a

Google Daydream

3

AR+VR tools for creators 2023.

Course number: TDS-392A
Prerequisite: n/a

Honda Sponsored Project

Project Brief In this transdisciplinary studio, teams of students will be challenged to design a new Honda/Acura sport sedan for the year 2030 +. Looking through the lens of the total interactive experience, students will research and explore new technologies and hypothesize how these technologies will enhance interaction for the driver, passenger and pedestrians. The focus of the design should be the theme, proportions, controls, HMI and seat configurations in the cockpit of the vehicle.

Course number: TDS-412
Prerequisite: n/a

IXD Topic Studio

3

In this multidisciplinary studio students explore the different technologies, advanced topics, and theories in emerging interactive narrative frameworks. Applying traditional crafted story and time based techniques to new forms of interactivity that allow for event -driven experiences; such as web, physical computing, and interactive entertainment, students will author screen-based narratives and immersive environments. Through storyboarding, wireframing and prototyping, students will work with users to delve into the possibilities of participatory experience design where user content, creativity and connections create unique experiences.

Course number: IXD-360
Prerequisite: n/a

Info Design: Data Viz

3

Data visualizations help us tell stories about the world. Stories that compel us to action, that enlighten us with new information, or make us question our understanding of reality. By transforming raw data into visuals that are novel, informative, efficient, and aesthetically considered, visualizations let us see what the data have to say. In this course you will learn techniques and technologies for developing your own data visualizations. We will be looking at how to gather data from a variety of sources, how to preprocess the acquired data for use in visualizations, how to use out of the box techniques to visualize the data, and how to create custom software for truly unique data visualizations. Students in DataViz will be able to: (CLO1) Create a meaningful visual representation of a data set, (CLO2) Understand the psychological impact of color, image, shape, and time in a visualization context, (CLO3) Aquire, evaluate, and process data from online and offline sources, (CLO4) Present their work and give a meaningful explanation of it to their peers as well as critique the work of their peers.

Course number: GVXD-305
Prerequisite: Take GVXD-252, Visual Interaction Design 2: Web

Information Design

3

This class is concerned with the processes and procedures of understanding and ordering complex data into useful and persuasive information tools.

Course number: GPRT-305
Prerequisite: Take GPRT-252, Communication Design 4: Identity Systems

Information Design

3

This class is concerned with the processes and procedures of understanding and ordering complex data into useful and persuasive information tools.

Course number: IXD-254
Prerequisite: n/a

Interaction Design 1

3

This course is a survey of the key principles and processes of human-centered interaction design across a range of contexts; from screen, software applications and products to constructed environments. In a studio environment, students experience an overview of the discipline and of the different professional roles a designer may play. This broad framework allows students to contextualize their more specialized future courses of study and understand the methods and applications of Interaction Design. Students will develop skills in sketching the user experience through low fidelity prototyping techniques such as paper, slideshow, animation, and simple interaction. Taken in conjunction with Interaction Prototyping 1 students will iteratively develop screen-based projects as well as personas, concept maps, process flows and user journeys across multiple media/customer touchpoints.

Course number: IXD-101
Prerequisite: Take IXD-152

Interaction Design 2

3

This course explores modeling the user experience and understanding digital interaction such as action/response systems, events, behavioral states, and transitions. Students will experiment and research interface designs that elucidate principles such as usability, metaphor, simile, idiom, navigation, modality, direct manipulation, and abstract. Beginning with screen based systems such as web, mobile and tablets they will review the most pervasive design patterns and emerging trends. By observing real users and prototypes students will learn to plan, experiment, discover, interpret, discriminate, revise and justify their designs.

Course number: IXD-151
Prerequisite: IXD-101 Interaction Design 1

Interaction Design 3

3

Students learn key skills in Information Architecture, Content Strategy and Interaction across platforms. This is achieved by using the building blocks from Interaction Design 2 to tackle a responsive web application that spans a set of pertinent screen based contexts (such as desktop, mobile, and tablet) and is based on dynamic information. If taken with Prototyping for Interaction 3, students will be able to build a working system.

Course number: IXD-201
Prerequisite: n/a

Interaction Design 4 Ecosystms

3

This lab focuses on designing for physical interaction in objects and spaces. Crafting innovative experiences using sensors, actuators and simple electronics, students will delve into the emerging theories and practices of physical computing. Building on our human centered design methodologies, students learn how to ideate and prototype tangible interactions driven by gesture, voice and motion in the fields of product, installation and screen design. Pre-requisite of processing or electronics required Students should have introductory prototyping programming skills.

Course number: IXD-251
Prerequisite: n/a

Interaction Design 5

Interaction Design increasingly reaches across many sectors, such as automotive, product, service, environmental and social platforms. In this studio, students will learn how to apply core techniques to mobile, desktop, car, consoles, applications and product. Individual and group projects will explore shared processes and tools as well as the unique human factors, experience design and technologies required by specific areas of application. Studio visits and invited guests will provide real-world examples.

Course number: IXD-301
Prerequisite: n/a

Interaction Design 6 -Sr Proj

3

In this transdisciplinary studios students explore the different technologies, advanced topics, and theories in emerging interactive narrative frameworks. Applying traditional crafted story and time based techniques to new forms of interactivity that allow for event -driven experiences; such as web, physical computing, and interactive entertainment, students will author screen-based narratives and immersive environments. Through storyboarding, wireframing and prototyping, students will work with users to delve into the possibilities of participatory experience design where user content, creativity and connections create unique experiences.

Course number: IXD-351
Prerequisite: n/a

Interactive Design 4: Int. Des

This class charts a course beyond traditional interactive media and standard presentation systems into the realm of interaction design for physical devices. It allows students to explore the possibilities when both the interface and device are being designed simultaneously. It does this in the context of collaborative projects with students from product and transportation.

Course number: IXD-256
Prerequisite: Take IXD-203 Interactive Design 3: Inform/Interact

Intractn Prototypg 4-Physical

Course number: IXD-252
Prerequisite: Take IXD-202

Intro to Transmedia 1 (TM1)

3

Students will be introduced to foundational skills for designing spatial media by 1) Developing Concepts, 2) Fabricating Structures and 3) Integrating Graphics to 4) Navigate Immersive Environments CLO's . Develop Spatial Concepts Prototype Spatial Media Understand Use Case Scenarios Navigate 4-dimensional Space . Integrate Graphic Narratives

Course number: GTRA-203
Prerequisite: Take GPRT-152, Communication Design 2: Information & Context and GPRT-153, Type 2: Structure

IxD Perspectives

Students must be in 6th,7th or 8th term Students will select a senior or grad show project to document and demonstrate their unique IxD practice and point of view. Through readings, project documentation, and primary and secondary research, students will articulate how their senior project employs emerging technology, human centered design methodology, and prototyping techniques. Final deliverables include an essay and process book.

Course number: IXD-403
Prerequisite: Must be 6th Term or higher

IxD Studio Portfolio Prep

This studio class prepares students who plan to graduate. This includes finalizing senior projects, designing your graduation show, and creating a strategy for recruitment and post graduation creative life.

Course number: IXD-420
Prerequisite: Students needs to have completed a minimum of 120 credits.

Jaguar/Land Rover Project

Students will work in transdisciplinary teams in developing a holistic concept for an experience-based interior for future vehicles. Throughout the 14 week TDS project they will research and investigate the new questions, issues, and design opportunities of ten years into the future when new technologies will redefine the driving experience-particularly the experience of mediation, connectedness, and smartness. New interfaces and experiences will be explored. Outcomes will potentially include design components of a future system, including car interiors, interaction prototypes, filmic scenarios, and fictional user manuals.

Course number: TDS-376
Prerequisite: n/a

LA24 | Socialtecture

Project Brief: This sponsored project will explore, design and prototype new social media tools to inspire, activate and energize people for the LA24 movement. We will help LA demonstrate an unprecedented level of community activism leading up to the Games. We will use the Olympic spirit as an amplifier for new and existing social innovation initiatives tackling everything from mobility behavior to artistic expression, from energy conservation to food culture and form urban greenspace use to personal fitness. LA is a unique place that embraces cultural diversity like no other metropolis in the world. Angelenos are diverse with voices that represent people from all walks of life. These voices create the foundation of what makes LA and Angelenos unique, diverse, strong, bold and inventive. LA24 is an opportunity to translate Unity in Diversity into the Olympic spirit and help Los Angeles become the first host to a cultural Olympiad. Are you ready to join this challenge?

Course number: TDS-415
Prerequisite: Must be 5th term level or above

Mediatecture

3

An inter-disciplinary design studio exploring the current and emerging relationships between media, architecture and design.The synergy of electronic media and the built environment permeates and re-shapes our perception of everyday life; with moving images leaving the confinement of the TV screen to become a 3-dimensional building material in itself. The curriculum proposes and merges theory, research and practice towards the conception of new ideas and their embodiment and execution in a thought-provoking physical installation piece. Embracing the intersection of culture and technology, this course utilizes the tools at our disposal (software, digital film, video, modeling etc) to re-define or abolish the boundaries between thought and praxis. Open to senior students from all majors.

Course number: GTRA-352
Prerequisite: Take GTRA-302, Communication Design 5: Transmedia

Mediatecture

3

An inter-disciplinary design studio exploring the current and emerging relationships between media, architecture and design.The synergy of electronic media and the built environment permeates and re-shapes our perception of everyday life; with moving images leaving the confinement of the TV screen to become a 3-dimensional building material in itself. The curriculum proposes and merges theory, research and practice towards the conception of new ideas and their embodiment and execution in a thought-provoking physical installation piece. Embracing the intersection of culture and technology, this course utilizes the tools at our disposal (software, digital film, video, modeling etc) to re-define or abolish the boundaries between thought and praxis. Open to senior students from all majors.

Course number: IXD-308
Prerequisite: n/a

Mixed Realities: VR

This experimental lab aims to capture the essence of immersive storytelling, but also explores how creatives can use this technology and interactive medium to tell those stories in new ways. Students will create a short immersive VR or AR experience

Course number: TDS-392
Prerequisite: Must be 4th Term or higher

PSA Peugeot Sponsored Project

The subject matter of the Project will focus on research, exploration and design for the Peugeot consumer experience in 2030. Students will create an atmosphere through strong visual storytelling - a new interior experience.

Course number: TDS-501
Prerequisite: n/a

Real-Virtual Experiences

Project Brief: Virtual Reality (VR) and Augmented Reality (AR) are technologies that combine the real world with the virtual - obscuring, mixing, or covering. This developing array of software, hardware, sensors, and displays are becoming more accessible, empowering a new population of VR and AR creators. Designers, artists, and consumers are developing new blends of virtual and physical user experiences - interfaces, objects, and environments - that are redefining our perceptions, aesthetics, and interactions with the real world. Taking a hands-on approach, the course will focus on the new spatial interaction opportunities of AR/VR technologies, while imagining how these sited, virtual/physical experiences fit into our everyday lives. Through early investigative assignments we will use 3d scanning, gaming/modeling software, and various VR/AR platforms to develop a critical understanding of how immersive or not an experience should be (VR vs AR). Students will utilize human centered design methodologies, participatory design research, and interdisciplinary collaboration to develop insights and concepts, designing a VR or AR user experience that explores - new virtual/physical spatial interactions, social scenarios, UI navigation, prop affordances, synthetic senses. Because this technology is still developing, students must be willing and excited to experiment with new software, processes, and tools while moving explicitly beyond stereotypical AR/VR content and demonstrations.

Course number: TDS-419
Prerequisite: n/a

Seeing the Unseen

3

How can interactive data visualization help scientists and engineers explore their data more effectively? How can computing, design, and design thinking help maximize research results? What methodologies are most effective for leveraging knowledge from these fields? Our challenge: Visualizing Flow Patterns of Ocean Eddies. Complex patterns of underwater movement, known as eddies, are vital to the ocean's health and ultimately affect the Earth's climate. This Designmatters transdisciplinary studio brings together faculty and researchers from MIT's Woods Hole Oceanographic Institute, Jet Propulsion Laboratory (JPL) and ArtCenter to develop custom-built interactive data visualization tools to visualize ocean data. Students will learn how to work with data, develop concepts on appropriate visual and interactive characteristics to help interrogate, communicate and ultimately gain new insight into data. In this class, we'll develop new interdisciplinary approaches to wicked science problems, leveraging design thinking and the latest methods from computing, User-Centered Design, interaction design and 3D graphics. Pre requisites: Students should have experience in at least one of the following: Information Design, Coding for data (Processing, D3.js), Data Viz for Illustrators. To apply, please submit a paragraph explaining your interest and 1 example of relevant work to danielle.ferrer@artcenter.edu.

Course number: TDS-451
Prerequisite: n/a

Streaming Livestyles

Interactive live streaming interfaces, XR technologies that depend upon the body being present (mixed reality, augmented reality, virtual reality), the rise of multiplayer esports entertainment, and the influence of social media networks -- increasingly, we are at the center of our own constructed worlds. Embracing this merging of private entertainment and public interface broadcasting as a vital part of our everyday lives, this course will explore our new "real-time" existence as a topic for design. The experiential elements of your online presence -- your desktop / context, your trackable face and body, your in-and-off camera / on-and-offline line environments -- are all being rethought to entertain audiences of thousands or millions. As a class we will create a live streaming channel, populating it with our exploratory prototyping (learning by making with these emerging technologies and interactions). Students will be introduced to the tools -- Unity, XR technologies (MR, AR, VR, and Machine Learning), and live integration with twitch through a series of preliminary assignments in weeks 1-4. All students, individual or in teams, will be expected to immerse themselves into some aspect of this topic that is of interest to them, resulting in a fully realized project completed in weeks 5-14 for final review, including multiple forms of "real-time" entertainment to be shared worldwide.

Course number: TDS-440
Prerequisite: Take TDS-403, Wearables OR TDS-419, Real-Virtual Experiences OR TDS-423, VR: Object/Asset OR TDS-426, Everyday Immersions OR TDS-426A, Everyday Immersions: AR 90210 OR TDS-433, Body Tracking

Study Models (TRN)

3

This course serves as a foundation to provide students with the skills and abilities to quickly translate two dimensional (2-D) image concepts into three dimensional (3-D) physical study model concepts. The model exercises will focus on the disciplines of Transportation, Product and Entertainment Design. The class will focus on the use of basic tools, materials and various construction techniques that will allow them to manifest several examples of study models at various levels of difficulty. The "Art Center Standard" of model craftsmanship will be established in this course.

Course number: IDFN-122
Prerequisite: n/a

TestLab Berlin: Studio 1

TestlabBerlin is a sponsored studio abroad project. Projects utilize the city as a direct source for research, inspiration, and experimentation. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application, preferrably with Mediatecture experience. Students will experiment with new creative strategies for art and design production, which will be informed by responses from a European and American audience. This feedback process will be enabled both through traditional and social media and through in-person and secondary interaction with the audience. the resulting projects are cross-cultural in nature and dramatically broaden the creative horizon of all participants.

Course number: IXD-802A
Prerequisite: n/a

Testlab Berlin: Studio 2

TestlabBerlin is a sponsored studio abroad project. Projects utilize the city as a direct source for research, inspiration, and experimentation. One core faculty member will run the project for the entire semester, additionally there will be guest faculty/lecturers/guest critics in Berlin. Available to fifth term and above students by application, preferrably with Mediatecture experience. Students will experiment with new creative strategies for art and design production, which will be informed by responses from a European and American audience. This feedback process will be enabled both through traditional and social media and through in-person and secondary interaction with the audience. the resulting projects are cross-cultural in nature and dramatically broaden the creative horizon of all participants.

Course number: IXD-802B
Prerequisite: n/a

Type 2: Structure

3

Type 2 is a rigorous introduction to the fundamentals of typography, with emphasis on the formal aspects of designing with typographic elements, and the responsibilities inherent in working with visible language.

Course number: GPRT-153
Prerequisite: Take GPRT-103, Type 1: Letterforms

Type 2: Structure

3

Type 2 is a rigorous introduction to the fundamentals of typography, with emphasis on the formal aspects of designing with typographic elements, and the responsibilities inherent in working with visible language.

Course number: ADT-153
Prerequisite: n/a

Type 2: Structure

3

Type 2 is a rigorous introduction to the fundamentals of typography, with emphasis on the formal aspects of designing with typographic elements, and the responsibilities inherent in working with visible language.

Course number: IXD-153
Prerequisite: GPRT-103 Type 1: Letterforms

Type 2: Structure

3

Type 2 is a rigorous introduction to the fundamentals of typography, with emphasis on the formal aspects of designing with typographic elements, and the responsibilities inherent in working with visible language.

Course number: ILL-151
Prerequisite: FND/GPK/INT/ILL-111 Type 1 or INT/FND-203 Expressive Type

Type 3: Context

3

Type 3 asks students to apply what they have learned in Type 2 to particular contexts, allowing the individual nature of the project content and audience to start influencing and determining their typographic choices.

Course number: IXD-203
Prerequisite: Take IXD-153, Type 2: Structure

Type 3: Context

3

Type 3 asks students to apply what they have learned in Type 2 to particular contexts, allowing the individual nature of the project content and audience to start influencing and determining their typographic choices.

Course number: GPRT-203
Prerequisite: Take GPRT-153, Type 2: Structure

Type 3: Context

3

This course asks students to apply what they have learned in Type 2 to particular contexts, allowing the individual nature of the project content and audience to start influencing and determining their typographic choices.

Course number: ADT-212
Prerequisite: GPK-151 Type 1

Type 3: Context

3

Type 3 asks students to apply what they have learned in Type 2 to particular contexts, allowing the individual nature of the project content and audience to start influencing and determining their typographic choices.

Course number: ILL-200
Prerequisite: Take GPK-151 or ILL-151 Type 2

Type 5: Transmedia

3

Students in Type 5 will develop a dynamic visual language, logotype, and graphic elements for a Cultural Entity that will engage innovative solutions and working prototypes for traditional and merging media to be appied to print, screen and apatial contexts.

Course number: GTRA-303
Prerequisite: Take GPRT-253, Type 4: Editorial Print or GPRT-255, Type 4: Editorial Space

Uber Sponsored Project

The ultimate goal of this project is to establish a common user experience (cabin interior only, across a variety of vehicle types that will ultimately inform the development of hundreds of thousands of electric VTOL aircraft on the Uber Elevate network globally. Additionally, teams are encouraged to explore and reimagine the "Vertiport" or "Skyport" and its role at the intersection of vehicles, people, architecture and airspace. A truly successful and holistic solution will find it impossible to decouple these relationships. As a thought influencer in the urban aviation industry, Uber will be providing our Vehicle OEM and Development partners with vision and concept considerations, spawned from the world's top emerging design thinkers. Design a lightweight, cost-efficient interior cabin that's safe and enjoyable to ride in (with strangers [or best friends/worst enemies] with baggage) for 15 minutes, that can unload and reload up to 3 or 4 (95th percentile) passengers in under 2 minutes, with a protected piloted cockpit achieving the minimum allowable outer mold line and predefined maximum volume that complement a vertiport concept design to handle high-volume flight operations, facilitating each vehicle with a 5-minute minimum ground time, while recharging vehicles, orchestrating passenger movements, vehicle movement, terminal operations and ground transportation (pick-up and drop-off) areas safely. Open to 5th term and above. By application to Educational Partnerships and enrollment via Exception Form.

Course number: TDS-428
Prerequisite: n/a

VR: Object/Asset

How will the form and function of physical objects influence the decisions of the design of their virtual counterpart, and adversely, how will the virtual object and desired interaction with said object influence the form and function of the physical? What are new types of tracking behavior? What might it be to follow, shadow, remember, or predict an object's or person's course? This class is not a proposal to answer those questions, rather to complicate them even more. As a 2.0 version of previously offered VR courses at ArtCenter, this class will use what students have learned in developing virtual experiences and leverage their knowledge of the software and experience of the hardware as a starting off point to dive deeper. The students will be asked to experiment, iterate, and prototype different physical objects that are meant to be tracked and used in virtual environments.This is just as much a physical prototyping class as it is a virtual prototyping class, splitting our time between the Model Shop and the Immersive Media Lab. This class is a deep dive into the liminal space between the virtual and the physical. Term 5 and above, having taken a previously offered VR class at ArtCenter(FA16 VR TDS, SP 17 VR TDS/MDP studio/Transportation Design Workshop/ENV Studio) OR? previous experience in content development using Unreal Engine or Unity with portfolio work to show.

Course number: TDS-423
Prerequisite: n/a

Virtual Reality - A New Lens

Project Brief: Virtual Reality - A New Lens is a TDS that confronts the emerging 'Demo Culture' that VR has adopted as the norm, and completely redefines it by setting the precedent through development of considerate, design influenced, and artful content. Students will gain a proficiency in Unreal Engine 4 and leverage their past design and art training to create a fully immersive VR experience that is proposed and lead by their teams, and guided by their peers and faculty.

Course number: TDS-414
Prerequisite: n/a

Vis Ix Des 3: Adv IxD

3

This course explores how to design for information services across at least two standard forms of presentation: The web and mobile. Others if applicable. The course explores how to create effective and engaging designs for dynamic information across a variety of screens while maintaining brand identity.

Course number: GVXD-302
Prerequisite: Take GVXD-252, Visual Interaction Design 2: Web

Vis Ix Des 3: Adv IxD

3

This course explores how to design for information services across at least two standard forms of presentation: the Web and mobile, others if applicable. The course explores how to create effective and engaging designs for dynamic information across a variety of screens while maintaining brand identity.

Course number: IXD-206
Prerequisite: Take IXD-156, Interactive Design 2: Interface

Vis Ix Des1: Generative Des

3

This class is an introductory exploration of the concepts and technologies in web design. Using largely static content, the student learns how to design and build a site of a promotional nature that is respectful of the communication objective while being visually distinctive and engaging.

Course number: IXD-106
Prerequisite: n/a

Visual Ix Design 2: Web

3

This course explores the foundations of interface design for the standard screen. Although this class can be taken independently, it is best taken concurrently with Scripting Foundations, the advantage being that one execution can be used for both classes. By allowing students to develop ideas without the burden of having to make them, this course places the entire emphasis on the development and communication of strong concepts.

Course number: IXD-156
Prerequisite: Take IXD-106, Interactive Design & Dev. 1:WEB Design

Visual Ix Design 2: Web

3

This course explores the foundations of interface design for the standard screen. Although this class can be taken independently, it is best taken concurrently with Scripting Foundations, the advantage being that one execution can be used for both classes. By allowing students to develop ideas without the burden of having to make them, this course places the entire emphasis on the development and communication of strong concepts.

Course number: GVXD-252
Prerequisite: Take GVXD-202, Visual Interaction Design 1: Generative Design

Way Things Work (IXD,TRN)

3

It is important for I.D. students to have an intuitive understanding of how products function in various ways in order that design solutions be intelligent. For this class each student is required to select a product which is then taken apart,the constituents analyzed,information recorded, and then it is reassembled. The wide range of products examined provides useful information and understanding of things from motors to materials. Deliverables consist of a notebook of research material, sketches and notes of the process plus one large exploded view drawing of the product that was examined. Making Things Work It is one thing to have an idea and it is quite another to make it work. Students in this class are assigned a goal, governed by a set of rules, that require building a device to accomplish it. Deliverables are a built thing and a notebook of sketches Illustrating the thought process.

Course number: IDFN-132
Prerequisite: n/a

Wearables

3

Explore wearable technology through research, concepting and prototyping. From devices to skins, and medical to expressionistic, we will investigate what it means to put technology on the body, and generate ideas for why and how. Students should expect to experiment and prototype at multiple levels: functionality/behavior, materiality/fabrication and test deployment. We will be sewing, building circuits, and programming; previous experience in any of these is a plus. BY PETITION ONLY: Interested students should submit 1 paragraph (max 150 words) describing their vision of and interest in wearable technologies and 3 portfolio examples of wearable or interactive projects, to Danielle.ferrer@artcenter.edu.

Course number: TDS-403
Prerequisite: Take PRD-278, Sewing Lab

Where's Daryl

Project Brief In this transdisciplinary studio, students will expand upon Where's Daryl, an anti-gun violence educational toolkit for educators and middle-school youth developed by Designmatters in partnership with LAUSD. The studio will focus on creating interactive, online platforms to train educators in the curriculum based on data-driven insights and evaluation. Students will be exposed to in-depth research and guest experts to better inform client deliverables, and will engage in prototyping with end-users to understand user intuition, developing tools for metrics and reporting, and how best to provoke conversation with educators and youth around anti-gun violence.

Course number: TDS-413
Prerequisite: Must be 5th Term or above AND a Advertising, Film, Illustration, IxD, Graphic Design, or Photography major.